/*******************************************************************************
  Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.

  (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
                            Jerremy Koot (jkoot@snes9x.com)

  (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)

  (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),
                            funkyass (funkyass@spam.shaw.ca),
                            Joel Yliluoma (http://iki.fi/bisqwit/)
                            Kris Bleakley (codeviolation@hotmail.com),
                            Matthew Kendora,
                            Nach (n-a-c-h@users.sourceforge.net),
                            Peter Bortas (peter@bortas.org) and
                            zones (kasumitokoduck@yahoo.com)

  C4 x86 assembler and some C emulation code
  (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),
                            _Demo_ (_demo_@zsnes.com), and Nach

  C4 C++ code
  (c) Copyright 2003 Brad Jorsch

  DSP-1 emulator code
  (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,
                            John Weidman, neviksti (neviksti@hotmail.com),
                            Kris Bleakley, Andreas Naive

  DSP-2 emulator code
  (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and
                     Lord Nightmare (lord_nightmare@users.sourceforge.net

  OBC1 emulator code
  (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and
                            Kris Bleakley
  Ported from x86 assembler to C by sanmaiwashi

  SPC7110 and RTC C++ emulator code
  (c) Copyright 2002 Matthew Kendora with research by
                     zsKnight, John Weidman, and Dark Force

  S-DD1 C emulator code
  (c) Copyright 2003 Brad Jorsch with research by
                     Andreas Naive and John Weidman

  S-RTC C emulator code
  (c) Copyright 2001 John Weidman

  ST010 C++ emulator code
  (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora

  Super FX x86 assembler emulator code
  (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault

  Super FX C emulator code
  (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman


  SH assembler code partly based on x86 assembler code
  (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)


  Specific ports contains the works of other authors. See headers in
  individual files.

  Snes9x homepage: http://www.snes9x.com

  Permission to use, copy, modify and distribute Snes9x in both binary and
  source form, for non-commercial purposes, is hereby granted without fee,
  providing that this license information and copyright notice appear with
  all copies and any derived work.

  This software is provided 'as-is', without any express or implied
  warranty. In no event shall the authors be held liable for any damages
  arising from the use of this software.

  Snes9x is freeware for PERSONAL USE only. Commercial users should
  seek permission of the copyright holders first. Commercial use includes
  charging money for Snes9x or software derived from Snes9x.

  The copyright holders request that bug fixes and improvements to the code
  should be forwarded to them so everyone can benefit from the modifications
  in future versions.

  Super NES and Super Nintendo Entertainment System are trademarks of
  Nintendo Co., Limited and its subsidiary companies.
*******************************************************************************/
#ifndef _FXINST_H_
#define _FXINST_H_ 1

/*
 * FxChip(GSU) register space specification
 * (Register address space 3000->32ff)
 *
 * The 16 generic 16 bit registers:
 * (Some have a special function in special circumstances)
 * 3000 - R0   default source/destination register
 * 3002 - R1   pixel plot X position register
 * 3004 - R2   pixel plot Y position register
 * 3006 - R3
 * 3008 - R4   lower 16 bit result of lmult
 * 300a - R5
 * 300c - R6   multiplier for fmult and lmult
 * 300e - R7   fixed point texel X position for merge
 * 3010 - R8   fixed point texel Y position for merge
 * 3012 - R9
 * 3014 - R10
 * 3016 - R11  return address set by link
 * 3018 - R12  loop counter
 * 301a - R13  loop point address
 * 301c - R14  rom address for getb, getbh, getbl, getbs
 * 301e - R15  program counter
 *
 * 3020-302f - unused
 *
 * Other internal registers
 * 3030 - SFR  status flag register (16bit)
 * 3032 -   unused
 * 3033 - BRAMR Backup RAM register (8bit)
 * 3034 - PBR  program bank register (8bit)
 * 3035 -   unused
 * 3036 - ROMBR   rom bank register (8bit)
 * 3037 - CFGR control flags register (8bit)
 * 3038 - SCBR screen base register (8bit)
 * 3039 - CLSR clock speed register (8bit)
 * 303a - SCMR screen mode register (8bit)
 * 303b - VCR  version code register (8bit) (read only)
 * 303c - RAMBR   ram bank register (8bit)
 * 303d -   unused
 * 303e - CBR  cache base register (16bit)
 *
 * 3040-30ff - unused
 *
 * 3100-32ff - CACHERAM 512 bytes of GSU cache memory
 *
 * SFR status flag register bits:
 *  0   -
 *  1   Z   Zero flag
 *  2   CY  Carry flag
 *  3   S   Sign flag
 *  4   OV  Overflow flag
 *  5   G   Go flag (set to 1 when the GSU is running)
 *  6   R   Set to 1 when reading ROM using R14 address
 *  7   -
 *  8   ALT1   Mode set-up flag for the next instruction
 *  9   ALT2   Mode set-up flag for the next instruction
 * 10   IL  Immediate lower 8-bit flag
 * 11   IH  Immediate higher 8-bit flag
 * 12   B   Set to 1 when the WITH instruction is executed
 * 13   -
 * 14   -
 * 15   IRQ Set to 1 when GSU caused an interrupt
 *              Set to 0 when read by 658c16
 *
 * BRAMR = 0, BackupRAM is disabled
 * BRAMR = 1, BackupRAM is enabled
 *
 * CFGR control flags register bits:
 *  0   -
 *  1   -
 *  2   -
 *  3   -
 *  4   -
 *  5   MS0 Multiplier speed, 0=standard, 1=high speed
 *  6   -
 *  7   IRQ Set to 1 when GSU interrupt request is masked
 *
 * CLSR clock speed register bits:
 *  0   CLSR   clock speed, 0 = 10.7Mhz, 1 = 21.4Mhz
 *
 * SCMR screen mode register bits:
 *  0 MD0   color depth mode bit 0
 *  1 MD1   color depth mode bit 1
 *  2 HT0   screen height bit 1
 *  3 RAN   RAM access control
 *  4 RON   ROM access control
 *  5 HT1   screen height bit 2
 *  6 -
 *  7 -
 *
 * RON = 0  SNES CPU has ROM access
 * RON = 1  GSU has ROM access
 *
 * RAN = 0  SNES has game pak RAM access
 * RAN = 1  GSU has game pak RAM access
 *
 * HT1  HT0  Screen height mode
 *  0    0   128 pixels high
 *  0    1   160 pixels high
 *  1    0   192 pixels high
 *  1    1   OBJ mode
 *
 * MD1  MD0  Color depth mode
 *  0    0   4 color mode
 *  0    1   16 color mode
 *  1    0   not used
 *  1    1   256 color mode
 *
 * CBR cache base register bits:
 * 15-4       Specify base address for data to cache from ROM or RAM
 *  3-0       Are 0 when address is read
 *
 * Write access to the program counter (301e) from
 * the SNES-CPU will start the GSU, and it will not
 * stop until it reaches a stop instruction.
 *
 */

/* Number of banks in GSU RAM */
#define FX_RAM_BANKS 4

/* Emulate proper R14 ROM access (slower, but safer) */
/* #define FX_DO_ROMBUFFER */

/* Address checking (definately slow) */
/* #define FX_ADDRESS_CHECK */

typedef struct
{
   /* FxChip registers */
   uint32  avReg[16];     /* 16 Generic registers */
   uint32  vColorReg;     /* Internal color register */
   uint32  vPlotOptionReg;      /* Plot option register */
   uint32  vStatusReg;    /* Status register */
   uint32  vPrgBankReg;      /* Program bank index register */
   uint32  vRomBankReg;      /* Rom bank index register */
   uint32  vRamBankReg;      /* Ram bank index register */
   uint32  vCacheBaseReg;    /* Cache base address register */
   uint32  vCacheFlags;      /* Saying what parts of the cache was written to */
   uint32  vLastRamAdr;      /* Last RAM address accessed */
   uint32*    pvDreg;        /* Pointer to current destination register */
   uint32*    pvSreg;        /* Pointer to current source register */
   uint8   vRomBuffer;    /* Current byte read by R14 */
   uint8   vPipe;         /* Instructionset pipe */
   uint32  vPipeAdr;      /* The address of where the pipe was read from */

   /* status register optimization stuff */
   uint32  vSign;         /* v & 0x8000 */
   uint32  vZero;         /* v == 0 */
   uint32  vCarry;        /* a value of 1 or 0 */
   int32   vOverflow;     /* (v >= 0x8000 || v < -0x8000) */

   /* Other emulator variables */

   int32   vErrorCode;
   uint32  vIllegalAddress;

   uint8   bBreakPoint;
   uint32  vBreakPoint;
   uint32  vStepPoint;

   uint8*  pvRegisters;   /* 768 bytes located in the memory at address 0x3000 */
   uint32  nRamBanks;  /* Number of 64kb-banks in FxRam (Don't confuse it with SNES-Ram!!!) */
   uint8*  pvRam;      /* Pointer to FxRam */
   uint32  nRomBanks;  /* Number of 32kb-banks in Cart-ROM */
   uint8*      pvRom;     /* Pointer to Cart-ROM */

   uint32  vMode;      /* Color depth/mode */
   uint32  vPrevMode;  /* Previous depth */
   uint8*  pvScreenBase;
   uint8*  apvScreen[32];    /* Pointer to each of the 32 screen colums */
   int     x[32];
   uint32  vScreenHeight;    /* 128, 160, 192 or 256 (could be overriden by cmode) */
   uint32  vScreenRealHeight;   /* 128, 160, 192 or 256 */
   uint32  vPrevScreenHeight;
   uint32  vScreenSize;
   void (*pfPlot)();
   void (*pfRpix)();

   uint8*  pvRamBank;     /* Pointer to current RAM-bank */
   uint8*  pvRomBank;     /* Pointer to current ROM-bank */
   uint8*  pvPrgBank;     /* Pointer to current program ROM-bank */

   uint8*  apvRamBank[FX_RAM_BANKS];/* Ram bank table (max 256kb) */
   uint8*  apvRomBank[256];  /* Rom bank table */

   uint8   bCacheActive;
   uint8*  pvCache;    /* Pointer to the GSU cache */
   uint8   avCacheBackup[512];  /* Backup of ROM when the cache has replaced it */
   uint32  vCounter;
   uint32  vInstCount;
   uint32  vSCBRDirty;    /* if SCBR is written, our cached screen pointers need updating */
} FxRegs_s;

#define  FxRegs_s_null { \
   {0},    0,      0,      0,      0,   0,    0,   0,    0,    0, \
  NULL, NULL,      0,      0,      0,   0,    0,   0,    0,    0, \
     0,    0,      0,      0,   NULL,   0, NULL,   0, NULL,    0, \
     0, NULL, {NULL},    {0},      0,   0,    0,   0, NULL, NULL, \
  NULL, NULL,   NULL, {NULL}, {NULL},   0, NULL, {0},    0,    0, \
}

/* GSU registers */
#define GSU_R0 0x000
#define GSU_R1 0x002
#define GSU_R2 0x004
#define GSU_R3 0x006
#define GSU_R4 0x008
#define GSU_R5 0x00a
#define GSU_R6 0x00c
#define GSU_R7 0x00e
#define GSU_R8 0x010
#define GSU_R9 0x012
#define GSU_R10 0x014
#define GSU_R11 0x016
#define GSU_R12 0x018
#define GSU_R13 0x01a
#define GSU_R14 0x01c
#define GSU_R15 0x01e
#define GSU_SFR 0x030
#define GSU_BRAMR 0x033
#define GSU_PBR 0x034
#define GSU_ROMBR 0x036
#define GSU_CFGR 0x037
#define GSU_SCBR 0x038
#define GSU_CLSR 0x039
#define GSU_SCMR 0x03a
#define GSU_VCR 0x03b
#define GSU_RAMBR 0x03c
#define GSU_CBR 0x03e
#define GSU_CACHERAM 0x100

/* SFR flags */
#define FLG_Z (1<<1)
#define FLG_CY (1<<2)
#define FLG_S (1<<3)
#define FLG_OV (1<<4)
#define FLG_G (1<<5)
#define FLG_R (1<<6)
#define FLG_ALT1 (1<<8)
#define FLG_ALT2 (1<<9)
#define FLG_IL (1<<10)
#define FLG_IH (1<<11)
#define FLG_B (1<<12)
#define FLG_IRQ (1<<15)

/* Test flag */
#define TF(a) (GSU.vStatusReg & FLG_##a )
#define CF(a) (GSU.vStatusReg &= ~FLG_##a )
#define SF(a) (GSU.vStatusReg |= FLG_##a )

/* Test and set flag if condition, clear if not */
#define TS(a,b) GSU.vStatusReg = ( (GSU.vStatusReg & (~FLG_##a)) | ( (!!(##b)) * FLG_##a ) )

/* Testing ALT1 & ALT2 bits */
#define ALT0 (!TF(ALT1)&&!TF(ALT2))
#define ALT1 (TF(ALT1)&&!TF(ALT2))
#define ALT2 (!TF(ALT1)&&TF(ALT2))
#define ALT3 (TF(ALT1)&&TF(ALT2))

/* Sign extend from 8/16 bit to 32 bit */
#define SEX16(a) ((int32)((int16)(a)))
#define SEX8(a) ((int32)((int8)(a)))

/* Unsign extend from 8/16 bit to 32 bit */
#define USEX16(a) ((uint32)((uint16)(a)))
#define USEX8(a) ((uint32)((uint8)(a)))

#define SUSEX16(a) ((int32)((uint16)(a)))

/* Set/Clr Sign and Zero flag */
#define TSZ(num) TS(S, (num & 0x8000)); TS(Z, (!USEX16(num)) )

/* Clear flags */
#define CLRFLAGS GSU.vStatusReg &= ~(FLG_ALT1|FLG_ALT2|FLG_B); GSU.pvDreg = GSU.pvSreg = &R0;

/* Read current RAM-Bank */
#define RAM(adr) GSU.pvRamBank[USEX16(adr)]

/* Read current ROM-Bank */
#define ROM(idx) (GSU.pvRomBank[USEX16(idx)])

/* Access the current value in the pipe */
#define PIPE GSU.vPipe

/* Access data in the current program bank */
#define PRGBANK(idx) GSU.pvPrgBank[USEX16(idx)]

/* Update pipe from ROM */
#if 0
#define FETCHPIPE { PIPE = PRGBANK(R15); GSU.vPipeAdr = (GSU.vPrgBankReg<<16) + R15; }
#else
#define FETCHPIPE { PIPE = PRGBANK(R15); }
#endif

/* ABS */
#define ABS(x) ((x)<0?-(x):(x))

/* Access source register */
#define SREG (*GSU.pvSreg)

/* Access destination register */
#define DREG (*GSU.pvDreg)

#ifndef FX_DO_ROMBUFFER

/* Don't read R14 */
#define READR14

/* Don't test and/or read R14 */
#define TESTR14

#else

/* Read R14 */
#define READR14 GSU.vRomBuffer = ROM(R14)

/* Test and/or read R14 */
#define TESTR14 if(GSU.pvDreg == &R14) READR14

#endif

/* Access to registers */
#define R0 GSU.avReg[0]
#define R1 GSU.avReg[1]
#define R2 GSU.avReg[2]
#define R3 GSU.avReg[3]
#define R4 GSU.avReg[4]
#define R5 GSU.avReg[5]
#define R6 GSU.avReg[6]
#define R7 GSU.avReg[7]
#define R8 GSU.avReg[8]
#define R9 GSU.avReg[9]
#define R10 GSU.avReg[10]
#define R11 GSU.avReg[11]
#define R12 GSU.avReg[12]
#define R13 GSU.avReg[13]
#define R14 GSU.avReg[14]
#define R15 GSU.avReg[15]
#define SFR GSU.vStatusReg
#define PBR GSU.vPrgBankReg
#define ROMBR GSU.vRomBankReg
#define RAMBR GSU.vRamBankReg
#define CBR GSU.vCacheBaseReg
#define SCBR USEX8(GSU.pvRegisters[GSU_SCBR])
#define SCMR USEX8(GSU.pvRegisters[GSU_SCMR])
#define COLR GSU.vColorReg
#define POR GSU.vPlotOptionReg
#define BRAMR USEX8(GSU.pvRegisters[GSU_BRAMR])
#define VCR USEX8(GSU.pvRegisters[GSU_VCR])
#define CFGR USEX8(GSU.pvRegisters[GSU_CFGR])
#define CLSR USEX8(GSU.pvRegisters[GSU_CLSR])

/* Execute instruction from the pipe, and fetch next byte to the pipe */
#define FX_STEP { uint32 vOpcode = (uint32)PIPE; FETCHPIPE; \
(*fx_ppfOpcodeTable[ (GSU.vStatusReg & 0x300) | vOpcode ])(); } \

#define FX_FUNCTION_RUN       0
#define FX_FUNCTION_RUN_TO_BREAKPOINT  1
#define FX_FUNCTION_STEP_OVER    2

extern uint32(**fx_ppfFunctionTable)(uint32);
extern void (**fx_ppfPlotTable)();
extern void (**fx_ppfOpcodeTable)();

extern uint32(*fx_apfFunctionTable[])(uint32);
extern void (*fx_apfOpcodeTable[])();
extern void (*fx_apfPlotTable[])();
extern uint32(*fx_a_apfFunctionTable[])(uint32);
extern void (*fx_a_apfOpcodeTable[])();
extern void (*fx_a_apfPlotTable[])();
extern uint32(*fx_r_apfFunctionTable[])(uint32);
extern void (*fx_r_apfOpcodeTable[])();
extern void (*fx_r_apfPlotTable[])();
extern uint32(*fx_ar_apfFunctionTable[])(uint32);
extern void (*fx_ar_apfOpcodeTable[])();
extern void (*fx_ar_apfPlotTable[])();

/* Set this define if branches are relative to the instruction in the delay slot */
/* (I think they are) */
#define BRANCH_DELAY_RELATIVE

#endif

