#ifndef _SNES_H_
#define _SNES_H_

/* Debug definitions */
#ifdef MAME_DEBUG
/* #define SNES_DBG_GENERAL*/		/* Display general debug info */
/* #define SNES_DBG_VIDHRDW*/		/* Display video debug info */
/* #define SNES_DBG_GDMA*/			/* Display GDMA debug info */
/* #define SNES_DBG_HDMA*/			/* Display HDMA debug info */
/* #define SNES_DBG_REG_R*/			/* Display register read info */
/* #define SNES_DBG_REG_W*/			/* Display register write info */
#endif /* MAME_DEBUG */

/* Useful definitions */
#define SNES_SCR_WIDTH		256		/* 32 characters 8 pixels wide */
#define SNES_SCR_HEIGHT		240		/* Can be 224 of 240 height (maybe we'll have switching later on) */
#define SNES_MAX_LINES_NTSC	262		/* Maximum number of lines for NTSC systems */
#define SNES_MAX_LINES_PAL	312		/* Maximum number of lines for PAL systems */
#define SNES_MAX_WIDTH		342		/* Maximum number pixels per line (incl. hblank) */
#define SNES_DMA_BASE		0x4300	/* Base DMA register address */
#define SNES_MODE_20		0x1		/* Lo-ROM cart */
#define SNES_MODE_21		0x2		/* Hi-ROM cart */
#define SNES_NTSC			0x00
#define SNES_PAL			0x10
#define SNES_VRAM_SIZE		0x20000	/* 128kb of video ram */
#define SNES_CGRAM_SIZE		0x202	/* 256 16-bit colours + 1 tacked on 16-bit colour for fixed colour */
#define SNES_OAM_SIZE		0x440	/* 1088 bytes of Object Attribute Memory */
#define SNES_SPCRAM_SIZE	0x10000	/* 64kb of spc700 ram */
#define FIXED_COLOUR		256		/* Position in cgram for fixed colour */
/* Definitions for PPU Memory-Mapped registers */
#define INIDISP			0x2100
#define OBSEL			0x2101
#define OAMADDL			0x2102
#define OAMADDH			0x2103
#define OAMDATA			0x2104
#define BGMODE			0x2105	/* abcdefff = abcd: bg4-1 tile size | e: BG3 high priority | f: mode */
#define MOSAIC			0x2106	/* xxxxabcd = x: pixel size | abcd: affects bg 1-4 */
#define BG1SC			0x2107
#define BG2SC			0x2108
#define BG3SC			0x2109
#define BG4SC			0x210A
#define BG12NBA			0x210B
#define BG34NBA			0x210C
#define BG1HOFS			0x210D
#define BG1VOFS			0x210E
#define BG2HOFS			0x210F
#define BG2VOFS			0x2110
#define BG3HOFS			0x2111
#define BG3VOFS			0x2112
#define BG4HOFS			0x2113
#define BG4VOFS			0x2114
#define VMAIN			0x2115	/* i---ffrr = i: Increment timing | f: Full graphic | r: increment rate */
#define VMADDL			0x2116	/* aaaaaaaa = a: LSB of vram address */
#define VMADDH			0x2117	/* aaaaaaaa = a: MSB of vram address */
#define VMDATAL			0x2118	/* dddddddd = d: data to be written */
#define VMDATAH			0x2119	/* dddddddd = d: data to be written */
#define M7SEL			0x211A	/* ab----yx = a: screen over | y: vertical flip | x: horizontal flip */
#define M7A				0x211B	/* aaaaaaaa = a: COSINE rotate angle / X expansion */
#define M7B				0x211C	/* aaaaaaaa = a: SINE rotate angle / X expansion */
#define M7C				0x211D	/* aaaaaaaa = a: SINE rotate angle / Y expansion */
#define M7D				0x211E	/* aaaaaaaa = a: COSINE rotate angle / Y expansion */
#define M7X				0x211F
#define M7Y				0x2120
#define CGADD			0x2121
#define CGDATA			0x2122
#define W12SEL			0x2123
#define W34SEL			0x2124
#define WOBJSEL			0x2125
#define WH0				0x2126	/* pppppppp = p: Left position of window 1 */
#define WH1				0x2127	/* pppppppp = p: Right position of window 1 */
#define WH2				0x2128	/* pppppppp = p: Left position of window 2 */
#define WH3				0x2129	/* pppppppp = p: Right position of window 2 */
#define WBGLOG			0x212A	/* aabbccdd = a: BG4 params | b: BG3 params | c: BG2 params | d: BG1 params */
#define WOBJLOG			0x212B	/* ----ccoo = c: Colour window params | o: Object window params */
#define TM				0x212C
#define TS				0x212D
#define TMW				0x212E
#define TSW				0x212F
#define CGWSEL			0x2130
#define CGADSUB			0x2131
#define COLDATA			0x2132
#define SETINI			0x2133
#define MPYL			0x2134
#define MPYM			0x2135
#define MPYH			0x2136
#define SLHV			0x2137
#define ROAMDATA		0x2138
#define RVMDATAL		0x2139
#define RVMDATAH		0x213A
#define RCGDATA			0x213B
#define OPHCT			0x213C
#define OPVCT			0x213D
#define STAT77			0x213E
#define STAT78			0x213F
#define APU00			0x2140
#define APU01			0x2141
#define APU02			0x2142
#define APU03			0x2143
#define WMDATA			0x2180
#define WMADDL			0x2181
#define WMADDM			0x2182
#define WMADDH			0x2183
/* Definitions for CPU Memory-Mapped registers */
#define OLDJOY1			0x4016
#define OLDJOY2			0x4017
#define NMITIMEN		0x4200
#define WRIO			0x4201
#define WRMPYA			0x4202
#define WRMPYB			0x4203
#define WRDIVL			0x4204
#define WRDIVH			0x4205
#define WRDVDD			0x4206
#define HTIMEL			0x4207
#define HTIMEH			0x4208
#define VTIMEL			0x4209
#define VTIMEH			0x420A
#define MDMAEN			0x420B
#define HDMAEN			0x420C
#define MEMSEL			0x420D
#define RDNMI			0x4210
#define TIMEUP			0x4211
#define HVBJOY			0x4212
#define RDIO			0x4213
#define RDDIVL			0x4214
#define RDDIVH			0x4215
#define RDMPYL			0x4216
#define RDMPYH			0x4217
#define JOY1L			0x4218
#define JOY1H			0x4219
#define JOY2L			0x421A
#define JOY2H			0x421B
#define JOY3L			0x421C
#define JOY3H			0x421D
#define JOY4L			0x421E
#define JOY4H			0x421F
/* DMA */
#define DMAP0			0x4300
#define BBAD0			0x4301
#define A1T0L			0x4302
#define A1T0H			0x4303
#define A1B0			0x4304
#define DAS0L			0x4305
#define DAS0H			0x4306
#define DSAB0			0x4307
#define A2A0L			0x4308
#define A2A0H			0x4309
#define NTRL0			0x430A
#define DMAP1			0x4310
#define BBAD1			0x4311
#define A1T1L			0x4312
#define A1T1H			0x4313
#define A1B1			0x4314
#define DAS1L			0x4315
#define DAS1H			0x4316
#define DSAB1			0x4317
#define A2A1L			0x4318
#define A2A1H			0x4319
#define NTRL1			0x431A
#define DMAP2			0x4320
#define BBAD2			0x4321
#define A1T2L			0x4322
#define A1T2H			0x4323
#define A1B2			0x4324
#define DAS2L			0x4325
#define DAS2H			0x4326
#define DSAB2			0x4327
#define A2A2L			0x4328
#define A2A2H			0x4329
#define NTRL2			0x432A
#define DMAP3			0x4330
#define BBAD3			0x4331
#define A1T3L			0x4332
#define A1T3H			0x4333
#define A1B3			0x4334
#define DAS3L			0x4335
#define DAS3H			0x4336
#define DSAB3			0x4337
#define A2A3L			0x4338
#define A2A3H			0x4339
#define NTRL3			0x433A
#define DMAP4			0x4340
#define BBAD4			0x4341
#define A1T4L			0x4342
#define A1T4H			0x4343
#define A1B4			0x4344
#define DAS4L			0x4345
#define DAS4H			0x4346
#define DSAB4			0x4347
#define A2A4L			0x4348
#define A2A4H			0x4349
#define NTRL4			0x434A
#define DMAP5			0x4350
#define BBAD5			0x4351
#define A1T5L			0x4352
#define A1T5H			0x4353
#define A1B5			0x4354
#define DAS5L			0x4355
#define DAS5H			0x4356
#define DSAB5			0x4357
#define A2A5L			0x4358
#define A2A5H			0x4359
#define NTRL5			0x435A
#define DMAP6			0x4360
#define BBAD6			0x4361
#define A1T6L			0x4362
#define A1T6H			0x4363
#define A1B6			0x4364
#define DAS6L			0x4365
#define DAS6H			0x4366
#define DSAB6			0x4367
#define A2A6L			0x4368
#define A2A6H			0x4369
#define NTRL6			0x436A
#define DMAP7			0x4370
#define BBAD7			0x4371
#define A1T7L			0x4372
#define A1T7H			0x4373
#define A1B7			0x4374
#define DAS7L			0x4375
#define DAS7H			0x4376
#define DSAB7			0x4377
#define A2A7L			0x4378
#define A2A7H			0x4379
#define NTRL7			0x437A
/* Definitions for sound DSP */
#define DSP_V0_VOLL		0x00
#define DSP_V0_VOLR		0x01
#define DSP_V0_PITCHL	0x02
#define DSP_V0_PITCHH	0x03
#define DSP_V0_SRCN		0x04
#define DSP_V0_ADSR1	0x05	/* gdddaaaa = g:gain enable | d:decay | a:attack */
#define DSP_V0_ADSR2	0x06	/* llllrrrr = l:sustain left | r:sustain right */
#define DSP_V0_GAIN		0x07
#define DSP_V0_ENVX		0x08
#define DSP_V0_OUTX		0x09
#define DSP_V1_VOLL		0x10
#define DSP_V1_VOLR		0x11
#define DSP_V1_PITCHL	0x12
#define DSP_V1_PITCHH	0x13
#define DSP_V1_SRCN		0x14
#define DSP_V1_ADSR1	0x15
#define DSP_V1_ADSR2	0x16
#define DSP_V1_GAIN		0x17
#define DSP_V1_ENVX		0x18
#define DSP_V1_OUTX		0x19
#define DSP_V2_VOLL		0x20
#define DSP_V2_VOLR		0x21
#define DSP_V2_PITCHL	0x22
#define DSP_V2_PITCHH	0x23
#define DSP_V2_SRCN		0x24
#define DSP_V2_ADSR1	0x25
#define DSP_V2_ADSR2	0x26
#define DSP_V2_GAIN		0x27
#define DSP_V2_ENVX		0x28
#define DSP_V2_OUTX		0x29
#define DSP_V3_VOLL		0x30
#define DSP_V3_VOLR		0x31
#define DSP_V3_PITCHL	0x32
#define DSP_V3_PITCHH	0x33
#define DSP_V3_SRCN		0x34
#define DSP_V3_ADSR1	0x35
#define DSP_V3_ADSR2	0x36
#define DSP_V3_GAIN		0x37
#define DSP_V3_ENVX		0x38
#define DSP_V3_OUTX		0x39
#define DSP_V4_VOLL		0x40
#define DSP_V4_VOLR		0x41
#define DSP_V4_PITCHL	0x42
#define DSP_V4_PITCHH	0x43
#define DSP_V4_SRCN		0x44
#define DSP_V4_ADSR1	0x45
#define DSP_V4_ADSR2	0x46
#define DSP_V4_GAIN		0x47
#define DSP_V4_ENVX		0x48
#define DSP_V4_OUTX		0x49
#define DSP_V5_VOLL		0x50
#define DSP_V5_VOLR		0x51
#define DSP_V5_PITCHL	0x52
#define DSP_V5_PITCHH	0x53
#define DSP_V5_SRCN		0x54
#define DSP_V5_ADSR1	0x55
#define DSP_V5_ADSR2	0x56
#define DSP_V5_GAIN		0x57
#define DSP_V5_ENVX		0x58
#define DSP_V5_OUTX		0x59
#define DSP_V6_VOLL		0x60
#define DSP_V6_VOLR		0x61
#define DSP_V6_PITCHL	0x62
#define DSP_V6_PITCHH	0x63
#define DSP_V6_SRCN		0x64
#define DSP_V6_ADSR1	0x65
#define DSP_V6_ADSR2	0x66
#define DSP_V6_GAIN		0x67
#define DSP_V6_ENVX		0x68
#define DSP_V6_OUTX		0x69
#define DSP_V7_VOLL		0x70
#define DSP_V7_VOLR		0x71
#define DSP_V7_PITCHL	0x72
#define DSP_V7_PITCHH	0x73
#define DSP_V7_SRCN		0x74
#define DSP_V7_ADSR1	0x75
#define DSP_V7_ADSR2	0x76
#define DSP_V7_GAIN		0x77
#define DSP_V7_ENVX		0x78
#define DSP_V7_OUTX		0x79
#define DSP_MVOLL		0x0C
#define DSP_MVOLR		0x1C
#define DSP_EVOLL		0x2C
#define DSP_EVOLR		0x3C
#define DSP_KON			0x4C	/* 01234567 = Key on for voices 0-7 */
#define DSP_KOF			0x5C	/* 01234567 = Key off for voices 0-7 */
#define DSP_FLG			0x6C	/* rme--n-- = r:Soft reset | m:Mute | e:External memory through echo | n:Clock of noise generator */
#define DSP_ENDX		0x7C
#define DSP_EFB			0x0D	/* sfffffff = s: sign bit | f: feedback */
#define DSP_PMOD		0x2D
#define DSP_NON			0x3D
#define DSP_EON			0x4D
#define DSP_DIR			0x5D
#define DSP_ESA			0x6D
#define DSP_EDL			0x7D	/* ----dddd = d: echo delay */
#define DSP_FIR_C0		0x0F
#define DSP_FIR_C1		0x1F
#define DSP_FIR_C2		0x2F
#define DSP_FIR_C3		0x3F
#define DSP_FIR_C4		0x4F
#define DSP_FIR_C5		0x5F
#define DSP_FIR_C6		0x6F
#define DSP_FIR_C7		0x7F

extern MACHINE_INIT( snes );
extern MACHINE_STOP( snes );

extern READ_HANDLER( snes_r_bank1 );
extern READ_HANDLER( snes_r_bank2 );
extern READ_HANDLER( snes_r_bank3 );
extern READ_HANDLER( snes_r_bank4 );
extern READ_HANDLER( snes_r_io );
extern READ_HANDLER( snes_r_sram );
extern WRITE_HANDLER( snes_w_bank1 );
extern WRITE_HANDLER( snes_w_bank2 );
extern WRITE_HANDLER( snes_w_bank4 );
extern WRITE_HANDLER( snes_w_io );

extern INTERRUPT_GEN(snes_scanline_interrupt);
extern void snes_gdma( UINT8 channels );
extern void snes_hdma_init(void);
extern void snes_hdma(void);
extern void snes_refresh_scanline( UINT16 curline );

/* (PPU) Video related */
extern UINT8  *snes_vram;			/* Video RAM (Should be 16-bit, but it's easier this way) */
extern UINT16 *snes_cgram;			/* Colour RAM */
extern UINT16 *snes_oam;			/* Object Attribute Memory */
extern UINT8  *snes_ram;			/* Main memory */
extern VIDEO_UPDATE( snes );
struct SNES_PPU_STRUCT
{
	struct
	{
		UINT8 blend;
		UINT32 data;
		UINT32 map;
		UINT8 map_size;
		UINT8 tile_size;
		struct
		{
			UINT16 horizontal;
			UINT16 vertical;
			UINT16 tile_horz;
			UINT8 shift_horz;
			UINT16 tile_vert;
			UINT16 shift_vert;
		} offset;
	} layer[5];
	struct
	{
		UINT8 address_low;
		UINT8 address_high;
		UINT16 address;
		UINT16 high_priority;
		UINT8 size[2];
		UINT32 name_select;
	} oam;
	struct
	{
		UINT16 horizontal[4];
		UINT16 vertical[4];
	} bgd_offset;
	struct
	{
		UINT16 latch_horz;
		UINT16 latch_vert;
		UINT16 current_horz;
		UINT16 current_vert;
		UINT8 last_visible_line;
		UINT8 interlace_count;
	} beam;
	struct
	{
		INT16 matrix_a;
		INT16 matrix_b;
		INT16 matrix_c;
		INT16 matrix_d;
		INT16 origin_x;
		INT16 origin_y;
	} mode7;
	UINT8 clipmasks[6][SNES_SCR_WIDTH + 8];
	UINT8 update_windows;
	UINT8 update_palette;
	UINT8 update_offsets;
	UINT8 mode;
};
extern struct SNES_PPU_STRUCT snes_ppu;

/* (APU) Sound related */
extern UINT8 *spc_ram;			/* SPC main memory */
extern UINT8 spc_port_in[4];	/* SPC input ports */
extern UINT8 spc_port_out[4];	/* SPC output ports */
extern UINT8 spc_usefakeapu;	/* Fake the APU behaviour */
extern READ_HANDLER( spc_io_r );
extern WRITE_HANDLER( spc_io_w );
extern READ_HANDLER( spc_bank_r );
extern WRITE_HANDLER( spc_bank_w );
extern int snes_sh_start( const struct MachineSound *driver );
extern void snes_sh_update( int param, INT16 **buffer, int length );
/* Fake APU functions for when sound is disabled */
extern READ_HANDLER( fakespc_port_r );
extern WRITE_HANDLER( fakespc_port_w );

#endif /* _SNES_H_ */
