/***************************************************************************

Operation Thunderbolt  (Taito)
---------------------

David Graves

(this is based on the F2 driver by Bryan McPhail, Brad Oliver, Andrew Prime,
Nicola Salmoria. Thanks to Richard Bush and the Raine team, whose open
source was very helpful in many areas particularly the sprites.)

				*****

Operation Thunderbolt operates on hardware very similar to the Taito Z
system, in particular the game Spacegun. The lightgun hardware in these
two (as well as the eerom and calibration process) looks identical.

The game has 4 separate layers of graphics - one 64x64 tiled scrolling
background plane of 8x8 tiles, a similar foreground plane, a sprite plane,
and a text plane with character definitions held in ram.

The sprites are 16x8 tiles aggregated through a spritemap rom into 64x64
zoomable sprites.

The main difference is that Operation Thunderbolt uses only a single 68000
CPU, whereas Spacegun has twin 68Ks. (Operation Thunderbolt has a Z80
taking over sound duties, which Spacegun doesn't.)


TODO
====

Light gun interrupt timing is arbitrary.

Saved states invariably freeze.

TC0100SCN problem: text vs. bg0/1 offsets are wrong: first level
wants bg0 4 further right. Cut screens (all?) want bg0 4 pixels
further left. But the bg0 x scroll value is zero in both cases!
(and the code setting it is a CLR, so there's no doubt it's meant
to be).

There are no set bits in the TC0100SCN ctrl regs which might be
causing this. So I'm mystified. (Maybe it's related to game being
ORIENTATION_FLIP_X ??)

DIPs


***************************************************************************/

#include "driver.h"
#include "state.h"
#include "cpu/m68000/m68000.h"
#include "machine/eeprom.h"
#include "vidhrdw/generic.h"
#include "vidhrdw/taitoic.h"
#include "sndhrdw/taitosnd.h"

VIDEO_START( othunder );
VIDEO_UPDATE( othunder );

static data16_t eep_latch = 0;

extern data16_t *othunder_ram;


/***********************************************************
				INTERRUPTS
***********************************************************/

static void othunder_gun_interrupt(int x)
{
	cpu_set_irq_line(0,6,HOLD_LINE);
}


/******************************************************************
					EEPROM

This is an earlier version of the eeprom used in some TaitoB games.
The eeprom unlock command is different, and the write/clock/reset
bits are different.
******************************************************************/

static data8_t default_eeprom[128]=
{
	0x00,0x00,0x00,0xff,0x00,0x01,0x41,0x41,0x00,0x00,0x00,0xff,0x00,0x00,0xf0,0xf0,
	0x00,0x00,0x00,0xff,0x00,0x01,0x41,0x41,0x00,0x00,0x00,0xff,0x00,0x00,0xf0,0xf0,
	0x00,0x80,0x00,0x80,0x00,0x80,0x00,0x80,0x00,0x01,0x40,0x00,0x00,0x00,0xf0,0x00,
	0x00,0x01,0x42,0x85,0x00,0x00,0xf1,0xe3,0x00,0x01,0x40,0x00,0x00,0x00,0xf0,0x00,
	0x00,0x01,0x42,0x85,0x00,0x00,0xf1,0xe3,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff
};

static struct EEPROM_interface eeprom_interface =
{
	6,				/* address bits */
	16,				/* data bits */
	"0110",			/* read command */
	"0101",			/* write command */
	"0111",			/* erase command */
	"0100000000",	/* lock command */
	"0100111111" 	/* unlock command */
};

static NVRAM_HANDLER( othunder )
{
	if (read_or_write)
		EEPROM_save(file);
	else
	{
		EEPROM_init(&eeprom_interface);

		if (file)
			EEPROM_load(file);
		else
			EEPROM_set_data(default_eeprom,128);  /* Default the gun setup values */
	}
}

static int eeprom_r(void)
{
	return (EEPROM_read_bit() & 0x01)<<7;
}

#if 0
static READ16_HANDLER( eep_latch_r )
{
	return eep_latch;
}
#endif

static WRITE16_HANDLER( othunder_output_bypass_w )
{
	switch (offset)
	{
		case 0x03:

/*			0000xxxx	(unused)
			000x0000	eeprom reset (active low)
			00x00000	eeprom clock
			0x000000	eeprom data
			x0000000	(unused)                  */

			COMBINE_DATA(&eep_latch);
			EEPROM_write_bit(data & 0x40);
			EEPROM_set_clock_line((data & 0x20) ? ASSERT_LINE : CLEAR_LINE);
			EEPROM_set_cs_line((data & 0x10) ? CLEAR_LINE : ASSERT_LINE);
			break;

		default:
			TC0220IOC_w(offset,data & 0xff);
	}
}


/**********************************************************
			GAME INPUTS
**********************************************************/

static READ16_HANDLER( othunder_input_bypass_r )
{
	switch (offset)
	{
		case 0x03:
			return eeprom_r();

		default:
			return TC0220IOC_r( offset );
	}
}

static READ16_HANDLER( othunder_lightgun_r )
{
	switch (offset)
	{
		case 0x00:
			return input_port_5_word_r(0,mem_mask);	/* P1X */

		case 0x01:
			return input_port_6_word_r(0,mem_mask);	/* P1Y */

		case 0x02:
			return input_port_7_word_r(0,mem_mask);	/* P2X */

		case 0x03:
			return input_port_8_word_r(0,mem_mask);	/* P2Y */
	}

  log_cb(RETRO_LOG_WARN, LOGPRE "CPU #0 lightgun_r offset %06x: warning - read unmapped memory address %06x\n",activecpu_get_pc(),offset);
	return 0x0;
}

static WRITE16_HANDLER( othunder_lightgun_w )
{
	/* Each write invites a new lightgun interrupt as soon as the
	   hardware has got the next coordinate ready. We set a token
	   delay of 10000 cycles, small enough so they can all be
	   collected inside one frame. */

	timer_set(TIME_IN_CYCLES(10000,0),0, othunder_gun_interrupt);
}


/*****************************************
			SOUND
*****************************************/

static int banknum = -1;

static void reset_sound_region(void)
{
	cpu_setbank( 10, memory_region(REGION_CPU2) + (banknum * 0x4000) + 0x10000 );
}

static WRITE_HANDLER( sound_bankswitch_w )
{
	banknum = (data - 1) & 7;
	reset_sound_region();
}

static WRITE16_HANDLER( othunder_sound_w )
{
	if (offset == 0)
		taitosound_port_w (0, data & 0xff);
	else if (offset == 1)
		taitosound_comm_w (0, data & 0xff);
}

static READ16_HANDLER( othunder_sound_r )
{
	if (offset == 1)
		return ((taitosound_comm_r (0) & 0xff));
	else return 0;
}


/***********************************************************
			 MEMORY STRUCTURES
***********************************************************/

static MEMORY_READ16_START( othunder_readmem )
	{ 0x000000, 0x07ffff, MRA16_ROM },
	{ 0x080000, 0x08ffff, MRA16_RAM },	/* main ram */
	{ 0x090000, 0x09000f, othunder_input_bypass_r },
	{ 0x100000, 0x100007, TC0110PCR_word_r },	/* palette */
	{ 0x200000, 0x20ffff, TC0100SCN_word_0_r },	/* tilemaps */
	{ 0x220000, 0x22000f, TC0100SCN_ctrl_word_0_r },
	{ 0x300000, 0x300003, othunder_sound_r },
	{ 0x400000, 0x4005ff, MRA16_RAM },	/* sprite ram */
	{ 0x500000, 0x500007, othunder_lightgun_r },
MEMORY_END

static MEMORY_WRITE16_START( othunder_writemem )
	{ 0x000000, 0x07ffff, MWA16_ROM },
	{ 0x080000, 0x08ffff, MWA16_RAM, &othunder_ram },
	{ 0x090000, 0x09000f, othunder_output_bypass_w },
/*	{ 0x090006, 0x090007, eeprom_w },*/
/*	{ 0x090008, 0x090009, MWA16_NOP },    // coin ctr, lockout ? /*/
/*	{ 0x09000c, 0x09000d, MWA16_NOP },    // ?? (keeps writing 0x77) /*/
	{ 0x100000, 0x100007, TC0110PCR_step1_rbswap_word_w },	/* palette */
	{ 0x200000, 0x20ffff, TC0100SCN_word_0_w },	/* tilemaps */
	{ 0x220000, 0x22000f, TC0100SCN_ctrl_word_0_w },
	{ 0x300000, 0x300003, othunder_sound_w },
	{ 0x400000, 0x4005ff, MWA16_RAM, &spriteram16, &spriteram_size },
	{ 0x500000, 0x500007, othunder_lightgun_w },
	{ 0x600000, 0x600003, MWA16_NOP },   /* zeros written: see code at $854 */
MEMORY_END


/***************************************************************************/

static MEMORY_READ_START( z80_sound_readmem )
	{ 0x0000, 0x3fff, MRA_ROM },
	{ 0x4000, 0x7fff, MRA_BANK10 },
	{ 0xc000, 0xdfff, MRA_RAM },
	{ 0xe000, 0xe000, YM2610_status_port_0_A_r },
	{ 0xe001, 0xe001, YM2610_read_port_0_r },
	{ 0xe002, 0xe002, YM2610_status_port_0_B_r },
	{ 0xe200, 0xe200, MRA_NOP },
	{ 0xe201, 0xe201, taitosound_slave_comm_r },
	{ 0xea00, 0xea00, MRA_NOP },
MEMORY_END

static MEMORY_WRITE_START( z80_sound_writemem )
	{ 0x0000, 0x7fff, MWA_ROM },
	{ 0xc000, 0xdfff, MWA_RAM },
	{ 0xe000, 0xe000, YM2610_control_port_0_A_w },
	{ 0xe001, 0xe001, YM2610_data_port_0_A_w },
	{ 0xe002, 0xe002, YM2610_control_port_0_B_w },
	{ 0xe003, 0xe003, YM2610_data_port_0_B_w },
	{ 0xe200, 0xe200, taitosound_slave_port_w },
	{ 0xe201, 0xe201, taitosound_slave_comm_w },
	{ 0xe400, 0xe403, MWA_NOP }, /* pan */
	{ 0xee00, 0xee00, MWA_NOP }, /* ? */
	{ 0xf000, 0xf000, MWA_NOP }, /* ? */
	{ 0xf200, 0xf200, sound_bankswitch_w },
MEMORY_END


/***********************************************************
			 INPUT PORTS, DIPs
***********************************************************/

#define TAITO_COINAGE_WORLD_8 \
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) \
	PORT_DIPSETTING(    0x00, DEF_STR( 4C_1C ) ) \
	PORT_DIPSETTING(    0x10, DEF_STR( 3C_1C ) ) \
	PORT_DIPSETTING(    0x20, DEF_STR( 2C_1C ) ) \
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C ) ) \
	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) \
	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_2C ) ) \
	PORT_DIPSETTING(    0x80, DEF_STR( 1C_3C ) ) \
	PORT_DIPSETTING(    0x40, DEF_STR( 1C_4C ) ) \
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_6C ) )

#define TAITO_COINAGE_JAPAN_8 \
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) \
	PORT_DIPSETTING(    0x10, DEF_STR( 2C_1C ) ) \
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C ) ) \
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_3C ) ) \
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_2C ) ) \
	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) \
	PORT_DIPSETTING(    0x40, DEF_STR( 2C_1C ) ) \
	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_1C ) ) \
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_3C ) ) \
	PORT_DIPSETTING(    0x80, DEF_STR( 1C_2C ) )

#define TAITO_DIFFICULTY_8 \
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) \
	PORT_DIPSETTING(    0x02, "Easy" ) \
	PORT_DIPSETTING(    0x03, "Medium" ) \
	PORT_DIPSETTING(    0x01, "Hard" ) \
	PORT_DIPSETTING(    0x00, "Hardest" )

INPUT_PORTS_START( othunder )
	PORT_START /* DSW A */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, "Allow Continue" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
	PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x08, DEF_STR( On ) )
	TAITO_COINAGE_WORLD_8

	PORT_START /* DSW B */
	TAITO_DIFFICULTY_8
	PORT_DIPNAME( 0x0c, 0x0c, "Magazines/Rockets" )
	PORT_DIPSETTING(    0x0c, "5/3" )
	PORT_DIPSETTING(    0x08, "6/4" )
	PORT_DIPSETTING(    0x04, "7/5" )
	PORT_DIPSETTING(    0x00, "8/6" )
	PORT_DIPNAME( 0x30, 0x30, "Bullets per Magazine" )
	PORT_DIPSETTING(    0x00, "30" )
	PORT_DIPSETTING(    0x10, "35" )
	PORT_DIPSETTING(    0x30, "40" )
	PORT_DIPSETTING(    0x20, "50" )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, "Language" )
	PORT_DIPSETTING(    0x80, "Japanese" )
	PORT_DIPSETTING(    0x00, "English" )

	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2)

	PORT_START      /* IN1, unused */

	PORT_START      /* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	/* speed of 13 is compromise between moving aim around screen fast
	   enough and being accurate enough not to miss targets. 20 is too
	   inaccurate, and 10 is too slow. */

	PORT_START
	PORT_ANALOG( 0xff, 0x80, IPT_LIGHTGUN_X | IPF_REVERSE | IPF_PLAYER1, 25, 13, 0, 0xff)

	PORT_START
	PORT_ANALOG( 0xff, 0x80, IPT_LIGHTGUN_Y | IPF_PLAYER1, 25, 13, 0, 0xff)

	PORT_START
	PORT_ANALOG( 0xff, 0x80, IPT_LIGHTGUN_X | IPF_REVERSE | IPF_PLAYER2, 25, 13, 0, 0xff)

	PORT_START
	PORT_ANALOG( 0xff, 0x80, IPT_LIGHTGUN_Y | IPF_PLAYER2, 25, 13, 0, 0xff)
INPUT_PORTS_END

INPUT_PORTS_START( othundu )
	PORT_START /* DSW A */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, "Allow Continue" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
	PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x08, DEF_STR( On ) )
	TAITO_COINAGE_JAPAN_8

	PORT_START /* DSW B */
	TAITO_DIFFICULTY_8
	PORT_DIPNAME( 0x0c, 0x0c, "Magazines/Rockets" )
	PORT_DIPSETTING(    0x0c, "5/3" )
	PORT_DIPSETTING(    0x08, "6/4" )
	PORT_DIPSETTING(    0x04, "7/5" )
	PORT_DIPSETTING(    0x00, "8/6" )
	PORT_DIPNAME( 0x30, 0x30, "Bullets per Magazine" )
	PORT_DIPSETTING(    0x00, "30" )
	PORT_DIPSETTING(    0x10, "35" )
	PORT_DIPSETTING(    0x30, "40" )
	PORT_DIPSETTING(    0x20, "50" )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, "Language" )
	PORT_DIPSETTING(    0x80, "Japanese" )
	PORT_DIPSETTING(    0x00, "English" )

	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2)

	PORT_START      /* IN1, unused */

	PORT_START      /* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	/* speed of 13 is compromise between moving aim around screen fast
	   enough and being accurate enough not to miss targets. 20 is too
	   inaccurate, and 10 is too slow. */

	PORT_START
	PORT_ANALOG( 0xff, 0x80, IPT_LIGHTGUN_X | IPF_REVERSE | IPF_PLAYER1, 25, 13, 0, 0xff)

	PORT_START
	PORT_ANALOG( 0xff, 0x80, IPT_LIGHTGUN_Y | IPF_PLAYER1, 25, 13, 0, 0xff)

	PORT_START
	PORT_ANALOG( 0xff, 0x80, IPT_LIGHTGUN_X | IPF_REVERSE | IPF_PLAYER2, 25, 13, 0, 0xff)

	PORT_START
	PORT_ANALOG( 0xff, 0x80, IPT_LIGHTGUN_Y | IPF_PLAYER2, 25, 13, 0, 0xff)
INPUT_PORTS_END


/***********************************************************
				GFX DECODING
***********************************************************/

static struct GfxLayout tile16x8_layout =
{
	16,8,	/* 16*8 sprites */
	RGN_FRAC(1,1),
	4,	/* 4 bits per pixel */
	{ 0, 8, 16, 24 },
	{ 32, 33, 34, 35, 36, 37, 38, 39, 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64 },
	64*8	/* every sprite takes 64 consecutive bytes */
};

static struct GfxLayout charlayout =
{
	8,8,	/* 8*8 characters */
	RGN_FRAC(1,1),
	4,	/* 4 bits per pixel */
	{ 0, 1, 2, 3 },
	{ 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 },
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
	32*8	/* every sprite takes 32 consecutive bytes */
};

static struct GfxDecodeInfo othunder_gfxdecodeinfo[] =
{
	{ REGION_GFX2, 0, &tile16x8_layout, 0, 256 },	/* sprite parts */
	{ REGION_GFX1, 0, &charlayout,      0, 256 },	/* sprites & playfield */
	{ -1 } /* end of array */
};


/**************************************************************
			     YM2610 (SOUND)
**************************************************************/

/* handler called by the YM2610 emulator when the internal timers cause an IRQ */
static void irqhandler(int irq)
{
	cpu_set_irq_line(1,0,irq ? ASSERT_LINE : CLEAR_LINE);
}

static struct YM2610interface ym2610_interface =
{
	1,	/* 1 chip */
	16000000/2,	/* 8 MHz ?? */
	{ 25 },
	{ 0 },
	{ 0 },
	{ 0 },
	{ 0 },
	{ irqhandler },
	{ REGION_SOUND2 },	/* Delta-T */
	{ REGION_SOUND1 },	/* ADPCM */
	{ YM3012_VOL(100,MIXER_PAN_LEFT,100,MIXER_PAN_RIGHT) }
};


/***********************************************************
			     MACHINE DRIVERS
***********************************************************/

static MACHINE_DRIVER_START( othunder )

	/* basic machine hardware */
	MDRV_CPU_ADD(M68000, 12000000 )	/* 12 MHz ??? */
	MDRV_CPU_MEMORY(othunder_readmem,othunder_writemem)
	MDRV_CPU_VBLANK_INT(irq5_line_hold,1)

	MDRV_CPU_ADD(Z80,16000000/4 )
	MDRV_CPU_FLAGS(CPU_AUDIO_CPU)	/* 4 MHz ??? */
	MDRV_CPU_MEMORY(z80_sound_readmem,z80_sound_writemem)

	MDRV_FRAMES_PER_SECOND(60)
	MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)

	MDRV_NVRAM_HANDLER(othunder)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_SIZE(40*8, 32*8)
	MDRV_VISIBLE_AREA(0*8, 40*8-1, 2*8, 32*8-1)
	MDRV_GFXDECODE(othunder_gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(4096)

	MDRV_VIDEO_START(othunder)
	MDRV_VIDEO_UPDATE(othunder)

	/* sound hardware */
	MDRV_SOUND_ATTRIBUTES(SOUND_SUPPORTS_STEREO)
	MDRV_SOUND_ADD(YM2610, ym2610_interface)
MACHINE_DRIVER_END


/***************************************************************************
					DRIVERS
***************************************************************************/

ROM_START( othunder )
	ROM_REGION( 0x80000, REGION_CPU1, 0 )	/* 512K for 68000 code */
	ROM_LOAD16_BYTE( "b67-20",    0x00000, 0x20000, CRC(21439ea2) SHA1(d5b5a194e9698cf43513c0d56146772e8132ab07) )
	ROM_LOAD16_BYTE( "b67-23",    0x00001, 0x20000, CRC(789e9daa) SHA1(15bb0eec68aeea0b9f55889566338c9ce0ac9b5e) )
	ROM_LOAD16_BYTE( "b67-14.61", 0x40000, 0x20000, CRC(7f3dd724) SHA1(2f2eeae0ee31e20082237b9a947c6848771eb73c) )
	ROM_LOAD16_BYTE( "b67-15.62", 0x40001, 0x20000, CRC(e84f62d0) SHA1(3b4a55a14dee7d592467fde9a75bde64deabd27d) )

	ROM_REGION( 0x1c000, REGION_CPU2, 0 )	/* sound cpu */
	ROM_LOAD( "b67-13.40",   0x00000, 0x04000, CRC(2936b4b1) SHA1(39b41643464dd89e456ab6eb15a0ff0aef30afde) )
	ROM_CONTINUE(            0x10000, 0x0c000 ) /* banked stuff */

	ROM_REGION( 0x80000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "b67-06", 0x00000, 0x80000, CRC(b9a38d64) SHA1(7ae8165b444d9da6ccdbc4a769535bcbb6738aaa) )		/* SCR */

	ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD32_BYTE( "b67-01", 0x00000, 0x80000, CRC(81ad9acb) SHA1(d9ad3f6332c6ca6b9872da57526a8158a3cf5b2f) )	/* OBJ: each rom has 1 bitplane, forming 16x8 tiles */
	ROM_LOAD32_BYTE( "b67-02", 0x00001, 0x80000, CRC(c20cd2fb) SHA1(b015e1fe167e19826aa451b45cd143d66a6db83c) )
	ROM_LOAD32_BYTE( "b67-03", 0x00002, 0x80000, CRC(bc9019ed) SHA1(7eddc83d71be97ce6637e6b35c226d58e6c39c3f) )
	ROM_LOAD32_BYTE( "b67-04", 0x00003, 0x80000, CRC(2af4c8af) SHA1(b2ae7aad0c59ffc368811f4bd5546dbb6860f9a9) )

	ROM_REGION16_LE( 0x80000, REGION_USER1, 0 )
	ROM_LOAD16_WORD( "b67-05", 0x00000, 0x80000, CRC(9593e42b) SHA1(54b5538c302a1734ff4b752ab87a8c45d5c6b23d) )	/* STY, index used to create 64x64 sprites on the fly */

	ROM_REGION( 0x80000, REGION_SOUND1, 0 )	/* ADPCM samples */
	ROM_LOAD( "b67-08", 0x00000, 0x80000, CRC(458f41fb) SHA1(acca7c95acd1ae7a1cc51fb7fe644ad6d00ff5ac) )

	ROM_REGION( 0x80000, REGION_SOUND2, 0 )	/* Delta-T samples */
	ROM_LOAD( "b67-07", 0x00000, 0x80000, CRC(4f834357) SHA1(f34705ce64870a8b24ec2639505079cc031fb719) )

	ROM_REGION( 0x10000, REGION_USER2, 0 )
/*	ROM_LOAD( "b67-09", 0x00000, 0xd56, CRC(130fd2ab) )	 // pals ? /*/
/*	ROM_LOAD( "b67-10", 0x00000, 0xcd5, CRC(312f9e2a) )*/
/*	ROM_LOAD( "b67-11", 0x00000, 0xada, CRC(f863b864) )*/
/*	ROM_LOAD( "b67-12", 0x00000, 0xcd5, CRC(653d86bb) )*/
ROM_END

ROM_START( othundu )
	ROM_REGION( 0x80000, REGION_CPU1, 0 )	/* 512K for 68000 code */
	ROM_LOAD16_BYTE( "b67-20-1.63", 0x00000, 0x20000, CRC(851a453b) SHA1(48b8c379e78cd79463f1e24dc23816a97cf819b8) )
	ROM_LOAD16_BYTE( "b67-22-1.64", 0x00001, 0x20000, CRC(19480dc0) SHA1(8bbc982c89f0878e7639330970df5aa93ecbb083) )
	ROM_LOAD16_BYTE( "b67-14.61",   0x40000, 0x20000, CRC(7f3dd724) SHA1(2f2eeae0ee31e20082237b9a947c6848771eb73c) )
	ROM_LOAD16_BYTE( "b67-15.62",   0x40001, 0x20000, CRC(e84f62d0) SHA1(3b4a55a14dee7d592467fde9a75bde64deabd27d) )

	ROM_REGION( 0x1c000, REGION_CPU2, 0 )	/* sound cpu */
	ROM_LOAD( "b67-13.40",   0x00000, 0x04000, CRC(2936b4b1) SHA1(39b41643464dd89e456ab6eb15a0ff0aef30afde) )
	ROM_CONTINUE(            0x10000, 0x0c000 ) /* banked stuff */

	ROM_REGION( 0x80000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "b67-06", 0x00000, 0x80000, CRC(b9a38d64) SHA1(7ae8165b444d9da6ccdbc4a769535bcbb6738aaa) )		/* SCR */

	ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD32_BYTE( "b67-01", 0x00000, 0x80000, CRC(81ad9acb) SHA1(d9ad3f6332c6ca6b9872da57526a8158a3cf5b2f) )	/* OBJ: each rom has 1 bitplane, forming 16x8 tiles */
	ROM_LOAD32_BYTE( "b67-02", 0x00001, 0x80000, CRC(c20cd2fb) SHA1(b015e1fe167e19826aa451b45cd143d66a6db83c) )
	ROM_LOAD32_BYTE( "b67-03", 0x00002, 0x80000, CRC(bc9019ed) SHA1(7eddc83d71be97ce6637e6b35c226d58e6c39c3f) )
	ROM_LOAD32_BYTE( "b67-04", 0x00003, 0x80000, CRC(2af4c8af) SHA1(b2ae7aad0c59ffc368811f4bd5546dbb6860f9a9) )

	ROM_REGION16_LE( 0x80000, REGION_USER1, 0 )
	ROM_LOAD16_WORD( "b67-05", 0x00000, 0x80000, CRC(9593e42b) SHA1(54b5538c302a1734ff4b752ab87a8c45d5c6b23d) )	/* STY, index used to create 64x64 sprites on the fly */

	ROM_REGION( 0x80000, REGION_SOUND1, 0 )	/* ADPCM samples */
	ROM_LOAD( "b67-08", 0x00000, 0x80000, CRC(458f41fb) SHA1(acca7c95acd1ae7a1cc51fb7fe644ad6d00ff5ac) )

	ROM_REGION( 0x80000, REGION_SOUND2, 0 )	/* Delta-T samples */
	ROM_LOAD( "b67-07", 0x00000, 0x80000, CRC(4f834357) SHA1(f34705ce64870a8b24ec2639505079cc031fb719) )
ROM_END


static DRIVER_INIT( othunder )
{
	state_save_register_int("sound1", 0, "sound region", &banknum);
	state_save_register_func_postload(reset_sound_region);
}


GAME( 1988, othunder, 0,        othunder, othunder, othunder, ORIENTATION_FLIP_X, "Taito Corporation Japan", "Operation Thunderbolt (World)" )
GAME( 1988, othundu,  othunder, othunder, othundu,  othunder, ORIENTATION_FLIP_X, "Taito America Corporation", "Operation Thunderbolt (US)" )
