/********************************************************************

Task Force Harrier       1989 UPL        68000 Z80           YM2203 2xOKIM6295
Many Block               1991 Bee-Oh     68000 Z80           YM2203 2xOKIM6295
Mustang                  1990 UPL        68000 NMK004        YM2203 2xOKIM6295
Bio-ship Paladin         1990 UPL        68000 <unknown cpu> YM2203 2xOKIM6295
Vandyke                  1990 UPL        68000 NMK004        YM2203 2xOKIM6295
Black Heart              1991 UPL        68000 NMK004        YM2203 2xOKIM6295
Acrobat Mission          1991 UPL        68000 NMK004        YM2203 2xOKIM6295
Strahl                   1992 UPL        68000 <unknown cpu> YM2203 2xOKIM6295
Thunder Dragon           1991 NMK/Tecmo  68000 <unknown cpu> YM2203 2xOKIM6295
Hacha Mecha Fighter      1991 NMK        68000 <unknown cpu> YM2203 2xOKIM6295
Macross                  1992 Banpresto  68000 <unknown cpu> YM2203 2xOKIM6295
GunNail                  1993 NMK/Tecmo  68000 NMK004        YM2203 2xOKIM6295
Macross II               1993 Banpresto  68000 Z80           YM2203 2xOKIM6295
Thunder Dragon 2         1993 NMK        68000 Z80           YM2203 2xOKIM6295
Rapid Hero               1994 NMK        68000 tmp90c841     YM2203 2xOKIM6295

S.S. Mission             1992 Comad      68000 Z80           OKIM6295 (hack of Thunder Dragon)
Air Attack               1996 Comad      68000 Z80           OKIM6295 (hack of Thunder Dragon)

Mustang (bootleg)                        68000 Z80           YM3812 OKIM6295
Thunder Dragon (bootleg)                 68000 Z80           YM3812 OKIM6295

Saboten Bombers          1992 NMK/Tecmo  68000               2xOKIM6295
Bombjack Twin            1993 NMK        68000               2xOKIM6295
Nouryoku Koujou Iinkai   1995 Tecmo      68000               2xOKIM6295

driver by Mirko Buffoni, Richard Bush, Nicola Salmoria, Bryan McPhail,
          David Haywood, and R. Belmont.

The NMK004 CPU might be a Toshiba TLCS-90 class CPU with internal ROM in the
0000-1fff range.

The later games (from GunNail onwards) have an higher resolution (384x224 instead
of 256x224) but the hardware is pretty much the same. It's obvious that the higher
res is an afterthought, because the tilemap layout is weird (the left 8 screen
columns have to be taken from the rightmost 8 columns of the tilemap), and the
games rely on mirror addresses to access the tilemap sequentially.

TODO:
- NMK004 sound CPU is just (imperfectly) simulated for now.
- There is a handshaking operation happening on boot in most games. It happens on
  the NMK004 communication ports so I have implemented it in NMK004.c. However,
  the same handshaking also happen in tharrier, which doesn't have a NMK004!
  Therefore, it might be another protection device, which sits in the middle
  between CPU and NMK004.
- Protection is patched in several games.
- Hacha Mecha Fighter: mcu simulation *might* be wrong/incorrect (see notes).
- Cocktail mode is supported, but tilemap.c has problems with asymmetrical
  visible areas.
- Music timing in nouryoku is a little off.
- In Bioship, there's an occasional flicker of one of the sprites composing big
  ships. Increasing CPU speed from 12 to 16 MHz improved it, but it's still not
  100% fixed. (but the CPU speed has been verified to be 10Mhz??)
- Input ports in Bio-ship Paladin, Strahl
- Sound communication in Mustang might be incorrectly implemented
- Incorrect OKI samples banking in Rapid Hero
- Hacha Mecha Fighter: (BTANB) the bomb graphics are pretty weird when the game is in
  japanese mode,but it's like this on the original game,it's just a japanese write for
  "bomb" word (I presume)

----

IRQ1 controls audio output and coin/joysticks reads
IRQ4 controls DSW reads and vblank.
IRQ2 points to RTE (not used).

----

tdragon and hachamf test mode:

1)  Press player 2 buttons 1+2 during reset.  "Ready?" will appear
2)  Press player 1 button 2 14 (!) times

mustang test mode:

1)  Press player 2 buttons 1+2 during reset.  "Ready?" will appear
2)  Press player 1 button 1 14 (!) times

gunnail test mode:

1)  Press player 2 buttons 1+2 during reset.  "Ready?" will appear
2)  Press player 2 button 1 3 times

bjtwin test mode:

1)  Press player 2 buttons 1+2 during reset.  "Ready?" will appear
2)  Press player 1 buttons in this sequence:
    2,2,2, 1,1,1, 2,2,2, 1,1,1
    The release date of this program will appear.

Some code has to be patched out for this to work (see below). The program
remaps button 2 and 3 to button 1, so you can't enter the above sequence.

---

Questions / Notes

'manybloc' :

  - There are writes to 0x080010.w and 0x080012.w (MCU ?) in code between
    0x005000 to 0x005690, but I see no call to "main" routine at 0x005504 !
  - There are writes to 0x08001c.w and 0x08001e.w but I can't tell what
    the effect is ! Could it be related to sound and/or interrupts ?

  - In the "test mode", press BOTH player 1 buttons to exit

  - When help is available, press BUTTON2 twice within the timer to "solve"

---

Sound notes for games with a Z80:

mustangb and tdragonb use the Seibu Raiden sound hardware and a modified
Z80 program (but the music is intact and recognizable).  See audio/seibu.c
for more info on this.

---

Afega Games

95 Twin Action                  this is a hack of Mustang with new graphics
97 Red Hawk                     US Version of Stagger 1
98 Sen Jin - Guardian Storm
98 Stagger I

98 Bubble 2000                  By Tuning, but it seems to be the same HW
  / Hot Bubble

00 Spectrum 2000                By YomaTech -- NOTE sprite bugs happen on real hw!!

01 Fire Hawk                    By ESD with different sound hardware: 2 M6295,
                                this doesn't have the glitches present in spec2k

Afega stands for "Art-Fiction Electronic Game"


********************************************************************/

#include "emu.h"
#include "cpu/z80/z80.h"
#include "cpu/tlcs90/tlcs90.h"
#include "cpu/m68000/m68000.h"
#include "deprecat.h"
#include "audio/seibu.h"
#include "sound/2203intf.h"
#include "sound/okim6295.h"
#include "sound/3812intf.h"
#include "machine/nmk004.h"
#include "machine/nmk112.h"
#include "cpu/pic16c5x/pic16c5x.h"
#include "includes/nmk16.h"


/**********************************************************
  Protection: Memory Scrambling

  Several NMK and Afega games (notably the ones running at
  the lower resolution) require strange handling of work
  RAM when performing 8-bit writes.  This handling breaks
  some of the later games if used, but is essential for
  Mustang, Black Heart, Task Force Harrier, and the Afega
  shooters to work correctly without ROM patches.  Tests
  on the board would help verify this as correct.

  I'm not sure if this is actually protection, or just
  poor board design.

**********************************************************/

UINT16* nmk16_mainram;

static WRITE16_HANDLER( nmk16_mainram_strange_w )
{
	UINT16* dstram;

	dstram = nmk16_mainram;

	if (!ACCESSING_BITS_8_15)
	{
		dstram[offset] = (data & 0x00ff) |  ((data & 0x00ff)<<8);
	}
	else if (!ACCESSING_BITS_0_7)
	{
		dstram[offset] = (data & 0xff00) |  ((data & 0xff00)>>8);
	}
	else
	{
		dstram[offset] = data;
	}
}


static MACHINE_RESET( NMK004 )
{
	NMK004_init(machine);
}

static MACHINE_RESET( mustang_sound )
{
	MACHINE_RESET_CALL(seibu_sound);
}

static WRITE16_HANDLER ( ssmissin_sound_w )
{
	if (ACCESSING_BITS_0_7)
	{
		soundlatch_w(space, 0, data & 0xff);
		cputag_set_input_line(space->machine, "audiocpu", 0, HOLD_LINE);
	}
}



static WRITE8_HANDLER ( ssmissin_soundbank_w )
{
	UINT8 *rom = memory_region(space->machine, "oki1");
	int bank;

	bank = data & 0x3;

	memcpy(rom + 0x20000,rom + 0x80000 + bank * 0x20000,0x20000);
}






static WRITE16_HANDLER( tharrier_mcu_control_w )
{
//  logerror("%04x: mcu_control_w %02x\n",cpu_get_pc(space->cpu),data);
}

static READ16_HANDLER( tharrier_mcu_r )
{
	/* The MCU is mapped as the top byte for byte accesses only,
        all word accesses are to the input port */
	if (ACCESSING_BITS_8_15 && !ACCESSING_BITS_0_7)
	{
		static const UINT8 to_main[] =
		{
			0x82,0xc7,0x00,0x2c,0x6c,0x00,0x9f,0xc7,0x00,0x29,0x69,0x00,0x8b,0xc7,0x00
		};
		static int prot_count;

		int res;

		if (cpu_get_pc(space->cpu)==0x8aa) res = (nmk16_mainram[0x9064/2])|0x20; /* Task Force Harrier */
		else if (cpu_get_pc(space->cpu)==0x8ce) res = (nmk16_mainram[0x9064/2])|0x60; /* Task Force Harrier */
		else
		{
			res = to_main[prot_count++];
			if (prot_count > sizeof(to_main))
				prot_count = 0;
		}

		return res << 8;
	}
	else
		return ~input_port_read(space->machine, "IN1");
}

static WRITE16_HANDLER( macross2_sound_reset_w )
{
	/* PCB behaviour verified by Corrado Tomaselli at MAME Italia Forum:
       every time music changes Z80 is resetted */
	cputag_set_input_line(space->machine, "audiocpu", INPUT_LINE_RESET, data ? CLEAR_LINE : ASSERT_LINE);
}

static WRITE16_HANDLER( macross2_sound_command_w )
{
	if (ACCESSING_BITS_0_7)
		soundlatch_w(space,0,data & 0xff);
}

static WRITE8_HANDLER( macross2_sound_bank_w )
{
	UINT8 *rom = memory_region(space->machine, "audiocpu") + 0x10000;

	memory_set_bankptr(space->machine, "bank1",rom + (data & 0x07) * 0x4000);
}

static WRITE8_HANDLER( tharrier_oki6295_bankswitch_0_w )
{
	UINT8 *rom = memory_region(space->machine, "oki1");

	data &= 3;
	if (data != 3)
		memcpy(rom + 0x20000,rom + 0x40000 + data * 0x20000,0x20000);
}

static WRITE8_HANDLER( tharrier_oki6295_bankswitch_1_w )
{
	UINT8 *rom = memory_region(space->machine, "oki2");

	data &= 3;
	if (data != 3)
		memcpy(rom + 0x20000,rom + 0x40000 + data * 0x20000,0x20000);
}

static WRITE16_HANDLER( afega_soundlatch_w )
{
	if (ACCESSING_BITS_0_7)
	{
		soundlatch_w(space, 0, data&0xff);
		cputag_set_input_line(space->machine, "audiocpu", 0, HOLD_LINE);
	}
}

/***************************************************************************/

static ADDRESS_MAP_START( vandyke_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x03ffff) AM_ROM
	AM_RANGE(0x080000, 0x080001) AM_READ_PORT("IN0")
	AM_RANGE(0x080002, 0x080003) AM_READ_PORT("IN1")
	AM_RANGE(0x080008, 0x080009) AM_READ_PORT("DSW1")
	AM_RANGE(0x08000a, 0x08000b) AM_READ_PORT("DSW2")
	AM_RANGE(0x08000e, 0x08000f) AM_READ(NMK004_r)
	AM_RANGE(0x080016, 0x080017) AM_WRITENOP	/* IRQ enable? */
	AM_RANGE(0x080018, 0x080019) AM_WRITE(nmk_tilebank_w)
	AM_RANGE(0x08001e, 0x08001f) AM_WRITE(NMK004_w)
	AM_RANGE(0x088000, 0x0887ff) AM_RAM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE_GENERIC(paletteram)
	AM_RANGE(0x08c000, 0x08c007) AM_WRITE(vandyke_scroll_w)
	AM_RANGE(0x090000, 0x093fff) AM_RAM_WRITE(nmk_bgvideoram0_w) AM_BASE(&nmk_bgvideoram0)
	AM_RANGE(0x094000, 0x097fff) AM_RAM /* what is this? */
	AM_RANGE(0x09d000, 0x09d7ff) AM_RAM_WRITE(nmk_txvideoram_w) AM_BASE(&nmk_txvideoram)
	AM_RANGE(0x0f0000, 0x0fffff) AM_RAM AM_BASE(&nmk16_mainram)
ADDRESS_MAP_END

static ADDRESS_MAP_START( vandykeb_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x03ffff) AM_ROM
	AM_RANGE(0x080000, 0x080001) AM_READ_PORT("IN0")
	AM_RANGE(0x080002, 0x080003) AM_READ_PORT("IN1")
	AM_RANGE(0x080008, 0x080009) AM_READ_PORT("DSW1")
	AM_RANGE(0x08000a, 0x08000b) AM_READ_PORT("DSW2")
	AM_RANGE(0x08000e, 0x08000f) AM_READ(NMK004_r)
	AM_RANGE(0x080016, 0x080017) AM_WRITENOP	/* IRQ enable? */
	AM_RANGE(0x080018, 0x080019) AM_WRITE(nmk_tilebank_w)
	AM_RANGE(0x080010, 0x08001d) AM_WRITE(vandykeb_scroll_w) /* 10, 12, 1a, 1c */
	AM_RANGE(0x08001e, 0x08001f) AM_WRITE(NMK004_w)
	AM_RANGE(0x088000, 0x0887ff) AM_RAM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE_GENERIC(paletteram)
	AM_RANGE(0x08c000, 0x08c007) AM_WRITENOP	/* just in case... */
	AM_RANGE(0x090000, 0x093fff) AM_RAM_WRITE(nmk_bgvideoram0_w) AM_BASE(&nmk_bgvideoram0)
	AM_RANGE(0x094000, 0x097fff) AM_RAM /* what is this? */
	AM_RANGE(0x09d000, 0x09d7ff) AM_RAM_WRITE(nmk_txvideoram_w) AM_BASE(&nmk_txvideoram)
	AM_RANGE(0x0f0000, 0x0fffff) AM_RAM AM_BASE(&nmk16_mainram)
ADDRESS_MAP_END

static ADDRESS_MAP_START( manybloc_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x03ffff) AM_ROM
	AM_RANGE(0x080000, 0x080001) AM_READ_PORT("IN0")
	AM_RANGE(0x080002, 0x080003) AM_READ_PORT("IN1")
	AM_RANGE(0x080004, 0x080005) AM_READ_PORT("DSW1")
	AM_RANGE(0x080010, 0x080011) AM_WRITENOP			/* See notes at the top of the driver */
	AM_RANGE(0x080012, 0x080013) AM_WRITENOP			/* See notes at the top of the driver */
	AM_RANGE(0x080014, 0x080015) AM_WRITE(nmk_flipscreen_w)
	AM_RANGE(0x08001c, 0x08001d) AM_WRITENOP			/* See notes at the top of the driver */
	AM_RANGE(0x08001e, 0x08001f) AM_READWRITE(soundlatch2_word_r,soundlatch_word_w)
	AM_RANGE(0x088000, 0x0883ff) AM_RAM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE_GENERIC(paletteram)
	AM_RANGE(0x090000, 0x093fff) AM_RAM_WRITE(nmk_bgvideoram0_w) AM_BASE(&nmk_bgvideoram0)
	AM_RANGE(0x09c000, 0x09cfff) AM_RAM_WRITE(manybloc_scroll_w) AM_BASE(&gunnail_scrollram)
	AM_RANGE(0x09d000, 0x09d7ff) AM_RAM_WRITE(nmk_txvideoram_w) AM_BASE(&nmk_txvideoram)
	AM_RANGE(0x0f0000, 0x0fffff) AM_RAM AM_BASE(&nmk16_mainram)
ADDRESS_MAP_END

static ADDRESS_MAP_START( tharrier_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x03ffff) AM_ROM
	AM_RANGE(0x080000, 0x080001) AM_READ_PORT("IN0")
	AM_RANGE(0x080002, 0x080003) AM_READ(tharrier_mcu_r) // AM_READ_PORT("IN1")
	AM_RANGE(0x080004, 0x080005) AM_READ_PORT("DSW1")
	AM_RANGE(0x08000e, 0x08000f) AM_READ(soundlatch2_word_r)	/* from Z80 */
	AM_RANGE(0x080010, 0x080011) AM_WRITE(tharrier_mcu_control_w)
	AM_RANGE(0x080012, 0x080013) AM_WRITENOP
//  AM_RANGE(0x080014, 0x080015) AM_WRITE(nmk_flipscreen_w)
//  AM_RANGE(0x080018, 0x080019) AM_WRITE(nmk_tilebank_w)
	AM_RANGE(0x08001e, 0x08001f) AM_WRITE(soundlatch_word_w)
	AM_RANGE(0x080202, 0x080203) AM_READ_PORT("IN2")
	AM_RANGE(0x088000, 0x0883ff) AM_RAM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE_GENERIC(paletteram)
//  AM_RANGE(0x08c000, 0x08c007) AM_WRITE(nmk_scroll_w)
	AM_RANGE(0x090000, 0x093fff) AM_RAM_WRITE(nmk_bgvideoram0_w) AM_BASE(&nmk_bgvideoram0)
	AM_RANGE(0x09c000, 0x09c7ff) AM_RAM /* Unused txvideoram area? */
	AM_RANGE(0x09d000, 0x09d7ff) AM_RAM_WRITE(nmk_txvideoram_w) AM_BASE(&nmk_txvideoram)
	AM_RANGE(0x0f0000, 0x0fffff) AM_RAM_WRITE(nmk16_mainram_strange_w) AM_BASE(&nmk16_mainram)
ADDRESS_MAP_END

static ADDRESS_MAP_START( tharrier_sound_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0xbfff) AM_ROM
	AM_RANGE(0xc000, 0xc7ff) AM_RAM
	AM_RANGE(0xf000, 0xf000) AM_READWRITE(soundlatch_r,soundlatch2_w)
	AM_RANGE(0xf400, 0xf400) AM_DEVREADWRITE("oki1", okim6295_r,okim6295_w)
	AM_RANGE(0xf500, 0xf500) AM_DEVREADWRITE("oki2", okim6295_r,okim6295_w)
	AM_RANGE(0xf600, 0xf600) AM_WRITE(tharrier_oki6295_bankswitch_0_w)
	AM_RANGE(0xf700, 0xf700) AM_WRITE(tharrier_oki6295_bankswitch_1_w)
ADDRESS_MAP_END

static ADDRESS_MAP_START( tharrier_sound_io_map, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_GLOBAL_MASK(0xff)
	AM_RANGE(0x00, 0x01) AM_DEVREADWRITE("ymsnd", ym2203_r, ym2203_w)
ADDRESS_MAP_END

//Read input port 1 030c8/  BAD
//3478  GOOD

static ADDRESS_MAP_START( mustang_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x03ffff) AM_ROM
	AM_RANGE(0x080000, 0x080001) AM_READ_PORT("IN0")
	AM_RANGE(0x080002, 0x080003) AM_READ_PORT("IN1")
	AM_RANGE(0x080004, 0x080005) AM_READ_PORT("DSW1")
	AM_RANGE(0x08000e, 0x08000f) AM_READ(NMK004_r) AM_WRITENOP
	AM_RANGE(0x080014, 0x080015) AM_WRITE(nmk_flipscreen_w)
	AM_RANGE(0x080016, 0x080017) AM_WRITENOP	// frame number?
	AM_RANGE(0x08001e, 0x08001f) AM_WRITE(NMK004_w)
	AM_RANGE(0x088000, 0x0887ff) AM_RAM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE_GENERIC(paletteram)
	AM_RANGE(0x08c000, 0x08c001) AM_WRITE(mustang_scroll_w)
	AM_RANGE(0x08c002, 0x08c087) AM_WRITENOP	// ??
	AM_RANGE(0x090000, 0x093fff) AM_RAM_WRITE(nmk_bgvideoram0_w) AM_BASE(&nmk_bgvideoram0)
	AM_RANGE(0x09c000, 0x09c7ff) AM_RAM_WRITE(nmk_txvideoram_w) AM_BASE(&nmk_txvideoram)
	AM_RANGE(0x0f0000, 0x0fffff) AM_RAM_WRITE(nmk16_mainram_strange_w) AM_BASE(&nmk16_mainram)
ADDRESS_MAP_END

static ADDRESS_MAP_START( mustangb_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x03ffff) AM_ROM
	AM_RANGE(0x080000, 0x080001) AM_READ_PORT("IN0")
	AM_RANGE(0x080002, 0x080003) AM_READ_PORT("IN1")
	AM_RANGE(0x080004, 0x080005) AM_READ_PORT("DSW1")
	AM_RANGE(0x08000e, 0x08000f) AM_NOP
	AM_RANGE(0x080014, 0x080015) AM_WRITE(nmk_flipscreen_w)
	AM_RANGE(0x080016, 0x080017) AM_WRITENOP	// frame number?
	AM_RANGE(0x08001e, 0x08001f) AM_WRITE(seibu_main_mustb_w)
	AM_RANGE(0x088000, 0x0887ff) AM_RAM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE_GENERIC(paletteram)
	AM_RANGE(0x08c000, 0x08c001) AM_WRITE(mustang_scroll_w)
	AM_RANGE(0x08c002, 0x08c087) AM_WRITENOP	// ??
	AM_RANGE(0x090000, 0x093fff) AM_RAM_WRITE(nmk_bgvideoram0_w) AM_BASE(&nmk_bgvideoram0)
	AM_RANGE(0x09c000, 0x09c7ff) AM_RAM_WRITE(nmk_txvideoram_w) AM_BASE(&nmk_txvideoram)
	AM_RANGE(0x0f0000, 0x0fffff) AM_RAM_WRITE(nmk16_mainram_strange_w) AM_BASE(&nmk16_mainram)
ADDRESS_MAP_END


static ADDRESS_MAP_START( twinactn_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x03ffff) AM_ROM
	AM_RANGE(0x080000, 0x080001) AM_READ_PORT("IN0")
	AM_RANGE(0x080002, 0x080003) AM_READ_PORT("IN1")
	AM_RANGE(0x080004, 0x080005) AM_READ_PORT("DSW1")
	AM_RANGE(0x08000e, 0x08000f) AM_NOP
	AM_RANGE(0x080014, 0x080015) AM_WRITE(nmk_flipscreen_w)
	AM_RANGE(0x080016, 0x080017) AM_WRITENOP	// frame number?
	AM_RANGE(0x08001e, 0x08001f) AM_WRITE(afega_soundlatch_w)
	AM_RANGE(0x088000, 0x0887ff) AM_RAM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE_GENERIC(paletteram)
	AM_RANGE(0x08c000, 0x08c001) AM_WRITE(mustang_scroll_w)
	AM_RANGE(0x08c002, 0x08c087) AM_WRITENOP	// ??
	AM_RANGE(0x090000, 0x093fff) AM_RAM_WRITE(nmk_bgvideoram0_w) AM_BASE(&nmk_bgvideoram0)
	AM_RANGE(0x09c000, 0x09c7ff) AM_RAM_WRITE(nmk_txvideoram_w) AM_BASE(&nmk_txvideoram)
	AM_RANGE(0x0f0000, 0x0fffff) AM_RAM_WRITE(nmk16_mainram_strange_w) AM_BASE(&nmk16_mainram)
ADDRESS_MAP_END


static ADDRESS_MAP_START( acrobatm_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x00000, 0x3ffff) AM_ROM
	AM_RANGE(0x80000, 0x8ffff) AM_RAM AM_BASE(&nmk16_mainram)
	AM_RANGE(0xc0000, 0xc0001) AM_READ_PORT("IN0")
	AM_RANGE(0xc0002, 0xc0003) AM_READ_PORT("IN1")
	AM_RANGE(0xc0008, 0xc0009) AM_READ_PORT("DSW1")
	AM_RANGE(0xc000a, 0xc000b) AM_READ_PORT("DSW2")
	AM_RANGE(0xc000e, 0xc000f) AM_READ(NMK004_r)
	AM_RANGE(0xc0014, 0xc0015) AM_WRITE(nmk_flipscreen_w)
	AM_RANGE(0xc0016, 0xc0017) AM_WRITENOP
	AM_RANGE(0xc0018, 0xc0019) AM_WRITE(nmk_tilebank_w)
	AM_RANGE(0xc001e, 0xc001f) AM_WRITE(NMK004_w)
	AM_RANGE(0xc4000, 0xc45ff) AM_RAM_WRITE(paletteram16_RRRRGGGGBBBBxxxx_word_w) AM_BASE_GENERIC(paletteram)
	AM_RANGE(0xc8000, 0xc8007) AM_RAM_WRITE(nmk_scroll_w)
	AM_RANGE(0xcc000, 0xcffff) AM_RAM_WRITE(nmk_bgvideoram0_w) AM_BASE(&nmk_bgvideoram0)
	AM_RANGE(0xd4000, 0xd47ff) AM_RAM_WRITE(nmk_txvideoram_w) AM_BASE(&nmk_txvideoram)
ADDRESS_MAP_END

static ADDRESS_MAP_START( bioship_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x03ffff) AM_ROM
	AM_RANGE(0x080000, 0x080001) AM_READ_PORT("IN0")
	AM_RANGE(0x080002, 0x080003) AM_READ_PORT("IN1")
	AM_RANGE(0x080008, 0x080009) AM_READ_PORT("DSW1")
	AM_RANGE(0x08000a, 0x08000b) AM_READ_PORT("DSW2")
	AM_RANGE(0x08000e, 0x08000f) AM_READ(NMK004_r)
//  AM_RANGE(0x080014, 0x080015) AM_WRITE(nmk_flipscreen_w)
	AM_RANGE(0x08001e, 0x08001f) AM_WRITE(NMK004_w)
	AM_RANGE(0x084000, 0x084001) AM_WRITE(bioship_bank_w)
	AM_RANGE(0x088000, 0x0887ff) AM_RAM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE_GENERIC(paletteram)
	AM_RANGE(0x08c000, 0x08c007) AM_RAM_WRITE(bioshipbg_scroll_w)
	AM_RANGE(0x08c010, 0x08c017) AM_RAM_WRITE(bioship_scroll_w)
	AM_RANGE(0x090000, 0x093fff) AM_RAM_WRITE(nmk_bgvideoram0_w) AM_BASE(&nmk_bgvideoram0)
	AM_RANGE(0x09c000, 0x09c7ff) AM_RAM_WRITE(nmk_txvideoram_w) AM_BASE(&nmk_txvideoram)
	AM_RANGE(0x0f0000, 0x0fffff) AM_RAM AM_BASE(&nmk16_mainram)
ADDRESS_MAP_END

/******************************************************************************************

Thunder Dragon & Hacha Mecha Fighter shares some ram with the MCU,the job of the latter
is to provide some jsr vectors used by the game for gameplay calculations.Also it has
the job to give the vectors of where the inputs are to be read & to calculate the coin
settings,the latter is in a TIMER_DEVICE_CALLBACK to avoid sync problems.
To make a long story short,this MCU is an alternative version of the same protection
used by the MJ-8956 games (there are even the same kind of error codes!(i.e the number
printed on the up-left corner of the screen)...

Note: I'm 100% sure of the Thunder Dragon vectors because I've compared it with the
bootleg sets,I'm *not* 100% sure of the Hacha Mecha Fighter vectors because I don't have
anything to compare and I don't know if for example an option should be there if you lose a
life,but the game looks pretty much hard without it.

******************************************************************************************/


#define PROT_JSR(_offs_,_protvalue_,_pc_) \
	if(nmk16_mainram[(_offs_)/2] == _protvalue_) \
	{ \
		nmk16_mainram[(_offs_)/2] = 0xffff;  /*(MCU job done)*/ \
		nmk16_mainram[(_offs_+2-0x10)/2] = 0x4ef9;/*JMP*/\
		nmk16_mainram[(_offs_+4-0x10)/2] = 0x0000;/*HI-DWORD*/\
		nmk16_mainram[(_offs_+6-0x10)/2] = _pc_;  /*LO-DWORD*/\
	} \

#define PROT_INPUT(_offs_,_protvalue_,_protinput_,_input_) \
	if(nmk16_mainram[_offs_] == _protvalue_) \
	{\
		nmk16_mainram[_protinput_] = ((_input_ & 0xffff0000)>>16);\
		nmk16_mainram[_protinput_+1] = (_input_ & 0x0000ffff);\
	}

#ifdef UNUSED_FUNCTION
static READ16_HANDLER( mcu_shared_r )
{
    return nmk16_mcu_shared_ram[offset];
}
#endif

//td     - hmf
//008D9E - 00796e
/*
007B9E: bra     7b9c
007BA0: move.w  #$10, $f907a.l
007BA8: bsr     8106
007BAC: bsr     dfc4
007BB0: bsr     c44e
007BB4: bcs     7cfa
007BB8: bsr     d9c6
007BBC: bsr     9400
007BC0: bsr     7a54
007BC4: bsr     da06
007BC8: cmpi.w  #$3, $f907a.l
007BD0: bcc     7be2
007BD2: move.w  #$a, $f530e.l
007BDA: move.w  #$a, $f670e.l
007BE2: bsr     81aa
007BE6: bsr     8994
007BEA: bsr     8c36
007BEE: bsr     8d0c
007BF2: bsr     870a
007BF6: bsr     9d66
007BFA: bsr     b3f2
007BFE: bsr     b59e
007C02: bsr     9ac2
007C06: bsr     c366

thunder dragon algorithm (level 1):
90 - spriteram update
a0 - tilemap update
b0 - player inputs
c0 - controls sprite animation
d0 - player shoots
e0 - controls power-ups
f0 - player bombs
00 - controls player shoots
10 - ?
20 - level logic
30 - enemy appearence
40 - enemy energy
50 - enemy energy 2
60 - enemy shoots

hacha mecha fighter algorithm (level 1):
90 - spriteram update (d9c6)
a0 - tilemap update (d1f8?)
b0 - player inputs (da06)
c0 - controls sprite animation (81aa)
d0 - player shoots (8994)
e0 - controls power-ups & options (8d0c)
f0 - player bombs (8c36)
00 - controls player shoots (870a)
10 - ?
20 - level logic (9642)
30 - enemy appearence (9d66)
40 - enemy energy (b3f2)
50 - enemy energy 2 (b59e)
60 - enemy shoots (9ac2)
70 - ?
80 - <unused>

*/

static WRITE16_HANDLER( hachamf_mainram_w )
{
	COMBINE_DATA(&nmk16_mainram[offset]);

	switch(offset)
	{
		case 0xe058/2: PROT_INPUT(0xe058/2,0xc71f,0xe000/2,0x00080000); break;
		case 0xe182/2: PROT_INPUT(0xe182/2,0x865d,0xe004/2,0x00080002); break;
		case 0xe51e/2: PROT_INPUT(0xe51e/2,0x0f82,0xe008/2,0x00080008); break;
		case 0xe6b4/2: PROT_INPUT(0xe6b4/2,0x79be,0xe00c/2,0x0008000a); break;
		case 0xe10e/2: PROT_JSR(0xe10e,0x8007,0x870a);//870a not 9d66
					  PROT_JSR(0xe10e,0x8000,0xd9c6); break;
		case 0xe11e/2: PROT_JSR(0xe11e,0x8038,0x972a);//972a
					  PROT_JSR(0xe11e,0x8031,0xd1f8); break;
		case 0xe12e/2: PROT_JSR(0xe12e,0x8019,0x9642);//OK-9642
					  PROT_JSR(0xe12e,0x8022,0xda06); break;
		case 0xe13e/2: PROT_JSR(0xe13e,0x802a,0x9d66);//9d66 not 9400 - OK
					  PROT_JSR(0xe13e,0x8013,0x81aa); break;
		case 0xe14e/2: PROT_JSR(0xe14e,0x800b,0xb3f2);//b3f2 - OK
					  PROT_JSR(0xe14e,0x8004,0x8994); break;
		case 0xe15e/2: PROT_JSR(0xe15e,0x803c,0xb59e);//b59e - OK
					  PROT_JSR(0xe15e,0x8035,0x8d0c); break;
		case 0xe16e/2: PROT_JSR(0xe16e,0x801d,0x9ac2);//9ac2 - OK
					  PROT_JSR(0xe16e,0x8026,0x8c36); break;
		case 0xe17e/2: PROT_JSR(0xe17e,0x802e,0xc366);//c366 - OK
					  PROT_JSR(0xe17e,0x8017,0x870a); break;
		case 0xe18e/2: PROT_JSR(0xe18e,0x8004,0xd620);        //unused
					  PROT_JSR(0xe18e,0x8008,0x972a); break; //unused
		case 0xe19e/2: PROT_JSR(0xe19e,0x8030,0xd9c6);//OK-d9c6
					  PROT_JSR(0xe19e,0x8039,0x9642); break;
		case 0xe1ae/2: PROT_JSR(0xe1ae,0x8011,0xd1f8);//d1f8 not c67e
					  PROT_JSR(0xe1ae,0x802a,0x9d66); break;
		case 0xe1be/2: PROT_JSR(0xe1be,0x8022,0xda06);//da06
					  PROT_JSR(0xe1be,0x801b,0xb3f2); break;
		case 0xe1ce/2: PROT_JSR(0xe1ce,0x8003,0x81aa);//81aa
					  PROT_JSR(0xe1ce,0x800c,0xb59e); break;
		case 0xe1de/2: PROT_JSR(0xe1de,0x8034,0x8994);//8994 - OK
					  PROT_JSR(0xe1de,0x803d,0x9ac2); break;
		case 0xe1ee/2: PROT_JSR(0xe1ee,0x8015,0x8d0c);//8d0c not 82f6
					  PROT_JSR(0xe1ee,0x802e,0xc366); break;
		case 0xe1fe/2: PROT_JSR(0xe1fe,0x8026,0x8c36);//8c36
					  PROT_JSR(0xe1fe,0x8016,0xd620); break;  //unused
		case 0xef00/2:
			if(nmk16_mainram[0xef00/2] == 0x60fe)
			{
				nmk16_mainram[0xef00/2] = 0x0000; //this is the coin counter
				nmk16_mainram[0xef02/2] = 0x0000;
				nmk16_mainram[0xef04/2] = 0x4ef9;
				nmk16_mainram[0xef06/2] = 0x0000;
				nmk16_mainram[0xef08/2] = 0x7dc2;
			}
			break;
	}
}

static ADDRESS_MAP_START( hachamf_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x03ffff) AM_ROM
	/* I/O Region */
	AM_RANGE(0x080000, 0x080001) AM_READ_PORT("IN0")
	AM_RANGE(0x080002, 0x080003) AM_READ_PORT("IN1")
	AM_RANGE(0x080008, 0x080009) AM_READ_PORT("DSW1")
	AM_RANGE(0x08000a, 0x08000b) AM_READ_PORT("UNK")
	AM_RANGE(0x08000e, 0x08000f) AM_READ(NMK004_r)
	AM_RANGE(0x080014, 0x080015) AM_WRITE(nmk_flipscreen_w)
	AM_RANGE(0x080018, 0x080019) AM_WRITE(nmk_tilebank_w)
	AM_RANGE(0x08001e, 0x08001f) AM_WRITE(NMK004_w)
	/* Video Region */
	AM_RANGE(0x088000, 0x0887ff) AM_RAM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE_GENERIC(paletteram)
	AM_RANGE(0x08c000, 0x08c007) AM_WRITE(nmk_scroll_w)
	AM_RANGE(0x090000, 0x093fff) AM_RAM_WRITE(nmk_bgvideoram0_w) AM_BASE(&nmk_bgvideoram0)
	AM_RANGE(0x09c000, 0x09c7ff) AM_RAM_WRITE(nmk_txvideoram_w) AM_BASE(&nmk_txvideoram)
	/* Main RAM, inc sprites, shared with MCU */
	AM_RANGE(0x0f0000, 0x0fffff) AM_RAM_WRITE(hachamf_mainram_w) AM_BASE(&nmk16_mainram) // ram is shared with MCU
ADDRESS_MAP_END



static WRITE16_HANDLER( tdragon_mainram_w )
{
	COMBINE_DATA(&nmk16_mainram[offset]);

	switch(offset)
	{
		case 0xe066/2: PROT_INPUT(0xe066/2,0xe23e,0xe000/2,0x000c0000); break;
		case 0xe144/2: PROT_INPUT(0xe144/2,0xf54d,0xe004/2,0x000c0002); break;
		case 0xe60e/2: PROT_INPUT(0xe60e/2,0x067c,0xe008/2,0x000c0008); break;
		case 0xe714/2: PROT_INPUT(0xe714/2,0x198b,0xe00c/2,0x000c000a); break;
		case 0xe70e/2: PROT_JSR(0xe70e,0x8007,0x9e22);
					  PROT_JSR(0xe70e,0x8000,0xd518); break;
		case 0xe71e/2: PROT_JSR(0xe71e,0x8038,0xaa0a);
					  PROT_JSR(0xe71e,0x8031,0x8e7c); break;
		case 0xe72e/2: PROT_JSR(0xe72e,0x8019,0xac48);
					  PROT_JSR(0xe72e,0x8022,0xd558); break;
		case 0xe73e/2: PROT_JSR(0xe73e,0x802a,0xb110);
					  PROT_JSR(0xe73e,0x8013,0x96da); break;
		case 0xe74e/2: PROT_JSR(0xe74e,0x800b,0xb9b2);
					  PROT_JSR(0xe74e,0x8004,0xa062); break;
		case 0xe75e/2: PROT_JSR(0xe75e,0x803c,0xbb4c);
					  PROT_JSR(0xe75e,0x8035,0xa154); break;
		case 0xe76e/2: PROT_JSR(0xe76e,0x801d,0xafa6);
					  PROT_JSR(0xe76e,0x8026,0xa57a); break;
		case 0xe77e/2: PROT_JSR(0xe77e,0x802e,0xc6a4);
					  PROT_JSR(0xe77e,0x8017,0x9e22); break;
		case 0xe78e/2: PROT_JSR(0xe78e,0x8004,0xaa0a);
					  PROT_JSR(0xe78e,0x8008,0xaa0a); break;
		case 0xe79e/2: PROT_JSR(0xe79e,0x8030,0xd518);
					  PROT_JSR(0xe79e,0x8039,0xac48); break;
		case 0xe7ae/2: PROT_JSR(0xe7ae,0x8011,0x8e7c);
					  PROT_JSR(0xe7ae,0x802a,0xb110); break;
		case 0xe7be/2: PROT_JSR(0xe7be,0x8022,0xd558);
					  PROT_JSR(0xe7be,0x801b,0xb9b2); break;
		case 0xe7ce/2: PROT_JSR(0xe7ce,0x8003,0x96da);
					  PROT_JSR(0xe7ce,0x800c,0xbb4c); break;
		case 0xe7de/2: PROT_JSR(0xe7de,0x8034,0xa062);
					  PROT_JSR(0xe7de,0x803d,0xafa6); break;
		case 0xe7ee/2: PROT_JSR(0xe7ee,0x8015,0xa154);
					  PROT_JSR(0xe7ee,0x802e,0xc6a4); break;
		case 0xe7fe/2: PROT_JSR(0xe7fe,0x8026,0xa57a);
					  PROT_JSR(0xe7fe,0x8016,0xa57a); break;
		case 0xef00/2:
			if(nmk16_mainram[0xef00/2] == 0x60fe)
			{
				nmk16_mainram[0xef00/2] = 0x0000; //this is the coin counter
				nmk16_mainram[0xef02/2] = 0x0000;
				nmk16_mainram[0xef04/2] = 0x4ef9;
				nmk16_mainram[0xef06/2] = 0x0000;
				nmk16_mainram[0xef08/2] = 0x92f4;
			}
			break;
	}
}

/*coin setting MCU simulation*/
static void mcu_run(running_machine *machine, UINT8 dsw_setting)
{
	static UINT8 input_pressed;
	static UINT16 coin_input;
	UINT8 dsw[2];
	static UINT8 start_helper = 0;
	static UINT8 coin_count[2],coin_count_frac[2];
	static UINT8 i;

	/*Accept the start button but needs some m68k processing first,otherwise you can't start a play with 1 credit inserted*/
	if(start_helper & 1 && nmk16_mainram[0x9000/2] & 0x0200) /*start 1 */
	{
		nmk16_mainram[0xef00/2]--;
		start_helper = start_helper & 2;
	}
	if(start_helper & 2 && nmk16_mainram[0x9000/2] & 0x0100) /*start 2*/
	{
		nmk16_mainram[0xef00/2]--;
		start_helper = start_helper & 1;
	}

	/*needed because of the uncompatibility of the dsw settings.*/
	if(dsw_setting) // Thunder Dragon
	{
		dsw[0] = (input_port_read(machine, "DSW2") & 0x7);
		dsw[1] = (input_port_read(machine, "DSW2") & 0x38) >> 3;
		for(i=0;i<2;i++)
		{
			switch(dsw[i] & 7)
			{
				case 0: nmk16_mainram[0x9000/2]|=0x4000; break; //free play
				case 1: coin_count_frac[i] = 1; coin_count[i] = 4; break;
				case 2: coin_count_frac[i] = 1; coin_count[i] = 3; break;
				case 3: coin_count_frac[i] = 1; coin_count[i] = 2; break;
				case 4: coin_count_frac[i] = 4; coin_count[i] = 1; break;
				case 5: coin_count_frac[i] = 3; coin_count[i] = 1; break;
				case 6: coin_count_frac[i] = 2; coin_count[i] = 1; break;
				case 7: coin_count_frac[i] = 1; coin_count[i] = 1; break;
			}
		}
	}
	else // Hacha Mecha Fighter
	{
		dsw[0] = (input_port_read(machine, "DSW1") & 0x0700) >> 8;
		dsw[1] = (input_port_read(machine, "DSW1") & 0x3800) >> 11;
		for(i=0;i<2;i++)
		{
			switch(dsw[i] & 7)
			{
				case 0: nmk16_mainram[0x9000/2]|=0x4000; break; //free play
				case 1: coin_count_frac[i] = 4; coin_count[i] = 1; break;
				case 2: coin_count_frac[i] = 3; coin_count[i] = 1; break;
				case 3: coin_count_frac[i] = 2; coin_count[i] = 1; break;
				case 4: coin_count_frac[i] = 1; coin_count[i] = 4; break;
				case 5: coin_count_frac[i] = 1; coin_count[i] = 3; break;
				case 6: coin_count_frac[i] = 1; coin_count[i] = 2; break;
				case 7: coin_count_frac[i] = 1; coin_count[i] = 1; break;
			}
		}
	}

	/*read the coin port*/
	coin_input = (~(input_port_read(machine, "IN0")));

	if(coin_input & 0x01)//coin 1
	{
		if((input_pressed & 0x01) == 0)
		{
			if(coin_count_frac[0] != 1)
			{
				nmk16_mainram[0xef02/2]+=coin_count[0];
				if(coin_count_frac[0] == nmk16_mainram[0xef02/2])
				{
					nmk16_mainram[0xef00/2]+=coin_count[0];
					nmk16_mainram[0xef02/2] = 0;
				}
			}
			else
				nmk16_mainram[0xef00/2]+=coin_count[0];
		}
		input_pressed = (input_pressed & 0xfe) | 1;
	}
	else
		input_pressed = (input_pressed & 0xfe);

	if(coin_input & 0x02)//coin 2
	{
		if((input_pressed & 0x02) == 0)
		{
			if(coin_count_frac[1] != 1)
			{
				nmk16_mainram[0xef02/2]+=coin_count[1];
				if(coin_count_frac[1] == nmk16_mainram[0xef02/2])
				{
					nmk16_mainram[0xef00/2]+=coin_count[1];
					nmk16_mainram[0xef02/2] = 0;
				}
			}
			else
				nmk16_mainram[0xef00/2]+=coin_count[1];
		}
		input_pressed = (input_pressed & 0xfd) | 2;
	}
	else
		input_pressed = (input_pressed & 0xfd);

	if(coin_input & 0x04)//service 1
	{
		if((input_pressed & 0x04) == 0)
			nmk16_mainram[0xef00/2]++;
		input_pressed = (input_pressed & 0xfb) | 4;
	}
	else
		input_pressed = (input_pressed & 0xfb);

	/*The 0x9000 ram address is the status */
	if(nmk16_mainram[0xef00/2] > 0 && nmk16_mainram[0x9000/2] & 0x8000) //enable start button
	{
		if(coin_input & 0x08)//start 1
		{
			if((input_pressed & 0x08) == 0 && (!(nmk16_mainram[0x9000/2] & 0x0200))) //start 1
				start_helper = 1;

			input_pressed = (input_pressed & 0xf7) | 8;
		}
		else
			input_pressed = (input_pressed & 0xf7);

		if(coin_input & 0x10)//start 2
		{
			/*Decrease two coins to let two players play with one start 2 button and two credits inserted at the insert coin screen.*/
			if((input_pressed & 0x10) == 0 && (!(nmk16_mainram[0x9000/2] & 0x0100))) // start 2
				start_helper = (nmk16_mainram[0x9000/2] == 0x8000) ? (3) : (2);

			input_pressed = (input_pressed & 0xef) | 0x10;
		}
		else
			input_pressed = (input_pressed & 0xef);
	}
}

static TIMER_DEVICE_CALLBACK( tdragon_mcu_sim )
{
	mcu_run(timer.machine,1);
}

static TIMER_DEVICE_CALLBACK( hachamf_mcu_sim )
{
	mcu_run(timer.machine,0);
}

static ADDRESS_MAP_START( tdragon_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x03ffff) AM_ROM
	AM_RANGE(0x044022, 0x044023) AM_READNOP  /* No Idea */
//  AM_RANGE(0x0b0000, 0x0b7fff) AM_RAM    /* Work RAM */
//  AM_RANGE(0x0b8000, 0x0b8fff) AM_RAM AM_BASE_SIZE_GENERIC(spriteram) /* Sprite RAM */
//  AM_RANGE(0x0b9000, 0x0bdfff) AM_RAM AM_BASE(&nmk16_mcu_work_ram)   /* Work RAM */
//  AM_RANGE(0x0be000, 0x0befff) AM_READWRITE(mcu_shared_r,tdragon_mcu_shared_w) AM_BASE(&nmk16_mcu_shared_ram)  /* Work RAM */
//  AM_RANGE(0x0bf000, 0x0bffff) AM_RAM    /* Work RAM */
	AM_RANGE(0x0b0000, 0x0bffff) AM_RAM_WRITE( tdragon_mainram_w ) AM_BASE(&nmk16_mainram)
	AM_RANGE(0x0c0000, 0x0c0001) AM_READ_PORT("IN0")
	AM_RANGE(0x0c0002, 0x0c0003) AM_READ_PORT("IN1")
	AM_RANGE(0x0c0008, 0x0c0009) AM_READ_PORT("DSW1")
	AM_RANGE(0x0c000a, 0x0c000b) AM_READ_PORT("DSW2")
	AM_RANGE(0x0c000e, 0x0c000f) AM_READ(NMK004_r)
	AM_RANGE(0x0c0014, 0x0c0015) AM_WRITE(nmk_flipscreen_w) /* Maybe */
	AM_RANGE(0x0c0018, 0x0c0019) AM_WRITE(nmk_tilebank_w) /* Tile Bank ? */
	AM_RANGE(0x0c001e, 0x0c001f) AM_WRITE(NMK004_w)
	AM_RANGE(0x0c4000, 0x0c4007) AM_RAM_WRITE(nmk_scroll_w)
	AM_RANGE(0x0c8000, 0x0c87ff) AM_RAM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE_GENERIC(paletteram)
	AM_RANGE(0x0cc000, 0x0cffff) AM_RAM_WRITE(nmk_bgvideoram0_w) AM_BASE(&nmk_bgvideoram0)
	AM_RANGE(0x0d0000, 0x0d07ff) AM_RAM_WRITE(nmk_txvideoram_w) AM_BASE(&nmk_txvideoram)
ADDRESS_MAP_END

static ADDRESS_MAP_START( tdragonb_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x03ffff) AM_ROM
	AM_RANGE(0x044022, 0x044023) AM_READNOP  /* No Idea */
	AM_RANGE(0x0b0000, 0x0bffff) AM_RAM AM_BASE(&nmk16_mainram)
	AM_RANGE(0x0c0000, 0x0c0001) AM_READ_PORT("IN0")
	AM_RANGE(0x0c0002, 0x0c0003) AM_READ_PORT("IN1")
	AM_RANGE(0x0c0008, 0x0c0009) AM_READ_PORT("DSW1")
	AM_RANGE(0x0c000a, 0x0c000b) AM_READ_PORT("DSW2")
	AM_RANGE(0x0c0014, 0x0c0015) AM_WRITE(nmk_flipscreen_w) /* Maybe */
	AM_RANGE(0x0c0018, 0x0c0019) AM_WRITE(nmk_tilebank_w) /* Tile Bank ? */
	AM_RANGE(0x0c001e, 0x0c001f) AM_WRITE(seibu_main_mustb_w)
	AM_RANGE(0x0c4000, 0x0c4007) AM_RAM_WRITE(nmk_scroll_w)
	AM_RANGE(0x0c8000, 0x0c87ff) AM_RAM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE_GENERIC(paletteram)
	AM_RANGE(0x0cc000, 0x0cffff) AM_RAM_WRITE(nmk_bgvideoram0_w) AM_BASE(&nmk_bgvideoram0)
	AM_RANGE(0x0d0000, 0x0d07ff) AM_RAM_WRITE(nmk_txvideoram_w) AM_BASE(&nmk_txvideoram)
ADDRESS_MAP_END

static ADDRESS_MAP_START( ssmissin_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x03ffff) AM_ROM
	AM_RANGE(0x0b0000, 0x0bffff) AM_RAM AM_BASE(&nmk16_mainram)
	AM_RANGE(0x0c0000, 0x0c0001) AM_READ_PORT("IN0")
	AM_RANGE(0x0c0004, 0x0c0005) AM_READ_PORT("IN1")
	AM_RANGE(0x0c0006, 0x0c0007) AM_READ_PORT("DSW1")
//  AM_RANGE(0x0c000e, 0x0c000f) AM_READ(??)
	AM_RANGE(0x0c0014, 0x0c0015) AM_WRITE(nmk_flipscreen_w) /* Maybe */
	AM_RANGE(0x0c0018, 0x0c0019) AM_WRITE(nmk_tilebank_w) /* Tile Bank ? */
	AM_RANGE(0x0c001e, 0x0c001f) AM_WRITE(ssmissin_sound_w)
	AM_RANGE(0x0c4000, 0x0c4007) AM_RAM_WRITE(nmk_scroll_w)
	AM_RANGE(0x0c8000, 0x0c87ff) AM_RAM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE_GENERIC(paletteram)
	AM_RANGE(0x0cc000, 0x0cffff) AM_RAM_WRITE(nmk_bgvideoram0_w) AM_BASE(&nmk_bgvideoram0)
	AM_RANGE(0x0d0000, 0x0d07ff) AM_MIRROR(0x1800) AM_RAM_WRITE(nmk_txvideoram_w) AM_BASE(&nmk_txvideoram) //mirror for airattck
ADDRESS_MAP_END

static ADDRESS_MAP_START( ssmissin_sound_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_ROM
	AM_RANGE(0x8000, 0x87ff) AM_RAM
	AM_RANGE(0x9000, 0x9000) AM_WRITE(ssmissin_soundbank_w)
	AM_RANGE(0x9800, 0x9800) AM_DEVREADWRITE("oki1", okim6295_r,okim6295_w)
	AM_RANGE(0xa000, 0xa000) AM_READ(soundlatch_r)
ADDRESS_MAP_END

static ADDRESS_MAP_START( strahl_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x00000, 0x3ffff) AM_ROM
	AM_RANGE(0x80000, 0x80001) AM_READ_PORT("IN0")
	AM_RANGE(0x80002, 0x80003) AM_READ_PORT("IN1")
	AM_RANGE(0x80008, 0x80009) AM_READ_PORT("DSW1")
	AM_RANGE(0x8000a, 0x8000b) AM_READ_PORT("DSW2")
	AM_RANGE(0x8000e, 0x8000f) AM_READ(NMK004_r)
	AM_RANGE(0x80014, 0x80015) AM_WRITE(nmk_flipscreen_w)
	AM_RANGE(0x80016, 0x80017) AM_WRITENOP	/* IRQ enable? */
	AM_RANGE(0x8001e, 0x8001f) AM_WRITE(NMK004_w)
	AM_RANGE(0x84000, 0x84007) AM_RAM_WRITE(nmk_scroll_w)
	AM_RANGE(0x88000, 0x88007) AM_RAM_WRITE(nmk_scroll_2_w)
	AM_RANGE(0x8c000, 0x8c7ff) AM_RAM_WRITE(paletteram16_RRRRGGGGBBBBxxxx_word_w) AM_BASE_GENERIC(paletteram)
	AM_RANGE(0x90000, 0x93fff) AM_RAM_WRITE(nmk_bgvideoram0_w) AM_BASE(&nmk_bgvideoram0)
	AM_RANGE(0x94000, 0x97fff) AM_RAM_WRITE(nmk_fgvideoram_w) AM_BASE(&nmk_fgvideoram)
	AM_RANGE(0x9c000, 0x9c7ff) AM_RAM_WRITE(nmk_txvideoram_w) AM_BASE(&nmk_txvideoram)
	AM_RANGE(0xf0000, 0xfffff) AM_RAM AM_BASE(&nmk16_mainram)
ADDRESS_MAP_END

static ADDRESS_MAP_START( macross_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x07ffff) AM_ROM
	AM_RANGE(0x080000, 0x080001) AM_READ_PORT("IN0")
	AM_RANGE(0x080002, 0x080003) AM_READ_PORT("IN1")
	AM_RANGE(0x080008, 0x080009) AM_READ_PORT("DSW1")
	AM_RANGE(0x08000a, 0x08000b) AM_READ_PORT("DSW2")
	AM_RANGE(0x08000e, 0x08000f) AM_READ(NMK004_r)
	AM_RANGE(0x080014, 0x080015) AM_WRITE(nmk_flipscreen_w)
	AM_RANGE(0x080016, 0x080017) AM_WRITENOP	/* IRQ enable? */
	AM_RANGE(0x080018, 0x080019) AM_WRITE(nmk_tilebank_w)
	AM_RANGE(0x08001e, 0x08001f) AM_WRITE(NMK004_w)
	AM_RANGE(0x088000, 0x0887ff) AM_RAM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE_GENERIC(paletteram)
	AM_RANGE(0x08c000, 0x08c007) AM_RAM_WRITE(nmk_scroll_w)
	AM_RANGE(0x090000, 0x093fff) AM_RAM_WRITE(nmk_bgvideoram0_w) AM_BASE(&nmk_bgvideoram0)
	AM_RANGE(0x09c000, 0x09c7ff) AM_RAM_WRITE(nmk_txvideoram_w) AM_BASE(&nmk_txvideoram)
	AM_RANGE(0x0f0000, 0x0fffff) AM_RAM_WRITE(nmk16_mainram_strange_w) AM_BASE(&nmk16_mainram)
ADDRESS_MAP_END

static ADDRESS_MAP_START( gunnail_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x07ffff) AM_ROM
	AM_RANGE(0x080000, 0x080001) AM_READ_PORT("IN0")
	AM_RANGE(0x080002, 0x080003) AM_READ_PORT("IN1")
	AM_RANGE(0x080008, 0x080009) AM_READ_PORT("DSW1")
	AM_RANGE(0x08000a, 0x08000b) AM_READ_PORT("DSW2")
	AM_RANGE(0x08000e, 0x08000f) AM_READ(NMK004_r)
	AM_RANGE(0x080014, 0x080015) AM_WRITE(nmk_flipscreen_w)
	AM_RANGE(0x080016, 0x080017) AM_WRITENOP	/* IRQ enable? */
	AM_RANGE(0x080018, 0x080019) AM_WRITE(nmk_tilebank_w)
	AM_RANGE(0x08001e, 0x08001f) AM_WRITE(NMK004_w)
	AM_RANGE(0x088000, 0x0887ff) AM_RAM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE_GENERIC(paletteram)
	AM_RANGE(0x08c000, 0x08c1ff) AM_WRITEONLY AM_BASE(&gunnail_scrollram)
	AM_RANGE(0x08c200, 0x08c3ff) AM_WRITEONLY AM_BASE(&gunnail_scrollramy)
	AM_RANGE(0x08c400, 0x08c7ff) AM_WRITEONLY	// unknown
	AM_RANGE(0x090000, 0x093fff) AM_RAM_WRITE(nmk_bgvideoram0_w) AM_BASE(&nmk_bgvideoram0)
	AM_RANGE(0x09c000, 0x09cfff) AM_MIRROR(0x001000) AM_RAM_WRITE(nmk_txvideoram_w) AM_BASE(&nmk_txvideoram)
	AM_RANGE(0x0f0000, 0x0fffff) AM_RAM AM_BASE(&nmk16_mainram)
ADDRESS_MAP_END

static ADDRESS_MAP_START( macross2_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x07ffff) AM_ROM
	AM_RANGE(0x100000, 0x100001) AM_READ_PORT("IN0")
	AM_RANGE(0x100002, 0x100003) AM_READ_PORT("IN1")
	AM_RANGE(0x100008, 0x100009) AM_READ_PORT("DSW1")
	AM_RANGE(0x10000a, 0x10000b) AM_READ_PORT("DSW2")
	AM_RANGE(0x10000e, 0x10000f) AM_READ(soundlatch2_word_r)	/* from Z80 */
	AM_RANGE(0x100014, 0x100015) AM_WRITE(nmk_flipscreen_w)
	AM_RANGE(0x100016, 0x100017) AM_WRITE(macross2_sound_reset_w)	/* Z80 reset */
	AM_RANGE(0x100018, 0x100019) AM_WRITE(nmk_tilebank_w)
	AM_RANGE(0x10001e, 0x10001f) AM_WRITE(macross2_sound_command_w)	/* to Z80 */
	AM_RANGE(0x120000, 0x1207ff) AM_RAM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE_GENERIC(paletteram)

	AM_RANGE(0x130000, 0x1301ff) AM_RAM AM_BASE(&gunnail_scrollram)
	AM_RANGE(0x130200, 0x1303ff) AM_RAM AM_BASE(&gunnail_scrollramy)
	AM_RANGE(0x130400, 0x1307ff) AM_RAM

	AM_RANGE(0x140000, 0x143fff) AM_RAM_WRITE(nmk_bgvideoram0_w) AM_BASE(&nmk_bgvideoram0)
	AM_RANGE(0x144000, 0x147fff) AM_RAM_WRITE(nmk_bgvideoram1_w) AM_BASE(&nmk_bgvideoram1)
	AM_RANGE(0x148000, 0x14bfff) AM_RAM_WRITE(nmk_bgvideoram2_w) AM_BASE(&nmk_bgvideoram2)
	AM_RANGE(0x14c000, 0x14ffff) AM_RAM_WRITE(nmk_bgvideoram3_w) AM_BASE(&nmk_bgvideoram3)

	AM_RANGE(0x170000, 0x170fff) AM_MIRROR(0x1000) AM_RAM_WRITE(nmk_txvideoram_w) AM_BASE(&nmk_txvideoram)
	AM_RANGE(0x1f0000, 0x1fffff) AM_RAM AM_BASE(&nmk16_mainram)
ADDRESS_MAP_END

static ADDRESS_MAP_START( raphero_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x07ffff) AM_ROM
	AM_RANGE(0x100000, 0x100001) AM_READ_PORT("IN0")
	AM_RANGE(0x100002, 0x100003) AM_READ_PORT("IN1")
	AM_RANGE(0x100008, 0x100009) AM_READ_PORT("DSW1")
	AM_RANGE(0x10000a, 0x10000b) AM_READ_PORT("DSW2")
	AM_RANGE(0x10000e, 0x10000f) AM_READ(soundlatch2_word_r)	/* from Z80 */
	AM_RANGE(0x100014, 0x100015) AM_WRITE(nmk_flipscreen_w)
	AM_RANGE(0x100016, 0x100017) AM_WRITENOP	/* IRQ enable or z80 sound reset like in Macross 2? */
	AM_RANGE(0x100018, 0x100019) AM_WRITE(nmk_tilebank_w)
	AM_RANGE(0x10001e, 0x10001f) AM_WRITE(macross2_sound_command_w)	/* to Z80 */
	AM_RANGE(0x120000, 0x1207ff) AM_RAM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE_GENERIC(paletteram)

	AM_RANGE(0x130000, 0x1301ff) AM_RAM AM_BASE(&gunnail_scrollram)
	AM_RANGE(0x130200, 0x1303ff) AM_RAM AM_BASE(&gunnail_scrollramy)
	AM_RANGE(0x130400, 0x1307ff) AM_RAM

	AM_RANGE(0x140000, 0x143fff) AM_RAM_WRITE(nmk_bgvideoram0_w) AM_BASE(&nmk_bgvideoram0)
	AM_RANGE(0x144000, 0x147fff) AM_RAM_WRITE(nmk_bgvideoram1_w) AM_BASE(&nmk_bgvideoram1)
	AM_RANGE(0x148000, 0x14bfff) AM_RAM_WRITE(nmk_bgvideoram2_w) AM_BASE(&nmk_bgvideoram2)
	AM_RANGE(0x14c000, 0x14ffff) AM_RAM_WRITE(nmk_bgvideoram3_w) AM_BASE(&nmk_bgvideoram3)


	AM_RANGE(0x170000, 0x170fff) AM_MIRROR(0x1000) AM_RAM_WRITE(nmk_txvideoram_w) AM_BASE(&nmk_txvideoram)
	AM_RANGE(0x1f0000, 0x1fffff) AM_RAM AM_BASE(&nmk16_mainram)
ADDRESS_MAP_END

#if 0
/*
    After playing the game to the end:

    ff,ff,ff,ff     20,00,f8,02     20,00,f8,04     00,04,d8,09
    0f,00,00,ff     00,00,18,03     a0,13,fe,05     40,1e,1b,09
*/
static int mask[4*2];
static WRITE8_HANDLER( okibank_w )
{
	mask[offset] |= 1 << (data & 0x1f);
	popmessage("%x %x %x %x - %x %x %x %x",mask[0],mask[1],mask[2],mask[3],mask[4],mask[5],mask[6],mask[7]);
}
#endif

static WRITE8_HANDLER( raphero_sound_rombank_w )
{
	int bank = data & 0x07;
	memory_set_bankptr(space->machine, "bank1", memory_region(space->machine, "audiocpu") + 0x10000 + (bank * 0x4000));
}

static ADDRESS_MAP_START( raphero_sound_mem_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_ROM
	AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1")
	AM_RANGE(0xc000, 0xc001) AM_DEVREADWRITE("ymsnd", ym2203_r, ym2203_w)
	AM_RANGE(0xc800, 0xc800) AM_DEVREADWRITE("oki1", okim6295_r, okim6295_w)
	AM_RANGE(0xc808, 0xc808) AM_DEVREADWRITE("oki2", okim6295_r, okim6295_w)
	AM_RANGE(0xc810, 0xc817) AM_DEVWRITE("nmk112", nmk112_okibank_w)
//  AM_RANGE(0xc810, 0xc817) AM_WRITE(okibank_w)
	AM_RANGE(0xd000, 0xd000) AM_WRITE(raphero_sound_rombank_w)
	AM_RANGE(0xd800, 0xd800) AM_READWRITE(soundlatch_r, soundlatch2_w)	// main cpu
	AM_RANGE(0xe000, 0xffff) AM_RAM
ADDRESS_MAP_END

static ADDRESS_MAP_START( macross2_sound_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_ROM
	AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1")	/* banked ROM */
	AM_RANGE(0xa000, 0xa000) AM_READNOP	/* IRQ ack? watchdog? */
	AM_RANGE(0xc000, 0xdfff) AM_RAM
	AM_RANGE(0xe001, 0xe001) AM_WRITE(macross2_sound_bank_w)
	AM_RANGE(0xf000, 0xf000) AM_READWRITE(soundlatch_r,soundlatch2_w)	/* from 68000 */
ADDRESS_MAP_END

static ADDRESS_MAP_START( macross2_sound_io_map, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_GLOBAL_MASK(0xff)
	AM_RANGE(0x00, 0x01) AM_DEVREADWRITE("ymsnd", ym2203_r, ym2203_w)
	AM_RANGE(0x80, 0x80) AM_DEVREADWRITE("oki1", okim6295_r, okim6295_w)
	AM_RANGE(0x88, 0x88) AM_DEVREADWRITE("oki2", okim6295_r, okim6295_w)
	AM_RANGE(0x90, 0x97) AM_DEVWRITE("nmk112", nmk112_okibank_w)
ADDRESS_MAP_END

static ADDRESS_MAP_START( bjtwin_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x07ffff) AM_ROM
	AM_RANGE(0x080000, 0x080001) AM_READ_PORT("IN0")
	AM_RANGE(0x080002, 0x080003) AM_READ_PORT("IN1")
	AM_RANGE(0x080008, 0x080009) AM_READ_PORT("DSW1")
	AM_RANGE(0x08000a, 0x08000b) AM_READ_PORT("DSW2")
	AM_RANGE(0x080014, 0x080015) AM_WRITE(nmk_flipscreen_w)
	AM_RANGE(0x084000, 0x084001) AM_DEVREADWRITE8("oki1", okim6295_r,okim6295_w, 0x00ff)
	AM_RANGE(0x084010, 0x084011) AM_DEVREADWRITE8("oki2", okim6295_r,okim6295_w, 0x00ff)
	AM_RANGE(0x084020, 0x08402f) AM_DEVWRITE("nmk112", nmk112_okibank_lsb_w)
	AM_RANGE(0x088000, 0x0887ff) AM_RAM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE_GENERIC(paletteram)
	AM_RANGE(0x094000, 0x094001) AM_WRITE(nmk_tilebank_w)
	AM_RANGE(0x094002, 0x094003) AM_WRITENOP	/* IRQ enable? */
	AM_RANGE(0x09c000, 0x09cfff) AM_MIRROR(0x1000) AM_RAM_WRITE(nmk_bgvideoram0_w) AM_BASE(&nmk_bgvideoram0)
	AM_RANGE(0x0f0000, 0x0fffff) AM_RAM AM_BASE(&nmk16_mainram)
ADDRESS_MAP_END

static INPUT_PORTS_START( vandyke )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Maybe unused */
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Maybe unused */
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Maybe unused */

	PORT_START("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) )		PORT_DIPLOCATION("SW1:8")	/* The manual states this dip is "Unused" */
	PORT_DIPSETTING(    0x00,  "2" )
	PORT_DIPSETTING(    0x01,  "3" )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW1:7")	/* The manual states this dip is "Unused" */
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW1:6")	/* The manual states this dip is "Unused" */
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_SERVICE_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW1:5" )					/* The manual states this dip is "Unused" */
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW1:4")	/* The manual states this dip is "Unused" */
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )	PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) )	PORT_DIPLOCATION("SW1:2,1")
	PORT_DIPSETTING(    0x00, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Hardest ) )

	PORT_START("DSW2")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )	PORT_DIPLOCATION("SW2:8")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )		PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_B ) )		PORT_DIPLOCATION("SW2:6,5,4")
	PORT_DIPSETTING(    0x00, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x18, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x1c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x14, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) )		PORT_DIPLOCATION("SW2:3,2,1")
	PORT_DIPSETTING(    0x00, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0xe0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0xa0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_4C ) )
INPUT_PORTS_END

static INPUT_PORTS_START( vandykeb )
	PORT_INCLUDE( vandyke )

	PORT_MODIFY("IN0")
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* Tested on boot */
INPUT_PORTS_END

static INPUT_PORTS_START( blkheart )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Maybe unused */
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Maybe unused */
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Maybe unused */

	PORT_START("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )	PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_SERVICE_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW1:7" )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )	PORT_DIPLOCATION("SW1:6,5")
	PORT_DIPSETTING(    0x0c, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )		PORT_DIPLOCATION("SW1:4")
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )		PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )		PORT_DIPLOCATION("SW1:2,1")
	PORT_DIPSETTING(    0x40,  "2" )
	PORT_DIPSETTING(    0xc0,  "3" )
	PORT_DIPSETTING(    0x80,  "4" )
	PORT_DIPSETTING(    0x00,  "5" )

	PORT_START("DSW2")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )		PORT_DIPLOCATION("SW2:8")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Demo_Sounds ) )	PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
	PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_B ) )		PORT_DIPLOCATION("SW2:6,5,4")
	PORT_DIPSETTING(    0x10, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x18, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x1c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x14, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) )		PORT_DIPLOCATION("SW2:3,2,1")
	PORT_DIPSETTING(    0x80, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0xe0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0xa0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
INPUT_PORTS_END

static INPUT_PORTS_START( manybloc )
	PORT_START("IN0")	/* 0x080000 */
	PORT_BIT( 0x7fff, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW,  IPT_UNKNOWN )		// VBLANK ? Check code at 0x005640

	PORT_START("IN1")	/* 0x080002 */
	PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)	// select fruits
	PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)	// help
	PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
	PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)	// select fruits
	PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)	// help
	PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_COIN2 )

	PORT_START("DSW1")	/* 0x080004 -> 0x0f0036 */
	PORT_DIPNAME( 0x0001, 0x0000, "Slot System" )			PORT_DIPLOCATION("SW1:1")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0000, "Explanation" )			PORT_DIPLOCATION("SW1:2")
	PORT_DIPSETTING(      0x0000, DEF_STR( English ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( Japanese ) )
	PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Demo_Sounds ) )		PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(      0x0004, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Cabinet ) )		PORT_DIPLOCATION("SW1:4")	// "Play Type"
	PORT_DIPSETTING(      0x0008, DEF_STR( Upright ) )						//   "Uplight" !
	PORT_DIPSETTING(      0x0000, DEF_STR( Cocktail ) )						//   "Table"
	PORT_SERVICE_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW1:5" )						// "Test Mode"
	PORT_DIPNAME( 0x0060, 0x0000, DEF_STR( Difficulty ) )		PORT_DIPLOCATION("SW1:6,7")
	PORT_DIPSETTING(      0x0060, DEF_STR( Easy ) )					//   "Level 1
	PORT_DIPSETTING(      0x0000, DEF_STR( Normal ) )				//   "Level 2
	PORT_DIPSETTING(      0x0020, DEF_STR( Hard ) )					//   "Level 3
	PORT_DIPSETTING(      0x0040, DEF_STR( Hardest ) )				//   "Level 4
	PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Flip_Screen ) )		PORT_DIPLOCATION("SW1:8")	// "Display"
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )							//   "Normal"
	PORT_DIPSETTING(      0x0080, DEF_STR( On ) )							//   "Inverse"
	PORT_DIPNAME( 0x0700, 0x0000, DEF_STR( Coin_A ) )		PORT_DIPLOCATION("SW2:1,2,3")
	PORT_DIPSETTING(      0x0700, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(      0x0600, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0500, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0100, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0300, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0x3800, 0x0000, DEF_STR( Coin_B ) )		PORT_DIPLOCATION("SW2:4,5,6")
	PORT_DIPSETTING(      0x3800, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(      0x3000, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x2800, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x1800, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0xc000, 0x0000, "Plate Probability" )		PORT_DIPLOCATION("SW2:7,8")
	PORT_DIPSETTING(      0xc000, "Bad" )
	PORT_DIPSETTING(      0x0000, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x4000, "Better" )
	PORT_DIPSETTING(      0x8000, "Best" )
INPUT_PORTS_END

/**********************************************************
  Input Ports: Task Force Harrier

  this is a little strange compared to the other games, the
  protection might be more involved here than it first
  appears, however, this works.
**********************************************************/


static INPUT_PORTS_START( tharrier )
	PORT_START("IN0")
	PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_SERVICE1 )
	PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT( 0x7fe0, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Mcu status? */

	PORT_START("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2) //title
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START2  ) //in game
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) )	PORT_DIPLOCATION("SW2:8")
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) )	PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( On ) )
	PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coin_B ) )	PORT_DIPLOCATION("SW2:6,5,4")
	PORT_DIPSETTING(      0x0010, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0018, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x001c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x000c, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0014, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x00e0, 0x00e0, DEF_STR( Coin_A ) )	PORT_DIPLOCATION("SW2:3,2,1")
	PORT_DIPSETTING(      0x0080, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x00c0, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x00e0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0060, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x00a0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Cabinet ) )	PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(      0x0100, DEF_STR( Upright ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )	PORT_DIPLOCATION("SW1:7")
	PORT_DIPSETTING(      0x0200, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) )	PORT_DIPLOCATION("SW1:6,5")
	PORT_DIPSETTING(      0x0400, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x0c00, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Bonus_Life ) )	PORT_DIPLOCATION("SW1:4,3")
	PORT_DIPSETTING(      0x3000, "200k" )
	PORT_DIPSETTING(      0x2000, "200k and 1 Mil" )
	PORT_DIPSETTING(      0x0000, "200k, 500k & 1,2,3,5 Mil" )
	PORT_DIPSETTING(      0x1000, DEF_STR( None ) )
	PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Lives ) )	PORT_DIPLOCATION("SW1:2,1")
	PORT_DIPSETTING(      0x4000, "2" )
	PORT_DIPSETTING(      0xc000, "3" )
	PORT_DIPSETTING(      0x8000, "4" )
	PORT_DIPSETTING(      0x0000, "5" )

	PORT_START("IN2")
	PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON1) PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON2) PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT  ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP  ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_BUTTON3 )PORT_PLAYER(1)

	PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_UNKNOWN )//coin ?
	PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_BUTTON1) PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_BUTTON2) PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT  ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP  ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) //coin ?
INPUT_PORTS_END


static INPUT_PORTS_START( mustang )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )	// TEST in service mode
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) )	PORT_DIPLOCATION("SW2:8")
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) )	PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( On ) )
	PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coin_B ) )	PORT_DIPLOCATION("SW2:6,5,4")
	PORT_DIPSETTING(      0x0010, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0018, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x001c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x000c, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0014, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x00e0, 0x00e0, DEF_STR( Coin_A ) )	PORT_DIPLOCATION("SW2:3,2,1")
	PORT_DIPSETTING(      0x0080, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x00c0, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x00e0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0060, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x00a0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) )	PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(      0x0100, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )	PORT_DIPLOCATION("SW1:7")
	PORT_DIPSETTING(      0x0200, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) )	PORT_DIPLOCATION("SW1:6,5")
	PORT_DIPSETTING(      0x0400, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x0c00, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )	PORT_DIPLOCATION("SW1:4")
	PORT_DIPSETTING(      0x1000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )	PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(      0x2000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Lives ) )	PORT_DIPLOCATION("SW1:2,1")
	PORT_DIPSETTING(      0x4000, "2" )
	PORT_DIPSETTING(      0xc000, "3" )
	PORT_DIPSETTING(      0x8000, "4" )
	PORT_DIPSETTING(      0x0000, "5" )

	PORT_START("COIN")	/* referenced by seibu sound board */
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END

static INPUT_PORTS_START( hachamf )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) //bryan:  test mode in some games?

	PORT_START("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x0700, 0x0700, DEF_STR( Coin_A ) )	PORT_DIPLOCATION("SW2:8,7,6")
	PORT_DIPSETTING(    0x0100, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x0200, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x0300, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x0700, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x0600, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x0500, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x0400, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x0000, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x3800, 0x3800, DEF_STR( Coin_B ) )	PORT_DIPLOCATION("SW2:5,4,3")
	PORT_DIPSETTING(    0x0800, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x1000, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x1800, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x3800, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x3000, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x2800, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x2000, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x0000, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Demo_Sounds ) )	PORT_DIPLOCATION("SW2:2")
	PORT_DIPSETTING(    0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x4000, DEF_STR( On ) )
	PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) )	PORT_DIPLOCATION("SW2:1")
	PORT_DIPSETTING(    0x8000, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) )	PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(    0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Language ) )	PORT_DIPLOCATION("SW1:7")
	PORT_DIPSETTING(    0x0000, DEF_STR( English ) )
	PORT_DIPSETTING(    0x0002, DEF_STR( Japanese ) )
	PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) )	PORT_DIPLOCATION("SW1:6,5")
	PORT_DIPSETTING(    0x0004, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x000c, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x0008, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )	PORT_DIPLOCATION("SW1:4")
	PORT_DIPSETTING(    0x0010, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )	PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(    0x0020, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Lives ) )	PORT_DIPLOCATION("SW1:2,1")
	PORT_DIPSETTING(    0x0000, "1" )
	PORT_DIPSETTING(    0x0040, "2" )
	PORT_DIPSETTING(    0x00c0, "3" )
	PORT_DIPSETTING(    0x0080, "4" )

	PORT_START("UNK")
INPUT_PORTS_END

static INPUT_PORTS_START( strahl )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) //bryan:  test mode in some games?

	PORT_START("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )		PORT_DIPLOCATION("SW1:1,2,3")
	PORT_DIPSETTING(    0x00, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )		PORT_DIPLOCATION("SW1:4,5,6")
	PORT_DIPSETTING(    0x00, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x18, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x38, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x28, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )	PORT_DIPLOCATION("SW1:7")
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )	PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START("DSW2")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )		PORT_DIPLOCATION("SW2:1,2")
	PORT_DIPSETTING(    0x02, "2" )
	PORT_DIPSETTING(    0x03, "3" )
	PORT_DIPSETTING(    0x01, "4" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )	PORT_DIPLOCATION("SW2:3,4")
	PORT_DIPSETTING(    0x08, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW2:5")
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x60, 0x60, DEF_STR( Bonus_Life ) )	PORT_DIPLOCATION("SW2:6,7")
	PORT_DIPSETTING(    0x40, "100k and every 200k" )
	PORT_DIPSETTING(    0x60, "200k and every 200k" )
	PORT_DIPSETTING(    0x20, "300k and every 300k" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" )
INPUT_PORTS_END

static INPUT_PORTS_START( acrobatm )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) /* used by secret code */
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Demo_Sounds ) )	PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) )	PORT_DIPLOCATION("SW1:7")
	PORT_DIPSETTING(      0x0002, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x001C, 0x001C, DEF_STR( Coin_B ) )	PORT_DIPLOCATION("SW1:6,5,4")
	PORT_DIPSETTING(      0x0000, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0018, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x001C, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x000C, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0014, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0x00E0, 0x00E0, DEF_STR( Coin_A ) )	PORT_DIPLOCATION("SW1:3,2,1")
	PORT_DIPSETTING(      0x0000, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(      0x0080, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x00C0, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x00E0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0060, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x00A0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( 1C_4C ) )

	PORT_START("DSW2")
	PORT_SERVICE_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:8" )
	PORT_DIPNAME( 0x06, 0x06, DEF_STR( Bonus_Life ) )	PORT_DIPLOCATION("SW2:7,6")
	PORT_DIPSETTING(    0x02, "50k and 100k" )
	PORT_DIPSETTING(    0x06, "100k and 100k" )
	PORT_DIPSETTING(    0x04, "100k and 200k" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Language ) )		PORT_DIPLOCATION("SW2:5")
	PORT_DIPSETTING(    0x00, DEF_STR( English ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Japanese ) )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )	PORT_DIPLOCATION("SW2:4,3")
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x30, DEF_STR( Normal ) )
	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )		PORT_DIPLOCATION("SW2:2,1")
	PORT_DIPSETTING(    0x40, "2" )
	PORT_DIPSETTING(    0xc0, "3" )
	PORT_DIPSETTING(    0x80, "4" )
	PORT_DIPSETTING(    0x00, "5" )
INPUT_PORTS_END

static INPUT_PORTS_START( bioship )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) //bryan:  test mode in some games?

	PORT_START("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) )	PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0006, 0x0006, DEF_STR( Difficulty ) )	PORT_DIPLOCATION("SW1:7,6")
	PORT_DIPSETTING(      0x0000, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x0006, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( Hardest ) )
	PORT_SERVICE_DIPLOC(  0x0008, IP_ACTIVE_LOW, "SW1:5" )
	PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )	PORT_DIPLOCATION("SW1:4")
	PORT_DIPSETTING(      0x0010, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) )	PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( On ) )
	PORT_DIPNAME( 0x00C0, 0x00C0, DEF_STR( Lives ) )	PORT_DIPLOCATION("SW1:2,1")
	PORT_DIPSETTING(      0x0000, "2" )
	PORT_DIPSETTING(      0x00C0, "3" )
	PORT_DIPSETTING(      0x0080, "4" )
	PORT_DIPSETTING(      0x0040, "5" )

	PORT_START("DSW2")
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) )	PORT_DIPLOCATION("SW2:8")
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) )	PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(      0x0002, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x001C, 0x001C, DEF_STR( Coin_B ) )	PORT_DIPLOCATION("SW2:6,5,4")
	PORT_DIPSETTING(      0x0000, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0018, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x001C, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x000C, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0014, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0x00E0, 0x00E0, DEF_STR( Coin_A ) )	PORT_DIPLOCATION("SW2:3,2,1")
	PORT_DIPSETTING(      0x0000, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(      0x0080, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x00C0, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x00E0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0060, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x00A0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( 1C_4C ) )
INPUT_PORTS_END

static INPUT_PORTS_START( tdragon )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )	// TEST in service mode
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) )	PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unused ) )	PORT_DIPLOCATION("SW1:7") /* The manual states this dip is "Unused" */
	PORT_DIPSETTING(      0x0002, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) )	PORT_DIPLOCATION("SW1:6,5")
	PORT_DIPSETTING(      0x0004, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x000c, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) )	PORT_DIPLOCATION("SW1:4") /* The manual states this dip is "Unused" */
	PORT_DIPSETTING(      0x0010, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) )	PORT_DIPLOCATION("SW1:3") /* The manual states this dip is "Unused" */
	PORT_DIPSETTING(      0x0020, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Lives ) )	PORT_DIPLOCATION("SW1:2,1")
	PORT_DIPSETTING(      0x0000, "1" )
	PORT_DIPSETTING(      0x0040, "2" )
	PORT_DIPSETTING(      0x00c0, "3" )
	PORT_DIPSETTING(      0x0080, "4" )

	PORT_START("DSW2")
	PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) )	PORT_DIPLOCATION("SW2:1,2,3")
	PORT_DIPSETTING(      0x0004, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0005, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0006, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0007, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0003, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) )	PORT_DIPLOCATION("SW2:4,5,6")
	PORT_DIPSETTING(      0x0020, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0028, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0030, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0038, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0018, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) )	PORT_DIPLOCATION("SW2:7") /* The MCU (undumped/unemulated) takes care of this */
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( On ) )
	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) )	PORT_DIPLOCATION("SW2:8") /* The manual states this dip is "Unused" */
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
INPUT_PORTS_END

static INPUT_PORTS_START( tdragonb )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )	// TEST in service mode
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Lives ) )	PORT_DIPLOCATION("SW1:1,2")
	PORT_DIPSETTING(      0x0000, "1" )
	PORT_DIPSETTING(      0x0002, "2" )
	PORT_DIPSETTING(      0x0003, "3" )
	PORT_DIPSETTING(      0x0001, "4" )
	PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unused ) )	PORT_DIPLOCATION("SW1:3") /* The manual states this dip is "Unused" */
	PORT_DIPSETTING(      0x0004, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unused ) )	PORT_DIPLOCATION("SW1:4") /* The manual states this dip is "Unused" */
	PORT_DIPSETTING(      0x0008, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Difficulty ) )	PORT_DIPLOCATION("SW1:5,6")
	PORT_DIPSETTING(      0x0020, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x0030, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) )	PORT_DIPLOCATION("SW1:7") /* The manual states this dip is "Unused" */
	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) )	PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )

	PORT_START("DSW2")
	PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) )	PORT_DIPLOCATION("SW2:1,2,3")
	PORT_DIPSETTING(      0x0004, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0005, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0006, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0007, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0003, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) )	PORT_DIPLOCATION("SW2:4,5,6")
	PORT_DIPSETTING(      0x0020, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0028, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0030, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0038, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0018, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) )	PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( On ) )
	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) )	PORT_DIPLOCATION("SW2:8") /* The manual states this dip is "Unused" */
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )

	PORT_START("COIN")	/* referenced by seibu sound board */
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END

static INPUT_PORTS_START( ssmissin )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )		// "Servise" in "test mode"
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)		// "Fire"
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)		// "Bomb"
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)		// "Fire"
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)		// "Bomb"
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) )	PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unused ) )	PORT_DIPLOCATION("SW1:7")
	PORT_DIPSETTING(      0x0002, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) )	PORT_DIPLOCATION("SW1:6,5")
	PORT_DIPSETTING(      0x0004, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x000c, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) )	PORT_DIPLOCATION("SW1:4")
	PORT_DIPSETTING(      0x0010, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) )	PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(      0x0020, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Lives ) )	PORT_DIPLOCATION("SW1:2,1")
	PORT_DIPSETTING(      0x0000, "1" )
	PORT_DIPSETTING(      0x0040, "2" )
	PORT_DIPSETTING(      0x00c0, "3" )
	PORT_DIPSETTING(      0x0080, "4" )
	PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unused ) )	PORT_DIPLOCATION("SW2:8")
	PORT_DIPSETTING(      0x0100, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Demo_Sounds ) )	PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( On ) )
#if 0
	PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coin_B ) )	PORT_DIPLOCATION("SW2:6,5,4")	// initialised but not read back
	PORT_DIPSETTING(      0x0400, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x1400, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0c00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x1c00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x1800, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
#else
	PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unused ) )	PORT_DIPLOCATION("SW2:6")
	PORT_DIPSETTING(      0x0400, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unused ) )	PORT_DIPLOCATION("SW2:5")
	PORT_DIPSETTING(      0x0800, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unused ) )	PORT_DIPLOCATION("SW2:4")
	PORT_DIPSETTING(      0x1000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
#endif
	PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coinage ) )	PORT_DIPLOCATION("SW2:3,2,1")
	PORT_DIPSETTING(      0x2000, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0xa000, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x6000, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0xe000, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0xc000, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x8000, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
INPUT_PORTS_END

static INPUT_PORTS_START( airattck )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )		// "Servise" in "test mode"
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)		// "Fire"
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)		// "Bomb"
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)		// "Fire"
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)		// "Bomb"
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) )	PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) )	PORT_DIPLOCATION("SW1:7")
	PORT_DIPSETTING(      0x0002, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) )	PORT_DIPLOCATION("SW1:6,5")
	PORT_DIPSETTING(      0x0004, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x000c, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )	PORT_DIPLOCATION("SW1:4")
	PORT_DIPSETTING(      0x0010, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )	PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(      0x0020, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Lives ) )	PORT_DIPLOCATION("SW1:2,1")
	PORT_DIPSETTING(      0x0000, "1" )
	PORT_DIPSETTING(      0x0040, "2" )
	PORT_DIPSETTING(      0x00c0, "3" )
	PORT_DIPSETTING(      0x0080, "4" )
	PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unused ) )	PORT_DIPLOCATION("SW2:8")
	PORT_DIPSETTING(      0x0100, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Demo_Sounds ) )	PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( On ) )
	PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )	PORT_DIPLOCATION("SW2:6")
	PORT_DIPSETTING(      0x0400, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )	PORT_DIPLOCATION("SW2:5")
	PORT_DIPSETTING(      0x0800, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )	PORT_DIPLOCATION("SW2:4")
	PORT_DIPSETTING(      0x1000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coinage ) )	PORT_DIPLOCATION("SW2:3,2,1")
	PORT_DIPSETTING(      0x2000, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0xa000, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x6000, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0xe000, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0xc000, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x8000, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
INPUT_PORTS_END

static INPUT_PORTS_START( macross )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Maybe unused */
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Maybe unused */
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Maybe unused */

	PORT_START("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")
	PORT_SERVICE_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW1:8" )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Demo_Sounds ) )	PORT_DIPLOCATION("SW1:7")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ) )	PORT_DIPLOCATION("SW1:6")
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Language ) )		PORT_DIPLOCATION("SW1:5")
	PORT_DIPSETTING(    0x00, DEF_STR( English ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Japanese ) )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )	PORT_DIPLOCATION("SW1:4,3")
	PORT_DIPSETTING(    0x10, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x30, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )		PORT_DIPLOCATION("SW1:2,1")
	PORT_DIPSETTING(    0x00, "1" )
	PORT_DIPSETTING(    0x40, "2" )
	PORT_DIPSETTING(    0xc0, "3" )
	PORT_DIPSETTING(    0x80, "4" )

	PORT_START("DSW2")
	PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_B ) )		PORT_DIPLOCATION("SW2:8,7,6,5")
	PORT_DIPSETTING(    0x04, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x0a, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 5C_3C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(    0x0e, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(    0x0b, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x0d, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x09, DEF_STR( 1C_7C ) )
	PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_A ) )		PORT_DIPLOCATION("SW2:4,3,2,1")
	PORT_DIPSETTING(    0x40, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0xa0, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(    0xe0, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x70, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(    0xb0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0xd0, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x50, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x90, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
INPUT_PORTS_END

static INPUT_PORTS_START( macross2 )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Maybe unused */
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Maybe unused */
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Maybe unused */

	PORT_START("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")
	PORT_SERVICE_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW1:8" )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Demo_Sounds ) )	PORT_DIPLOCATION("SW1:7")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ) )	PORT_DIPLOCATION("SW1:6")
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Language ) )		PORT_DIPLOCATION("SW1:5")
	PORT_DIPSETTING(    0x00, DEF_STR( English ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Japanese ) )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )	PORT_DIPLOCATION("SW1:4,3")	/* Initial points needed for 1st Stage Clear */
	PORT_DIPSETTING(    0x10, DEF_STR( Easy ) )		/* 100,000 */
	PORT_DIPSETTING(    0x30, DEF_STR( Normal ) )		/* 150,000 */
	PORT_DIPSETTING(    0x20, DEF_STR( Hard ) )		/* 200,000 */
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )		/* 250,000 */
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )		PORT_DIPLOCATION("SW1:2")
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )		PORT_DIPLOCATION("SW1:1")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START("DSW2")
	PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_B ) )		PORT_DIPLOCATION("SW2:8,7,6,5")
	PORT_DIPSETTING(    0x04, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x0a, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 5C_3C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(    0x0e, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(    0x0b, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x0d, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x09, DEF_STR( 1C_7C ) )
	PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_A ) )		PORT_DIPLOCATION("SW2:4,3,2,1")
	PORT_DIPSETTING(    0x40, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0xa0, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(    0xe0, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x70, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(    0xb0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0xd0, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x50, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x90, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
INPUT_PORTS_END

static INPUT_PORTS_START( tdragon2 )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Maybe unused */
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Maybe unused */
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Maybe unused */

	PORT_START("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")
	PORT_SERVICE_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW1:8" )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Demo_Sounds ) )	PORT_DIPLOCATION("SW1:7")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ) )	PORT_DIPLOCATION("SW1:6")
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW1:5") /* The manual states this dip is "Unused" */
	PORT_DIPSETTING(    0x00, DEF_STR( Off) )
	PORT_DIPSETTING(    0x08, DEF_STR( On ) )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )	PORT_DIPLOCATION("SW1:3,4")
	PORT_DIPSETTING(    0x10, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x30, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )		PORT_DIPLOCATION("SW1:1,2")
	PORT_DIPSETTING(    0x00, "1" )
	PORT_DIPSETTING(    0x40, "2" )
	PORT_DIPSETTING(    0xc0, "3" )
	PORT_DIPSETTING(    0x80, "4" )

	PORT_START("DSW2")
	PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_B ) )		PORT_DIPLOCATION("SW2:8,7,6,5")
	PORT_DIPSETTING(    0x04, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x0a, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 5C_3C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(    0x0e, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(    0x0b, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x0d, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x09, DEF_STR( 1C_7C ) )
	PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_A ) )		PORT_DIPLOCATION("SW2:4,3,2,1")
	PORT_DIPSETTING(    0x40, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0xa0, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(    0xe0, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x70, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(    0xb0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0xd0, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x50, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x90, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
INPUT_PORTS_END

static INPUT_PORTS_START( gunnail )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Maybe unused */
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Maybe unused */
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Maybe unused */

	PORT_START("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )	PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Language ) )		PORT_DIPLOCATION("SW1:7")	/* The manual states this dip is "Unused" */
	PORT_DIPSETTING(    0x02, DEF_STR( Japanese ) )						/* Will add "Distributed by TECMO" to the title screen */
	PORT_DIPSETTING(    0x00, DEF_STR( English ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )	PORT_DIPLOCATION("SW1:6,5")
	PORT_DIPSETTING(    0x08, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW1:4")	 /* The manual states dips 1-4 are "Unused" */
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW1:2")
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW1:1")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START("DSW2")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW2:8") /* The manual states this dip is "Unused" */
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Demo_Sounds ) )	PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
	PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_B ) )		PORT_DIPLOCATION("SW2:6,5,4")
	PORT_DIPSETTING(    0x10, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x18, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x1c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x14, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) )		PORT_DIPLOCATION("SW2:3,2,1")
	PORT_DIPSETTING(    0x80, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0xe0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0xa0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
INPUT_PORTS_END

static INPUT_PORTS_START( raphero )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Maybe unused */
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Maybe unused */
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Maybe unused */

	PORT_START("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")
	PORT_SERVICE_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW1:8" )
	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Language ) )		PORT_DIPLOCATION("SW1:7") /* Main characters text "talk" at Stage Clear screen, but only when set to Japanese */
	PORT_DIPSETTING(    0x02, DEF_STR( Japanese ) )
	PORT_DIPSETTING(    0x00, DEF_STR( English ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW1:6") /* The manual states this dip is "Unused" */
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW1:5") /* The manual states this dip is "Unused" */
	PORT_DIPSETTING(    0x00, DEF_STR( Off) )
	PORT_DIPSETTING(    0x08, DEF_STR( On ) )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )	PORT_DIPLOCATION("SW1:4,3")
	PORT_DIPSETTING(    0x10, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x30, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )		PORT_DIPLOCATION("SW1:2,1")
	PORT_DIPSETTING(    0x00, "1" )
	PORT_DIPSETTING(    0x40, "2" )
	PORT_DIPSETTING(    0xc0, "3" )
	PORT_DIPSETTING(    0x80, "4" )

	PORT_START("DSW2")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )	PORT_DIPLOCATION("SW2:8")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Demo_Sounds ) )	PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
	PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_B ) )		PORT_DIPLOCATION("SW2:6,5,4")
	PORT_DIPSETTING(    0x10, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x18, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x1c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x14, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) )		PORT_DIPLOCATION("SW2:3,2,1")
	PORT_DIPSETTING(    0x80, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0xe0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0xa0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
INPUT_PORTS_END

static INPUT_PORTS_START( sabotenb )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* shown in service mode, but no effect */
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Maybe unused */
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Maybe unused */

	PORT_START("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )	PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Language ) )		PORT_DIPLOCATION("SW1:7")
	PORT_DIPSETTING(    0x02, DEF_STR( Japanese ) )
	PORT_DIPSETTING(    0x00, DEF_STR( English ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )	PORT_DIPLOCATION("SW1:6,5")
	PORT_DIPSETTING(    0x08, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW1:4") /* The manual states this dip is "Unused" */
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW1:3") /* The manual states this dip is "Unused" */
	PORT_DIPSETTING(    0x20, DEF_STR( Off) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )		PORT_DIPLOCATION("SW1:2,1")
	PORT_DIPSETTING(    0x00, "1" )
	PORT_DIPSETTING(    0x40, "2" )
	PORT_DIPSETTING(    0xc0, "3" )
	PORT_DIPSETTING(    0x80, "4" )

	PORT_START("DSW2")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW2:8") /* The manual states this dip is "Unused" */
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Demo_Sounds ) )	PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
	PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_B ) )		PORT_DIPLOCATION("SW2:6,5,4")
	PORT_DIPSETTING(    0x10, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x18, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x1c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x14, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) )		PORT_DIPLOCATION("SW2:3,2,1")
	PORT_DIPSETTING(    0x80, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0xe0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0xa0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
INPUT_PORTS_END

static INPUT_PORTS_START( bjtwin )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* shown in service mode, but no effect */
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Maybe unused */
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* Maybe unused */

	PORT_START("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )	PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x0e, 0x0e, "Starting level" )		PORT_DIPLOCATION("SW1:7,6,5")
	PORT_DIPSETTING(    0x08, "Germany" )
	PORT_DIPSETTING(    0x04, "Thailand" )
	PORT_DIPSETTING(    0x0c, "Nevada" )
	PORT_DIPSETTING(    0x0e, DEF_STR( Japan ) )
	PORT_DIPSETTING(    0x06, "Korea" )
	PORT_DIPSETTING(    0x0a, "England" )
	PORT_DIPSETTING(    0x02, "Hong Kong" )
	PORT_DIPSETTING(    0x00, "China" )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )	PORT_DIPLOCATION("SW1:4,3")
	PORT_DIPSETTING(    0x20, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x30, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )		PORT_DIPLOCATION("SW1:2,1")
	PORT_DIPSETTING(    0x00, "1" )
	PORT_DIPSETTING(    0x40, "2" )
	PORT_DIPSETTING(    0xc0, "3" )
	PORT_DIPSETTING(    0x80, "4" )

	PORT_START("DSW2")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )		PORT_DIPLOCATION("SW2:8")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Demo_Sounds ) )	PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
	PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_B ) )		PORT_DIPLOCATION("SW2:6,5,4")
	PORT_DIPSETTING(    0x10, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x18, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x1c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x14, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) )		PORT_DIPLOCATION("SW2:3,2,1")
	PORT_DIPSETTING(    0x80, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0xe0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0xa0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
INPUT_PORTS_END

static INPUT_PORTS_START( nouryoku )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x03, 0x03, "Life Decrease Speed" )	PORT_DIPLOCATION("SW1:8,7")
	PORT_DIPSETTING(    0x02, "Slow" )
	PORT_DIPSETTING(    0x03, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x01, "Fast" )
	PORT_DIPSETTING(    0x00, "Very Fast" )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )	PORT_DIPLOCATION("SW1:6,5")
	PORT_DIPSETTING(    0x08, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Free_Play ) )	PORT_DIPLOCATION("SW1:4")
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coinage ) )		PORT_DIPLOCATION("SW1:3,2,1")
	PORT_DIPSETTING(    0x20, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0xa0, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0xe0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 1C_4C ) )

	PORT_START("DSW2")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW2:8") /* The manual states this dip is "Unused" */
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW2:7") /* The manual states this dip is "Unused" */
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW2:6") /* The manual states this dip is "Unused" */
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW2:5") /* The manual states this dip is "Unused" */
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW2:4") /* The manual states this dip is "Unused" */
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) )	PORT_DIPLOCATION("SW2:3")
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) )	PORT_DIPLOCATION("SW2:2")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:1" )
INPUT_PORTS_END




/***************************************************************************


                                Input Ports


***************************************************************************/

/***************************************************************************
                                Stagger I
***************************************************************************/

static INPUT_PORTS_START( afega_common )
	PORT_START("IN0")	// $080000.w
	PORT_BIT(  0x0001, IP_ACTIVE_LOW, IPT_COIN1    )
	PORT_BIT(  0x0002, IP_ACTIVE_LOW, IPT_COIN2    )
	PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT(  0x0008, IP_ACTIVE_LOW, IPT_START1   )
	PORT_BIT(  0x0010, IP_ACTIVE_LOW, IPT_START2   )
	PORT_BIT(  0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN  )
	PORT_BIT(  0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN  )
	PORT_BIT(  0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN  )
	PORT_BIT(  0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN  )

	PORT_START("IN1")	// $080002.w
	PORT_BIT(  0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
	PORT_BIT(  0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
	PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
	PORT_BIT(  0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT(  0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT(  0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT(  0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
	PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END


static INPUT_PORTS_START( stagger1 )
	PORT_INCLUDE( afega_common )

	PORT_START("DSW1")	// $080004.w
	PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW2:8" )
	PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) )		PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( On ) )
	PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW2:6")
	PORT_DIPSETTING(      0x0004, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW2:5")
	PORT_DIPSETTING(      0x0008, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW2:4")
	PORT_DIPSETTING(      0x0010, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW2:3")
	PORT_DIPSETTING(      0x0020, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Lives ) )		PORT_DIPLOCATION("SW2:2,1")
	PORT_DIPSETTING(      0x0000, "1" )
	PORT_DIPSETTING(      0x0080, "2" )
	PORT_DIPSETTING(      0x00c0, "3" )
	PORT_DIPSETTING(      0x0040, "5" )
	PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Flip_Screen ) )		PORT_DIPLOCATION("SW1:8,7")
	PORT_DIPSETTING(      0x0300, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPSETTING(      0x0200, "Horizontally" )
	PORT_DIPSETTING(      0x0100, "Vertically" )
	PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW1:6")
	PORT_DIPSETTING(      0x0400, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x1800, 0x1800, DEF_STR( Difficulty ) )		PORT_DIPLOCATION("SW1:5,4")
	PORT_DIPSETTING(      0x0800, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x1800, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coinage ) )		PORT_DIPLOCATION("SW1:3,2,1")
	PORT_DIPSETTING(      0x0000, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x8000, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0xc000, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(      0xe000, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(      0x6000, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0xa000, DEF_STR( 1C_3C ) )
INPUT_PORTS_END

/* everything seems active high.. not low */
static INPUT_PORTS_START( redhawkb )
	PORT_START("IN0")	// $080000.w
	PORT_BIT(  0x0001, IP_ACTIVE_HIGH, IPT_COIN1    )
	PORT_BIT(  0x0002, IP_ACTIVE_HIGH, IPT_COIN2    )
	PORT_BIT(  0x0004, IP_ACTIVE_HIGH, IPT_SERVICE1 )
	PORT_BIT(  0x0008, IP_ACTIVE_HIGH, IPT_START1   )
	PORT_BIT(  0x0010, IP_ACTIVE_HIGH, IPT_START2   )
	PORT_BIT(  0x0020, IP_ACTIVE_HIGH, IPT_UNKNOWN  )
	PORT_BIT(  0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN  )
	PORT_BIT(  0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN  )
	PORT_BIT(  0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN  )

	PORT_START("IN1")	// $080002.w
	PORT_BIT(  0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
	PORT_BIT(  0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
	PORT_BIT(  0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
	PORT_BIT(  0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT(  0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT(  0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT(  0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT(  0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT(  0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
	PORT_BIT(  0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT(  0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT(  0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT(  0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT(  0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT(  0x4000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT(  0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START("DSW1")	// $080004.w  -- probably just redhawk but inverted
	PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW2:8") /* Other sets, this is TEST MODE, but here it doesn't work */
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) )		PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(      0x0002, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW2:6")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( On ) )
	PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW2:5")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( On ) )
	PORT_DIPNAME( 0x0010, 0x0000, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW2:4")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( On ) )
	PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW2:3")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( On ) )
	PORT_DIPNAME( 0x00c0, 0x0000, DEF_STR( Lives ) )		PORT_DIPLOCATION("SW2:2,1")
	PORT_DIPSETTING(      0x00c0, "1" )
	PORT_DIPSETTING(      0x0040, "2" )
	PORT_DIPSETTING(      0x0000, "3" )
	PORT_DIPSETTING(      0x0080, "5" )
	PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Flip_Screen ) )		PORT_DIPLOCATION("SW1:8,7")    /* not supported */
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0300, DEF_STR( On ) )
	PORT_DIPSETTING(      0x0100, "Horizontally" )
	PORT_DIPSETTING(      0x0200, "Vertically" )
	PORT_DIPNAME( 0x0400, 0x0000, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW1:6")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( On ) )
	PORT_DIPNAME( 0x1800, 0x0000, DEF_STR( Difficulty ) )		PORT_DIPLOCATION("SW1:5,4")
	PORT_DIPSETTING(      0x1000, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x1800, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0xe000, 0x0000, DEF_STR( Coinage ) )		PORT_DIPLOCATION("SW1:3,2,1")
	PORT_DIPSETTING(      0xe000, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x6000, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0xa000, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0xc000, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(      0x8000, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( 1C_3C ) )
INPUT_PORTS_END

/***************************************************************************
                            Sen Jin - Guardian Storm
***************************************************************************/

static INPUT_PORTS_START( grdnstrm )
	PORT_INCLUDE( afega_common )

	PORT_START("DSW1")	// $080004.w
	PORT_SERVICE_DIPLOC(  0x01, IP_ACTIVE_LOW, "SW1:8" )
	PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) )		PORT_DIPLOCATION("SW1:7")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( On ) )
	PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Free_Play ) )		PORT_DIPLOCATION("SW1:6")
	PORT_DIPSETTING(      0x0004, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0008, 0x0008, "Bombs" )				PORT_DIPLOCATION("SW1:5")
	PORT_DIPSETTING(      0x0008, "2" )
	PORT_DIPSETTING(      0x0000, "3" )
	PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW1:4" )			/* Listed as "Unused" & doesn't show in test mode */
	PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "SW1:3" )			/* Listed as "Unused" & doesn't show in test mode */
	PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Lives ) )		PORT_DIPLOCATION("SW1:2,1")
	PORT_DIPSETTING(      0x0000, "1" )
	PORT_DIPSETTING(      0x0080, "2" )
	PORT_DIPSETTING(      0x00c0, "3" )
	PORT_DIPSETTING(      0x0040, "5" )
	PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Flip_Screen ) )		PORT_DIPLOCATION("SW2:8")
	PORT_DIPSETTING(      0x0200, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0100, 0x0100, "Mirror Screen" )			PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(      0x0100, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW2:6")
	PORT_DIPSETTING(      0x0400, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x1800, 0x1800, DEF_STR( Difficulty ) )		PORT_DIPLOCATION("SW2:5,4")
	PORT_DIPSETTING(      0x0800, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x1800, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coinage ) )		PORT_DIPLOCATION("SW2:3,2,1")
	PORT_DIPSETTING(      0x0000, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x8000, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0xc000, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(      0xe000, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(      0x6000, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0xa000, DEF_STR( 1C_3C ) )
INPUT_PORTS_END

static INPUT_PORTS_START( grdnstrk )
	PORT_INCLUDE( grdnstrm )

	PORT_MODIFY("DSW1")	// $080004.w
	PORT_DIPNAME( 0x0200, 0x0200, "Mirror Screen" )			PORT_DIPLOCATION("SW2:8")
	PORT_DIPSETTING(      0x0200, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) )		PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(      0x0100, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
INPUT_PORTS_END

/***************************************************************************
                            Pop's Pop's
***************************************************************************/

static INPUT_PORTS_START( popspops )
	PORT_INCLUDE( afega_common )

	/* the dips on this are a mess.. service mode doesn't seem to be 100% trustable */
	PORT_START("DSW1")	// $080004.w
	PORT_SERVICE( 0x0001, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( On ) )
	PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Unknown ) ) // if ON it tells you the answers?!
	PORT_DIPSETTING(      0x0004, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Free_Play ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0100, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x1800, 0x1800, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x1800, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coinage ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x6000, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(      0xe000, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x8000, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(      0xc000, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0xa000, DEF_STR( 1C_3C ) )
INPUT_PORTS_END

/***************************************************************************
                                Bubble 2000
***************************************************************************/

static INPUT_PORTS_START( bubl2000 )
	PORT_INCLUDE( afega_common )

	PORT_START("DSW1")	// $080004.w
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW2:8") /* Manual lists as "Screen Flip Horizontal"  Doesn't work??? */
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW2:7") /* Manual lists as "Screen Flip Vertical"  Doesn't work??? */
	PORT_DIPSETTING(      0x0002, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) )		PORT_DIPLOCATION("SW2:6,5")
	PORT_DIPSETTING(      0x0008, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x000c, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW2:4")
	PORT_DIPSETTING(      0x0010, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW2:3")
	PORT_DIPSETTING(      0x0020, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x00c0, 0x00c0, "Free Credit" )			PORT_DIPLOCATION("SW2:2,1")
	PORT_DIPSETTING(      0x0080, "500k" )
	PORT_DIPSETTING(      0x00c0, "800k" )
	PORT_DIPSETTING(      0x0040, "1000k" )
	PORT_DIPSETTING(      0x0000, "1500k" )
	PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unused ) )		PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(      0x0100, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Demo_Sounds ) )		PORT_DIPLOCATION("SW1:7") /* Manual lists as "Unused" */
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( On ) )
	PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coin_B ) )		PORT_DIPLOCATION("SW1:6,5,4")
	PORT_DIPSETTING(      0x1000, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x1800, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x1c00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0c00, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x1400, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( 1C_4C ) )
//  PORT_DIPSETTING(      0x0000, "Disabled" )
	PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_A ) )		PORT_DIPLOCATION("SW1:3,2,1")
	PORT_DIPSETTING(      0x8000, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0xc000, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0xe000, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x6000, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0xa000, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( 1C_4C ) )
//  PORT_DIPSETTING(      0x0000, "Disabled" )
INPUT_PORTS_END

/***************************************************************************
                                Mang Chi
***************************************************************************/

static INPUT_PORTS_START( mangchi )
	PORT_INCLUDE( afega_common )

	PORT_START("DSW1")	// $080004.w
	PORT_DIPNAME( 0x0001, 0x0001, "DSWS" )		/* Setting to on cuases screen issues, Flip Screen? or unfinished test mode? */
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( On ) )
	PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0018, 0x0018, "Vs Rounds" )
	PORT_DIPSETTING(      0x0018, "2" )
	PORT_DIPSETTING(      0x0010, "3" )
	PORT_DIPSETTING(      0x0008, "4" )
	PORT_DIPSETTING(      0x0000, "5" )
	PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Free_Play ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0100, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x1800, 0x1800, DEF_STR( Difficulty ) )	/* Hard to tell levels of difficulty by play :-( */
	PORT_DIPSETTING(      0x0800, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x1800, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coinage ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x6000, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(      0xe000, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x8000, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(      0xc000, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0xa000, DEF_STR( 1C_3C ) )
INPUT_PORTS_END


/***************************************************************************
                                Fire Hawk
***************************************************************************/

static INPUT_PORTS_START( firehawk )
	PORT_INCLUDE( afega_common )

	PORT_START("DSW1")	// $080004.w
	PORT_SERVICE_DIPLOC(  0x01, IP_ACTIVE_LOW, "SW1:8" )
	PORT_DIPNAME( 0x000e, 0x000e, DEF_STR( Difficulty ) )		PORT_DIPLOCATION("SW1:7,6,5")
	PORT_DIPSETTING(      0x0006, DEF_STR( Very_Easy) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Easy ) )
//  PORT_DIPSETTING(      0x000a, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x000e, DEF_STR( Normal ) )
//  PORT_DIPSETTING(      0x0000, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( Hardest ) )
	PORT_DIPSETTING(      0x000c, DEF_STR( Very_Hard ) )
	PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Demo_Sounds ) )		PORT_DIPLOCATION("SW1:4")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( On ) )
	PORT_DIPNAME( 0x0020, 0x0020, "Number of Bombs" )		PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(      0x0020, "2" )
	PORT_DIPSETTING(      0x0000, "3" )
	PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Lives ) )		PORT_DIPLOCATION("SW1:2,1")
	PORT_DIPSETTING(      0x0000, "1" )
	PORT_DIPSETTING(      0x0080, "2" )
	PORT_DIPSETTING(      0x00c0, "3" )
	PORT_DIPSETTING(      0x0040, "4" )
	PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )		PORT_DIPLOCATION("SW2:8")
	PORT_DIPSETTING(      0x0100, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Region ) )		PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(      0x0200, DEF_STR( English ) )
	PORT_DIPSETTING(      0x0000, "China" )
	PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Free_Play ) )		PORT_DIPLOCATION("SW2:6")
	PORT_DIPSETTING(      0x0400, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x1800, 0x1800, "Continue Coins" )		PORT_DIPLOCATION("SW2:5,4")
	PORT_DIPSETTING(      0x1800, "1 Coin" )
	PORT_DIPSETTING(      0x0800, "2 Coins" )
	PORT_DIPSETTING(      0x1000, "3 Coins" )
	PORT_DIPSETTING(      0x0000, "4 Coins" )
	PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coinage ) )		PORT_DIPLOCATION("SW2:3,2,1")
	PORT_DIPSETTING(      0x0000, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x8000, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0xc000, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(      0xe000, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(      0x6000, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0xa000, DEF_STR( 1C_3C ) )
INPUT_PORTS_END


/***************************************************************************
                             Spectrum 2000
***************************************************************************/

static INPUT_PORTS_START( spec2k )
	PORT_INCLUDE( afega_common )

	PORT_START("DSW1")	// $080004.w
	PORT_SERVICE_DIPLOC(  0x01, IP_ACTIVE_LOW, "SW1:8" )
	PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) )		PORT_DIPLOCATION("SW1:7")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( On ) )
	PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Free_Play ) )		PORT_DIPLOCATION("SW1:6")
	PORT_DIPSETTING(      0x0004, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0008, 0x0008, "Number of Bombs" )		PORT_DIPLOCATION("SW1:5")
	PORT_DIPSETTING(      0x0008, "2" )
	PORT_DIPSETTING(      0x0000, "3" )
	PORT_DIPNAME( 0x0010, 0x0010, "Copyright Notice" )		PORT_DIPLOCATION("SW1:4")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( On ) )
	PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )		PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(      0x0020, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Lives ) )		PORT_DIPLOCATION("SW1:2,1")
	PORT_DIPSETTING(      0x0000, "1" )
	PORT_DIPSETTING(      0x0080, "2" )
	PORT_DIPSETTING(      0x00c0, "3" )
	PORT_DIPSETTING(      0x0040, "5" )
	PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )		PORT_DIPLOCATION("SW2:8")
	PORT_DIPSETTING(      0x0100, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )		PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(      0x0200, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )		PORT_DIPLOCATION("SW2:6")
	PORT_DIPSETTING(      0x0400, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x1800, 0x1800, DEF_STR( Difficulty ) )		PORT_DIPLOCATION("SW2:5,4")
	PORT_DIPSETTING(      0x0800, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x1800, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coinage ) )		PORT_DIPLOCATION("SW2:3,2,1")
	PORT_DIPSETTING(      0x0000, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x8000, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0xc000, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(      0xe000, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(      0x6000, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0xa000, DEF_STR( 1C_3C ) )
INPUT_PORTS_END


/***************************************************************************
                                Twin Action
***************************************************************************/

static INPUT_PORTS_START( twinactn )
	PORT_INCLUDE( afega_common )

	PORT_MODIFY("IN0")	// $080000.w
	PORT_SERVICE_NO_TOGGLE(0x0020, IP_ACTIVE_LOW   )	// Test in service mode

	PORT_MODIFY("IN1")	// $080002.w
	PORT_BIT(  0x0080, IP_ACTIVE_HIGH,IPT_UNKNOWN )	// Tested at boot
	PORT_BIT(  0x8000, IP_ACTIVE_HIGH,IPT_UNKNOWN )	// Tested at boot

	PORT_START("DSW1")	// $080004.w
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) )	PORT_DIPLOCATION("SW2:8")
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) )	PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( On ) )
	PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coin_B ) )	PORT_DIPLOCATION("SW2:6,5,4")
	PORT_DIPSETTING(      0x0010, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0018, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x001c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x000c, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0014, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x00e0, 0x00e0, DEF_STR( Coin_A ) )	PORT_DIPLOCATION("SW2:3,2,1")
	PORT_DIPSETTING(      0x0080, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x00c0, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x00e0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0060, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x00a0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) )	PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(      0x0100, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )	PORT_DIPLOCATION("SW1:7")
	PORT_DIPSETTING(      0x0200, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) )	PORT_DIPLOCATION("SW1:6,5")
	PORT_DIPSETTING(      0x0c00, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )	PORT_DIPLOCATION("SW1:4")
	PORT_DIPSETTING(      0x1000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )	PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(      0x2000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Lives ) )	PORT_DIPLOCATION("SW1:2,1")
	PORT_DIPSETTING(      0x4000, "2" )
	PORT_DIPSETTING(      0xc000, "3" )
	PORT_DIPSETTING(      0x8000, "4" )
	PORT_DIPSETTING(      0x0000, "5" )
INPUT_PORTS_END



static const gfx_layout charlayout =
{
	8,8,
	RGN_FRAC(1,1),
	4,
	{ 0, 1, 2, 3 },
	{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
	32*8
};

static const gfx_layout tilelayout =
{
	16,16,
	RGN_FRAC(1,1),
	4,
	{ 0, 1, 2, 3 },
	{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
			16*32+0*4, 16*32+1*4, 16*32+2*4, 16*32+3*4, 16*32+4*4, 16*32+5*4, 16*32+6*4, 16*32+7*4 },
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
			8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
	32*32
};

static GFXDECODE_START( tharrier )
	GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0x000, 16 )	/* color 0x200-0x2ff */
	GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 0x000, 16 )	/* color 0x000-0x0ff */
	GFXDECODE_ENTRY( "gfx3", 0, tilelayout, 0x100, 16 )	/* color 0x100-0x1ff */
GFXDECODE_END

static GFXDECODE_START( macross )
	GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0x200, 16 )	/* color 0x200-0x2ff */
	GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 0x000, 16 )	/* color 0x000-0x0ff */
	GFXDECODE_ENTRY( "gfx3", 0, tilelayout, 0x100, 16 )	/* color 0x100-0x1ff */
GFXDECODE_END

static GFXDECODE_START( macross2 )
	GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0x300, 16 )	/* color 0x300-0x3ff */
	GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 0x000, 16 )	/* color 0x000-0x0ff */
	GFXDECODE_ENTRY( "gfx3", 0, tilelayout, 0x100, 32 )	/* color 0x100-0x2ff */
GFXDECODE_END

static GFXDECODE_START( bjtwin )
	GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0x000, 16 )	/* color 0x000-0x0ff */
	GFXDECODE_ENTRY( "gfx2", 0, charlayout, 0x000, 16 )	/* color 0x000-0x0ff */
	GFXDECODE_ENTRY( "gfx3", 0, tilelayout, 0x100, 16 )	/* color 0x100-0x1ff */
GFXDECODE_END

static GFXDECODE_START( bioship )
	GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0x300, 16 )	/* color 0x300-0x3ff */
	GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 0x100, 16 )	/* color 0x100-0x1ff */
	GFXDECODE_ENTRY( "gfx3", 0, tilelayout, 0x200, 16 )	/* color 0x200-0x2ff */
	GFXDECODE_ENTRY( "gfx4", 0, tilelayout, 0x000, 16 )	/* color 0x000-0x0ff */
GFXDECODE_END

static GFXDECODE_START( strahl )
	GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0x000, 16 )	/* color 0x000-0x0ff */
	GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 0x300, 16 )	/* color 0x300-0x3ff */
	GFXDECODE_ENTRY( "gfx3", 0, tilelayout, 0x100, 16 )	/* color 0x100-0x1ff */
	GFXDECODE_ENTRY( "gfx4", 0, tilelayout, 0x200, 16 )	/* color 0x200-0x2ff */
GFXDECODE_END



static const ym2203_interface ym2203_nmk004_interface =
{
	{
		AY8910_LEGACY_OUTPUT,
		AY8910_DEFAULT_LOADS,
		DEVCB_NULL, DEVCB_NULL, DEVCB_NULL, DEVCB_NULL
	},
	NMK004_irq
};

static void ym2203_irqhandler(running_device *device, int irq)
{
	cputag_set_input_line(device->machine, "audiocpu", 0, irq ? ASSERT_LINE : CLEAR_LINE);
}

static const ym2203_interface ym2203_config =
{
	{
		AY8910_LEGACY_OUTPUT,
		AY8910_DEFAULT_LOADS,
		DEVCB_NULL, DEVCB_NULL, DEVCB_NULL, DEVCB_NULL
	},
	ym2203_irqhandler
};

static INTERRUPT_GEN( nmk_interrupt )
{
	if (cpu_getiloops(device) == 0) cpu_set_input_line(device, 4, HOLD_LINE);
	else cpu_set_input_line(device, 2, HOLD_LINE);
}

static const nmk112_interface nmk16_nmk112_intf =
{
	"oki1", "oki2", 0
};

static MACHINE_DRIVER_START( tharrier )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", M68000, 10000000) /* 10 MHz */
	MDRV_CPU_PROGRAM_MAP(tharrier_map)
	MDRV_CPU_VBLANK_INT_HACK(nmk_interrupt,2)
	MDRV_CPU_PERIODIC_INT(irq1_line_hold,112)/* ???????? */

	MDRV_CPU_ADD("audiocpu", Z80, 3000000)
	MDRV_CPU_PROGRAM_MAP(tharrier_sound_map)
	MDRV_CPU_IO_MAP(tharrier_sound_io_map)

	MDRV_MACHINE_RESET(mustang_sound)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(56)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(256, 256)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(tharrier)
	MDRV_PALETTE_LENGTH(512)

	MDRV_VIDEO_START(macross)
	MDRV_VIDEO_EOF(nmk)
	MDRV_VIDEO_UPDATE(tharrier)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD("ymsnd", YM2203, 1500000)
	MDRV_SOUND_CONFIG(ym2203_config)
	MDRV_SOUND_ROUTE(0, "mono", 0.50)
	MDRV_SOUND_ROUTE(1, "mono", 0.50)
	MDRV_SOUND_ROUTE(2, "mono", 0.50)
	MDRV_SOUND_ROUTE(3, "mono", 2.00)

	MDRV_OKIM6295_ADD("oki1", 16000000/4, OKIM6295_PIN7_LOW)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)

	MDRV_OKIM6295_ADD("oki2", 16000000/4, OKIM6295_PIN7_LOW)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( manybloc )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", M68000, 10000000) /* 10? MHz - check */
	MDRV_CPU_PROGRAM_MAP(manybloc_map)
	MDRV_CPU_VBLANK_INT_HACK(nmk_interrupt,2)
	MDRV_CPU_PERIODIC_INT(irq1_line_hold,56)/* this needs to equal the framerate on this, rather than being double it .. */

	MDRV_CPU_ADD("audiocpu", Z80, 3000000)
	MDRV_CPU_PROGRAM_MAP(tharrier_sound_map)
	MDRV_CPU_IO_MAP(tharrier_sound_io_map)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(56)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(256, 256)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)

	MDRV_GFXDECODE(tharrier)
	MDRV_PALETTE_LENGTH(512)

	MDRV_VIDEO_START(macross)
	MDRV_VIDEO_EOF(nmk)
	MDRV_VIDEO_UPDATE(manybloc)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD("ymsnd", YM2203, 1500000)
	MDRV_SOUND_CONFIG(ym2203_config)
	MDRV_SOUND_ROUTE(0, "mono", 0.50)
	MDRV_SOUND_ROUTE(1, "mono", 0.50)
	MDRV_SOUND_ROUTE(2, "mono", 0.50)
	MDRV_SOUND_ROUTE(3, "mono", 2.00)

	MDRV_OKIM6295_ADD("oki1", 16000000/4, OKIM6295_PIN7_LOW)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)

	MDRV_OKIM6295_ADD("oki2", 16000000/4, OKIM6295_PIN7_LOW)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( mustang )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", M68000, 10000000) /* 10 MHz ? */
	MDRV_CPU_PROGRAM_MAP(mustang_map)
	MDRV_CPU_VBLANK_INT_HACK(nmk_interrupt,2)
	MDRV_CPU_PERIODIC_INT(irq1_line_hold,112)/* ???????? */

	MDRV_MACHINE_RESET(NMK004)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(56)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(256, 256)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(macross)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(macross)
	MDRV_VIDEO_EOF(nmk)
	MDRV_VIDEO_UPDATE(macross)


	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD("ymsnd", YM2203, 1500000)
	MDRV_SOUND_CONFIG(ym2203_nmk004_interface)
	MDRV_SOUND_ROUTE(0, "mono", 0.50)
	MDRV_SOUND_ROUTE(1, "mono", 0.50)
	MDRV_SOUND_ROUTE(2, "mono", 0.50)
	MDRV_SOUND_ROUTE(3, "mono", 2.00)

	MDRV_OKIM6295_ADD("oki1", 16000000/4, OKIM6295_PIN7_LOW)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)

	MDRV_OKIM6295_ADD("oki2", 16000000/4, OKIM6295_PIN7_LOW)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( mustangb )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", M68000, 10000000) /* 10 MHz ? */
	MDRV_CPU_PROGRAM_MAP(mustangb_map)
	MDRV_CPU_VBLANK_INT_HACK(nmk_interrupt,2)
	MDRV_CPU_PERIODIC_INT(irq1_line_hold,112)/* ???????? */

	SEIBU_SOUND_SYSTEM_CPU(14318180/4)

	MDRV_MACHINE_RESET(mustang_sound)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(56)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(256, 256)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(macross)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(macross)
	MDRV_VIDEO_EOF(nmk)
	MDRV_VIDEO_UPDATE(macross)

	/* sound hardware */
	SEIBU_SOUND_SYSTEM_YM3812_INTERFACE(14318180/4, 1320000)

MACHINE_DRIVER_END

#define BIOSHIP_CRYSTAL1 10000000
#define BIOSHIP_CRYSTAL2 12000000

static MACHINE_DRIVER_START( bioship )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", M68000, BIOSHIP_CRYSTAL1 ) /* 10.0 MHz (verified) */
	MDRV_CPU_PROGRAM_MAP(bioship_map)
	MDRV_CPU_VBLANK_INT_HACK(nmk_interrupt,2)
	MDRV_CPU_PERIODIC_INT(irq1_line_hold,100)/* 112 breaks the title screen */

	MDRV_MACHINE_RESET(NMK004)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(56)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(256, 256)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(bioship)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(bioship)
	MDRV_VIDEO_EOF(nmk)
	MDRV_VIDEO_UPDATE(bioship)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD("ymsnd", YM2203, BIOSHIP_CRYSTAL2 / 8) /* 1.5 Mhz (verified) */
	MDRV_SOUND_CONFIG(ym2203_nmk004_interface)
	MDRV_SOUND_ROUTE(0, "mono", 0.50)
	MDRV_SOUND_ROUTE(1, "mono", 0.50)
	MDRV_SOUND_ROUTE(2, "mono", 0.50)
	MDRV_SOUND_ROUTE(3, "mono", 2.00)

	MDRV_OKIM6295_ADD("oki1", BIOSHIP_CRYSTAL2 / 3 , OKIM6295_PIN7_HIGH) /* 4.0 Mhz, Pin 7 High (verified) */
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)

	MDRV_OKIM6295_ADD("oki2", BIOSHIP_CRYSTAL2 / 3 , OKIM6295_PIN7_HIGH) /* 4.0 Mhz, Pin 7 High (verified) */
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( vandyke )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", M68000, XTAL_10MHz) /* 68000p12 running at 10Mhz, verified on pcb */
	MDRV_CPU_PROGRAM_MAP(vandyke_map)
	MDRV_CPU_VBLANK_INT_HACK(nmk_interrupt,2)
	MDRV_CPU_PERIODIC_INT(irq1_line_hold,112)/* ???????? */

	MDRV_MACHINE_RESET(NMK004)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(56)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(256, 256)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(macross)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(macross)
	MDRV_VIDEO_EOF(nmk)
	MDRV_VIDEO_UPDATE(macross)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD("ymsnd", YM2203, XTAL_12MHz/8) /* verified on pcb */
	MDRV_SOUND_CONFIG(ym2203_nmk004_interface)
	MDRV_SOUND_ROUTE(0, "mono", 0.50)
	MDRV_SOUND_ROUTE(1, "mono", 0.50)
	MDRV_SOUND_ROUTE(2, "mono", 0.50)
	MDRV_SOUND_ROUTE(3, "mono", 2.00)

	MDRV_OKIM6295_ADD("oki1", XTAL_12MHz/3, OKIM6295_PIN7_LOW) /* verified on pcb */
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)

	MDRV_OKIM6295_ADD("oki2", XTAL_12MHz/3, OKIM6295_PIN7_LOW) /* verified on pcb */
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( vandykeb )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", M68000, 10000000) /* 10 MHz ? */
	MDRV_CPU_PROGRAM_MAP(vandykeb_map)
	MDRV_CPU_VBLANK_INT_HACK(nmk_interrupt,2)
	MDRV_CPU_PERIODIC_INT(irq1_line_hold,112)/* ???????? */

	MDRV_CPU_ADD("mcu", PIC16C57, 12000000)	/* 3MHz */
	MDRV_DEVICE_DISABLE()

	//MDRV_MACHINE_RESET(NMK004) // no NMK004

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(56)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(256, 256)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(macross)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(macross)
	MDRV_VIDEO_EOF(nmk)
	MDRV_VIDEO_UPDATE(macross)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_OKIM6295_ADD("oki1", 16000000/4, OKIM6295_PIN7_LOW)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( acrobatm )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", M68000, 10000000) /* 10 MHz (verified on pcb) */
	MDRV_CPU_PROGRAM_MAP(acrobatm_map)
	MDRV_CPU_VBLANK_INT_HACK(nmk_interrupt,2)
	MDRV_CPU_PERIODIC_INT(irq1_line_hold,112)/* ???????? */

	MDRV_MACHINE_RESET(NMK004)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(56)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(256, 256)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(macross)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(macross)
	MDRV_VIDEO_EOF(nmk)
	MDRV_VIDEO_UPDATE(macross)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD("ymsnd", YM2203, 1500000) /* (verified on pcb) */
	MDRV_SOUND_CONFIG(ym2203_nmk004_interface)
	MDRV_SOUND_ROUTE(0, "mono", 0.50)
	MDRV_SOUND_ROUTE(1, "mono", 0.50)
	MDRV_SOUND_ROUTE(2, "mono", 0.50)
	MDRV_SOUND_ROUTE(3, "mono", 2.00)

	MDRV_OKIM6295_ADD("oki1", 16000000/4, OKIM6295_PIN7_LOW) /* (verified on pcb) on the pcb pin7 is not connected to gnd or +5v! */
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)

	MDRV_OKIM6295_ADD("oki2", 16000000/4, OKIM6295_PIN7_LOW) /* (verified on pcb) on the pcb pin7 is not connected to gnd or +5v! */
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( tdragonb )	/* bootleg using Raiden sound hardware */

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", M68000, 10000000)
	MDRV_CPU_PROGRAM_MAP(tdragonb_map)
	//MDRV_CPU_VBLANK_INT("screen", irq4_line_hold)
	MDRV_CPU_VBLANK_INT_HACK(nmk_interrupt,2)
	MDRV_CPU_PERIODIC_INT(irq1_line_hold,112)/* ?? drives music */

	SEIBU_SOUND_SYSTEM_CPU(14318180/4)

	MDRV_MACHINE_RESET(mustang_sound)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(56)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(256, 256)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(macross)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(macross)
	MDRV_VIDEO_EOF(nmk)
	MDRV_VIDEO_UPDATE(macross)

	/* sound hardware */
	SEIBU_SOUND_SYSTEM_YM3812_INTERFACE(14318180/4, 1320000)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( tdragon )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", M68000, XTAL_8MHz) /* verified on pcb */
	MDRV_CPU_PROGRAM_MAP(tdragon_map)
	MDRV_CPU_VBLANK_INT_HACK(nmk_interrupt,2)
	//MDRV_CPU_VBLANK_INT("screen", irq4_line_hold)
	MDRV_CPU_PERIODIC_INT(irq1_line_hold,112)/* ?? drives music */

	MDRV_MACHINE_RESET(NMK004)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(56)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(256, 256)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(macross)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(macross)
	MDRV_VIDEO_EOF(nmk)
	MDRV_VIDEO_UPDATE(tdragon)
	MDRV_TIMER_ADD_PERIODIC("coinsim", tdragon_mcu_sim, HZ(10000)) // not real, but for simulating the MCU

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD("ymsnd", YM2203, XTAL_12MHz/8) /* verified on pcb */
	MDRV_SOUND_CONFIG(ym2203_nmk004_interface)
	MDRV_SOUND_ROUTE(0, "mono", 0.50)
	MDRV_SOUND_ROUTE(1, "mono", 0.50)
	MDRV_SOUND_ROUTE(2, "mono", 0.50)
	MDRV_SOUND_ROUTE(3, "mono", 2.00)

	MDRV_OKIM6295_ADD("oki1", XTAL_8MHz/2, OKIM6295_PIN7_LOW) /* verified on pcb */
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)

	MDRV_OKIM6295_ADD("oki2", XTAL_8MHz/2, OKIM6295_PIN7_LOW) /* verified on pcb */
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( ssmissin )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", M68000, 8000000) /* 8 Mhz */
	MDRV_CPU_PROGRAM_MAP(ssmissin_map)
	MDRV_CPU_VBLANK_INT("screen", irq4_line_hold)
	MDRV_CPU_PERIODIC_INT(irq1_line_hold,112) /* input related */

	MDRV_CPU_ADD("audiocpu", Z80, 8000000/2) /* 4 Mhz */
	MDRV_CPU_PROGRAM_MAP(ssmissin_sound_map)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(56)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(256, 256)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(macross)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(macross)
	MDRV_VIDEO_EOF(nmk)
	MDRV_VIDEO_UPDATE(macross)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_OKIM6295_ADD("oki1", 8000000/8, OKIM6295_PIN7_HIGH) /* 1 Mhz, pin 7 high */
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_NMK112_ADD("nmk112", nmk16_nmk112_intf)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( strahl )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", M68000, 12000000) /* 12 MHz ? */
	MDRV_CPU_PROGRAM_MAP(strahl_map)
	MDRV_CPU_VBLANK_INT_HACK(nmk_interrupt,2)
	MDRV_CPU_PERIODIC_INT(irq1_line_hold,112)/* ???????? */

	MDRV_MACHINE_RESET(NMK004)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(56)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(256, 256)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(strahl)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(strahl)
	MDRV_VIDEO_EOF(strahl)
	MDRV_VIDEO_UPDATE(strahl)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD("ymsnd", YM2203, 1500000)
	MDRV_SOUND_CONFIG(ym2203_nmk004_interface)
	MDRV_SOUND_ROUTE(0, "mono", 0.50)
	MDRV_SOUND_ROUTE(1, "mono", 0.50)
	MDRV_SOUND_ROUTE(2, "mono", 0.50)
	MDRV_SOUND_ROUTE(3, "mono", 2.00)

	MDRV_OKIM6295_ADD("oki1", 16000000/4, OKIM6295_PIN7_LOW)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)

	MDRV_OKIM6295_ADD("oki2", 16000000/4, OKIM6295_PIN7_LOW)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( hachamf )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", M68000, 10000000) /* 10 MHz ? */
	MDRV_CPU_PROGRAM_MAP(hachamf_map)
	MDRV_CPU_VBLANK_INT("screen", irq4_line_hold)
	MDRV_CPU_PERIODIC_INT(irq1_line_hold,112)/* ???????? */

	MDRV_MACHINE_RESET(NMK004)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(56)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(256, 256)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(macross)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(macross)
	MDRV_VIDEO_EOF(nmk)
	MDRV_VIDEO_UPDATE(hachamf)
	MDRV_TIMER_ADD_PERIODIC("coinsim", hachamf_mcu_sim, HZ(10000)) // not real, but for simulating the MCU

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD("ymsnd", YM2203, 1500000)
	MDRV_SOUND_CONFIG(ym2203_nmk004_interface)
	MDRV_SOUND_ROUTE(0, "mono", 0.50)
	MDRV_SOUND_ROUTE(1, "mono", 0.50)
	MDRV_SOUND_ROUTE(2, "mono", 0.50)
	MDRV_SOUND_ROUTE(3, "mono", 2.00)

	MDRV_OKIM6295_ADD("oki1", 16000000/4, OKIM6295_PIN7_LOW)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)

	MDRV_OKIM6295_ADD("oki2", 16000000/4, OKIM6295_PIN7_LOW)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( macross )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", M68000, 10000000) /* 10 MHz ? */
	MDRV_CPU_PROGRAM_MAP(macross_map)
	MDRV_CPU_VBLANK_INT("screen", irq4_line_hold)
	MDRV_CPU_PERIODIC_INT(irq1_line_hold,112)/* ???????? */

	MDRV_MACHINE_RESET(NMK004)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(56)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(256, 256)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(macross)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(macross)
	MDRV_VIDEO_EOF(nmk)
	MDRV_VIDEO_UPDATE(macross)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD("ymsnd", YM2203, 1500000)
	MDRV_SOUND_CONFIG(ym2203_nmk004_interface)
	MDRV_SOUND_ROUTE(0, "mono", 0.50)
	MDRV_SOUND_ROUTE(1, "mono", 0.50)
	MDRV_SOUND_ROUTE(2, "mono", 0.50)
	MDRV_SOUND_ROUTE(3, "mono", 2.00)

	MDRV_OKIM6295_ADD("oki1", 16000000/4, OKIM6295_PIN7_LOW)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)

	MDRV_OKIM6295_ADD("oki2", 16000000/4, OKIM6295_PIN7_LOW)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( blkheart )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", M68000, XTAL_8MHz) /* verified on pcb */
	MDRV_CPU_PROGRAM_MAP(macross_map)
	MDRV_CPU_VBLANK_INT("screen", irq4_line_hold)
	MDRV_CPU_PERIODIC_INT(irq1_line_hold,112)/* ???????? */

	MDRV_MACHINE_RESET(NMK004)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(56.18) /* verified on pcb */
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(256, 256)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(macross)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(macross)
	MDRV_VIDEO_EOF(nmk)
	MDRV_VIDEO_UPDATE(macross)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD("ymsnd", YM2203, XTAL_12MHz/8 ) /* verified on pcb */
	MDRV_SOUND_CONFIG(ym2203_nmk004_interface)
	MDRV_SOUND_ROUTE(0, "mono", 0.50)
	MDRV_SOUND_ROUTE(1, "mono", 0.50)
	MDRV_SOUND_ROUTE(2, "mono", 0.50)
	MDRV_SOUND_ROUTE(3, "mono", 2.00)

	MDRV_OKIM6295_ADD("oki1", XTAL_8MHz/2, OKIM6295_PIN7_LOW) /* verified on pcb */
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)

	MDRV_OKIM6295_ADD("oki2", XTAL_8MHz/2, OKIM6295_PIN7_LOW) /* verified on pcb */
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( gunnail )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", M68000, 12000000) /* 12 MHz? */
	MDRV_CPU_PROGRAM_MAP(gunnail_map)
	MDRV_CPU_VBLANK_INT("screen", irq4_line_hold)
	MDRV_CPU_PERIODIC_INT(irq1_line_hold,112)

	MDRV_MACHINE_RESET(NMK004)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(56)
//  MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(512, 256)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(macross)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(gunnail)
	MDRV_VIDEO_EOF(nmk)
	MDRV_VIDEO_UPDATE(gunnail)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD("ymsnd", YM2203, 1500000)
	MDRV_SOUND_CONFIG(ym2203_nmk004_interface)
	MDRV_SOUND_ROUTE(0, "mono", 0.50)
	MDRV_SOUND_ROUTE(1, "mono", 0.50)
	MDRV_SOUND_ROUTE(2, "mono", 0.50)
	MDRV_SOUND_ROUTE(3, "mono", 2.00)

	MDRV_OKIM6295_ADD("oki1", 16000000/4, OKIM6295_PIN7_LOW)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)

	MDRV_OKIM6295_ADD("oki2", 16000000/4, OKIM6295_PIN7_LOW)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( macross2 )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", M68000, 10000000) /* 10 MHz ? */
	MDRV_CPU_PROGRAM_MAP(macross2_map)
	MDRV_CPU_VBLANK_INT("screen", irq4_line_hold)
	MDRV_CPU_PERIODIC_INT(irq1_line_hold,112)/* ???????? */

	MDRV_CPU_ADD("audiocpu", Z80, 4000000) /* 4 MHz ? */
	MDRV_CPU_PROGRAM_MAP(macross2_sound_map)
	MDRV_CPU_IO_MAP(macross2_sound_io_map)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(56)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(512, 256)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(macross2)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(macross2)
	MDRV_VIDEO_EOF(nmk)
	MDRV_VIDEO_UPDATE(gunnail)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD("ymsnd", YM2203, 1500000)
	MDRV_SOUND_CONFIG(ym2203_config)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.90)

	MDRV_OKIM6295_ADD("oki1", 16000000/4, OKIM6295_PIN7_LOW)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)

	MDRV_OKIM6295_ADD("oki2", 16000000/4, OKIM6295_PIN7_LOW)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)

	MDRV_NMK112_ADD("nmk112", nmk16_nmk112_intf)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( tdragon2 )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", M68000, 10000000) /* 10 MHz  */
	MDRV_CPU_PROGRAM_MAP(macross2_map)
	MDRV_CPU_VBLANK_INT("screen", irq4_line_hold)
	MDRV_CPU_PERIODIC_INT(irq1_line_hold,112)/* ???????? */

	MDRV_CPU_ADD("audiocpu", Z80, 4000000) /* 4 MHz  */
	MDRV_CPU_PROGRAM_MAP(macross2_sound_map)
	MDRV_CPU_IO_MAP(macross2_sound_io_map)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(56)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(512, 256)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(macross2)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(macross2)
	MDRV_VIDEO_EOF(nmk)
	MDRV_VIDEO_UPDATE(gunnail)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD("ymsnd", YM2203, 1500000)
	MDRV_SOUND_CONFIG(ym2203_config)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00)

	MDRV_OKIM6295_ADD("oki1", 16000000/4, OKIM6295_PIN7_LOW)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.08)

	MDRV_OKIM6295_ADD("oki2", 16000000/4, OKIM6295_PIN7_LOW)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.08)

	MDRV_NMK112_ADD("nmk112", nmk16_nmk112_intf)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( raphero )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", M68000, 14000000) /* 14 MHz measured */
	MDRV_CPU_PROGRAM_MAP(raphero_map)
	MDRV_CPU_VBLANK_INT("screen", irq4_line_hold)
	MDRV_CPU_PERIODIC_INT(irq1_line_hold,112)/* ???????? */

	MDRV_CPU_ADD("audiocpu",TMP90841, 8000000)
	MDRV_CPU_PROGRAM_MAP(raphero_sound_mem_map)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(56) // measured
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(512, 256)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(macross2)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(raphero)
	MDRV_VIDEO_EOF(nmk)
	MDRV_VIDEO_UPDATE(gunnail)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD("ymsnd", YM2203, 1500000)
	MDRV_SOUND_CONFIG(ym2203_config)
	MDRV_SOUND_ROUTE(0, "mono", 0.70)
	MDRV_SOUND_ROUTE(1, "mono", 0.70)
	MDRV_SOUND_ROUTE(2, "mono", 0.70)
	MDRV_SOUND_ROUTE(3, "mono", 1.00)

	MDRV_OKIM6295_ADD("oki1", 16000000/4, OKIM6295_PIN7_LOW)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.08)

	MDRV_OKIM6295_ADD("oki2", 16000000/4, OKIM6295_PIN7_LOW)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.08)

	MDRV_NMK112_ADD("nmk112", nmk16_nmk112_intf)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( bjtwin )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", M68000, 10000000) /* verified on pcb */
	MDRV_CPU_PROGRAM_MAP(bjtwin_map)
	MDRV_CPU_VBLANK_INT("screen", irq4_line_hold)
	MDRV_CPU_PERIODIC_INT(irq1_line_hold,112)/* ?? drives music */

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(56)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(512, 256)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(bjtwin)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(bjtwin)
	MDRV_VIDEO_EOF(nmk)
	MDRV_VIDEO_UPDATE(bjtwin)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_OKIM6295_ADD("oki1", 16000000/4, OKIM6295_PIN7_LOW)  /* verified on pcb */
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)

	MDRV_OKIM6295_ADD("oki2", 16000000/4, OKIM6295_PIN7_LOW) /* verified on pcb */
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)

	MDRV_NMK112_ADD("nmk112", nmk16_nmk112_intf)
MACHINE_DRIVER_END


static UINT8 decode_byte(UINT8 src, const UINT8 *bitp)
{
	UINT8 ret, i;

	ret = 0;
	for (i=0; i<8; i++)
		ret |= (((src >> bitp[i]) & 1) << (7-i));

	return ret;
}

static UINT32 bjtwin_address_map_bg0(UINT32 addr)
{
   return ((addr&0x00004)>> 2) | ((addr&0x00800)>> 10) | ((addr&0x40000)>>16);
}


static UINT16 decode_word(UINT16 src, const UINT8 *bitp)
{
	UINT16 ret, i;

	ret=0;
	for (i=0; i<16; i++)
		ret |= (((src >> bitp[i]) & 1) << (15-i));

	return ret;
}


static UINT32 bjtwin_address_map_sprites(UINT32 addr)
{
   return ((addr&0x00010)>> 4) | ((addr&0x20000)>>16) | ((addr&0x100000)>>18);
}


static void decode_gfx(running_machine *machine)
{
	/* GFX are scrambled.  We decode them here.  (BIG Thanks to Antiriad for descrambling info) */
	UINT8 *rom;
	int A, len;

	static const UINT8 decode_data_bg[8][8] =
	{
		{0x3,0x0,0x7,0x2,0x5,0x1,0x4,0x6},
		{0x1,0x2,0x6,0x5,0x4,0x0,0x3,0x7},
		{0x7,0x6,0x5,0x4,0x3,0x2,0x1,0x0},
		{0x7,0x6,0x5,0x0,0x1,0x4,0x3,0x2},
		{0x2,0x0,0x1,0x4,0x3,0x5,0x7,0x6},
		{0x5,0x3,0x7,0x0,0x4,0x6,0x2,0x1},
		{0x2,0x7,0x0,0x6,0x5,0x3,0x1,0x4},
		{0x3,0x4,0x7,0x6,0x2,0x0,0x5,0x1},
	};

	static const UINT8 decode_data_sprite[8][16] =
	{
		{0x9,0x3,0x4,0x5,0x7,0x1,0xb,0x8,0x0,0xd,0x2,0xc,0xe,0x6,0xf,0xa},
		{0x1,0x3,0xc,0x4,0x0,0xf,0xb,0xa,0x8,0x5,0xe,0x6,0xd,0x2,0x7,0x9},
		{0xf,0xe,0xd,0xc,0xb,0xa,0x9,0x8,0x7,0x6,0x5,0x4,0x3,0x2,0x1,0x0},
		{0xf,0xe,0xc,0x6,0xa,0xb,0x7,0x8,0x9,0x2,0x3,0x4,0x5,0xd,0x1,0x0},

		{0x1,0x6,0x2,0x5,0xf,0x7,0xb,0x9,0xa,0x3,0xd,0xe,0xc,0x4,0x0,0x8}, /* Haze 20/07/00 */
		{0x7,0x5,0xd,0xe,0xb,0xa,0x0,0x1,0x9,0x6,0xc,0x2,0x3,0x4,0x8,0xf}, /* Haze 20/07/00 */
		{0x0,0x5,0x6,0x3,0x9,0xb,0xa,0x7,0x1,0xd,0x2,0xe,0x4,0xc,0x8,0xf}, /* Antiriad, Corrected by Haze 20/07/00 */
		{0x9,0xc,0x4,0x2,0xf,0x0,0xb,0x8,0xa,0xd,0x3,0x6,0x5,0xe,0x1,0x7}, /* Antiriad, Corrected by Haze 20/07/00 */
	};


	/* background */
	rom = memory_region(machine, "gfx2");
	len = memory_region_length(machine, "gfx2");
	for (A = 0;A < len;A++)
	{
		rom[A] = decode_byte( rom[A], decode_data_bg[bjtwin_address_map_bg0(A)]);
	}

	/* sprites */
	rom = memory_region(machine, "gfx3");
	len = memory_region_length(machine, "gfx3");
	for (A = 0;A < len;A += 2)
	{
		UINT16 tmp = decode_word( rom[A+1]*256 + rom[A], decode_data_sprite[bjtwin_address_map_sprites(A)]);
		rom[A+1] = tmp >> 8;
		rom[A] = tmp & 0xff;
	}
}

static void decode_tdragonb(running_machine *machine)
{
	/* Descrambling Info Again Taken from Raine, Huge Thanks to Antiriad and the Raine Team for
       going Open Source, best of luck in future development. */

	UINT8 *rom;
	int A, len;

	/* The Main 68k Program of the Bootleg is Bitswapped */
	static const UINT8 decode_data_tdragonb[1][16] =
	{
		{0xe,0xc,0xa,0x8,0x7,0x5,0x3,0x1,0xf,0xd,0xb,0x9,0x6,0x4,0x2,0x0},
	};

	/* Graphic Roms Could Also Do With Rearranging to make things simpler */
	static const UINT8 decode_data_tdragonbgfx[1][8] =
	{
		{0x7,0x6,0x5,0x3,0x4,0x2,0x1,0x0},
	};

	rom = memory_region(machine, "maincpu");
	len = memory_region_length(machine, "maincpu");
	for (A = 0;A < len;A += 2)
	{
		int h = A+NATIVE_ENDIAN_VALUE_LE_BE(1,0), l = A+NATIVE_ENDIAN_VALUE_LE_BE(0,1);
		UINT16 tmp = decode_word( rom[h]*256 + rom[l], decode_data_tdragonb[0]);
		rom[h] = tmp >> 8;
		rom[l] = tmp & 0xff;
	}

	rom = memory_region(machine, "gfx2");
	len = memory_region_length(machine, "gfx2");
	for (A = 0;A < len;A++)
	{
		rom[A] = decode_byte( rom[A], decode_data_tdragonbgfx[0]);
	}

	rom = memory_region(machine, "gfx3");
	len = memory_region_length(machine, "gfx3");
	for (A = 0;A < len;A++)
	{
		rom[A] = decode_byte( rom[A], decode_data_tdragonbgfx[0]);
	}
}

static void decode_ssmissin(running_machine *machine)
{
	/* Like Thunder Dragon Bootleg without the Program Rom Swapping */
	UINT8 *rom;
	int A, len;

	/* Graphic Roms Could Also Do With Rearranging to make things simpler */
	static const UINT8 decode_data_tdragonbgfx[1][8] =
	{
		{0x7,0x6,0x5,0x3,0x4,0x2,0x1,0x0},
	};

	rom = memory_region(machine, "gfx2");
	len = memory_region_length(machine, "gfx2");
	for (A = 0;A < len;A++)
	{
		rom[A] = decode_byte( rom[A], decode_data_tdragonbgfx[0]);
	}

	rom = memory_region(machine, "gfx3");
	len = memory_region_length(machine, "gfx3");
	for (A = 0;A < len;A++)
	{
		rom[A] = decode_byte( rom[A], decode_data_tdragonbgfx[0]);
	}
}


static DRIVER_INIT( nmk )
{
	decode_gfx(machine);
}

static DRIVER_INIT( hachamf )
{
	UINT16 *rom = (UINT16 *)memory_region(machine, "maincpu");

	//rom[0x0006/2] = 0x7dc2;   /* replace reset vector with the "real" one */

	// kludge the sound communication to let commands go through.
	rom[0x048a/2] = 0x4e71;
	rom[0x04aa/2] = 0x4e71;
}

static DRIVER_INIT( tdragonb )
{
	UINT16 *rom = (UINT16 *)memory_region(machine, "maincpu");

	decode_tdragonb(machine);

	/* The Following Patch is taken from Raine, Otherwise the game has no Sprites in Attract Mode or After Level 1
       which is rather odd considering its a bootleg.. */
	rom[0x00308/2] = 0x4e71; /* Sprite Problem */
}

static DRIVER_INIT( tdragon )
{
	UINT16 *rom = (UINT16 *)memory_region(machine, "maincpu");

	//rom[0x94b0/2] = 0; /* Patch out JMP to shared memory (protection) */
	//rom[0x94b2/2] = 0x92f4;

	// kludge the sound communication to let commands go through.
	rom[0x048a/2] = 0x4e71;
	rom[0x04aa/2] = 0x4e71;
}

static DRIVER_INIT( ssmissin )
{
	decode_ssmissin(machine);
}

static DRIVER_INIT( bjtwin )
{

	/* Patch rom to enable test mode */

/*  008F54: 33F9 0008 0000 000F FFFC move.w  $80000.l, $ffffc.l
 *  008F5E: 3639 0008 0002           move.w  $80002.l, D3
 *  008F64: 3003                     move.w  D3, D0             \
 *  008F66: 3203                     move.w  D3, D1             |   This code remaps
 *  008F68: 0041 BFBF                ori.w   #-$4041, D1        |   buttons 2 and 3 to
 *  008F6C: E441                     asr.w   #2, D1             |   button 1, so
 *  008F6E: 0040 DFDF                ori.w   #-$2021, D0        |   you can't enter
 *  008F72: E240                     asr.w   #1, D0             |   service mode
 *  008F74: C640                     and.w   D0, D3             |
 *  008F76: C641                     and.w   D1, D3             /
 *  008F78: 33C3 000F FFFE           move.w  D3, $ffffe.l
 *  008F7E: 207C 000F 9000           movea.l #$f9000, A0
 */
#if 0
	UINT16 *rom = (UINT16 *)memory_region(machine, "maincpu");
	rom[0x09172/2] = 0x6006;    /* patch checksum error */
	rom[0x08f74/2] = 0x4e71;
#endif

	DRIVER_INIT_CALL(nmk);

}

/* NO NMK004, it has a PIC instead */
static READ16_HANDLER( vandykeb_r ) { return 0x0000; }
static DRIVER_INIT (vandykeb)
{
	memory_install_read16_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x08000e, 0x08000f, 0, 0, vandykeb_r );
	memory_nop_write(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x08001e, 0x08001f, 0, 0 );
}


/***************************************************************************


                            Memory Maps - Main CPU


***************************************************************************/

static READ16_HANDLER( afega_unknown_r )
{
	/* This fixes the text in Service Mode. */
	return 0x0100;
}



static WRITE16_HANDLER( afega_scroll0_w )
{
	COMBINE_DATA(&afega_scroll_0[offset]);
}

static WRITE16_HANDLER( afega_scroll1_w )
{
	COMBINE_DATA(&afega_scroll_1[offset]);
}

/*
 Lines starting with an empty comment in the following MemoryReadAddress
 arrays are there for debug (e.g. the game does not read from those ranges
 AFAIK)
*/


static ADDRESS_MAP_START( afega, ADDRESS_SPACE_PROGRAM, 16 )
	ADDRESS_MAP_GLOBAL_MASK(0xfffff)
	AM_RANGE(0x000000, 0x07ffff) AM_ROM
	AM_RANGE(0x080000, 0x080001) AM_READ_PORT("IN0")			// Buttons
	AM_RANGE(0x080002, 0x080003) AM_READ_PORT("IN1")			// P1 + P2
	AM_RANGE(0x080004, 0x080005) AM_READ_PORT("DSW1")			// 2 x DSW
	AM_RANGE(0x080012, 0x080013) AM_READ(afega_unknown_r)
	AM_RANGE(0x080000, 0x08001d) AM_WRITEONLY				//
	AM_RANGE(0x08001e, 0x08001f) AM_WRITE(afega_soundlatch_w)	// To Sound CPU
/**/AM_RANGE(0x084000, 0x084003) AM_RAM_WRITE(afega_scroll0_w)	// Scroll on redhawkb (mirror or changed?..)
/**/AM_RANGE(0x084004, 0x084007) AM_RAM_WRITE(afega_scroll1_w)	// Scroll on redhawkb (mirror or changed?..)
	AM_RANGE(0x080020, 0x087fff) AM_WRITEONLY				//
/**/AM_RANGE(0x088000, 0x0885ff) AM_RAM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE_GENERIC(paletteram) // Palette
	AM_RANGE(0x088600, 0x08bfff) AM_WRITEONLY				//
/**/AM_RANGE(0x08c000, 0x08c003) AM_RAM_WRITE(afega_scroll0_w) AM_BASE(&afega_scroll_0)	// Scroll
/**/AM_RANGE(0x08c004, 0x08c007) AM_RAM_WRITE(afega_scroll1_w) AM_BASE(&afega_scroll_1)	//
	AM_RANGE(0x08c008, 0x08ffff) AM_WRITEONLY				//
/**/AM_RANGE(0x090000, 0x093fff) AM_RAM_WRITE(nmk_bgvideoram0_w) AM_BASE(&nmk_bgvideoram0)	// Layer 0                  // ?
/**/AM_RANGE(0x09c000, 0x09c7ff) AM_RAM_WRITE(nmk_txvideoram_w) AM_BASE(&nmk_txvideoram)	// Layer 1

	AM_RANGE(0x0c0000, 0x0cffff) AM_RAM_WRITE(nmk16_mainram_strange_w) AM_SHARE("share1") AM_BASE(&nmk16_mainram)
	AM_RANGE(0x0f0000, 0x0fffff) AM_RAM_WRITE(nmk16_mainram_strange_w) AM_SHARE("share1")
ADDRESS_MAP_END




#if 0
// The high byte of the word written is the address to write to (byte offset), the low byte is data
static WRITE16_HANDLER( twinactn_scroll0_w )
{
	int byte = ((data >> 8) & 3) ^ 2;
	int bit  = ((byte & 1) ? 0 : 8);
	afega_scroll_0[byte / 2] = (afega_scroll_0[byte / 2] & (0xff << (8-bit))) | ((data & 0xff) << bit);
}
static WRITE16_HANDLER( twinactn_scroll1_w )
{
	int byte = ((data >> 8) & 3) ^ 2;
	int bit  = ((byte & 1) ? 0 : 8);
	afega_scroll_1[byte / 2] = (afega_scroll_1[byte / 2] & (0xff << (8-bit))) | ((data & 0xff) << bit);
}

static WRITE16_HANDLER( twinactn_flipscreen_w )
{
	if (ACCESSING_BITS_0_7)
		flip_screen_set(space->machine, data & 1);

	if (data & (~1))
		logerror("%06x: unknown flip screen bit written %04x\n", cpu_get_pc(space->cpu), data);
}
#endif

/***************************************************************************


                            Memory Maps - Sound CPU


***************************************************************************/
static WRITE8_DEVICE_HANDLER( spec2k_oki1_banking_w )
{
	if(data == 0xfe)
		downcast<okim6295_device *>(device)->set_bank_base(0);
	else if(data == 0xff)
		downcast<okim6295_device *>(device)->set_bank_base(0x40000);
}

static ADDRESS_MAP_START( afega_sound_cpu, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0003, 0x0003) AM_WRITENOP // bug in sound prg?
	AM_RANGE(0x0004, 0x0004) AM_WRITENOP // bug in sound prg?
	AM_RANGE(0x0000, 0xefff) AM_ROM
	AM_RANGE(0xf000, 0xf7ff) AM_RAM									// RAM
	AM_RANGE(0xf800, 0xf800) AM_READ(soundlatch_r)					// From Main CPU
	AM_RANGE(0xf808, 0xf809) AM_DEVREADWRITE("ymsnd", ym2151_r, ym2151_w)	// YM2151
	AM_RANGE(0xf80a, 0xf80a) AM_DEVREADWRITE("oki1", okim6295_r, okim6295_w)		// M6295
ADDRESS_MAP_END

static ADDRESS_MAP_START( firehawk_sound_cpu, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0xefff) AM_ROM
	AM_RANGE(0xf000, 0xf7ff) AM_RAM
	AM_RANGE(0xfff0, 0xfff0) AM_READ(soundlatch_r)
	AM_RANGE(0xfff2, 0xfff2) AM_DEVWRITE("oki2", spec2k_oki1_banking_w )
	AM_RANGE(0xfff8, 0xfff8) AM_DEVREADWRITE("oki2", okim6295_r, okim6295_w)
	AM_RANGE(0xfffa, 0xfffa) AM_DEVREADWRITE("oki1", okim6295_r, okim6295_w)
	AM_RANGE(0xf800, 0xffff) AM_RAM // not used, only tested
ADDRESS_MAP_END


static WRITE8_DEVICE_HANDLER( twinactn_oki_bank_w )
{
	downcast<okim6295_device *>(device)->set_bank_base((data & 3) * 0x40000);

	if (data & (~3))
		logerror("%s: invalid oki bank %02x\n", cpuexec_describe_context(device->machine), data);

//  logerror("%04x: oki bank %02x\n", cpu_get_pc(space->cpu), data);
}

static ADDRESS_MAP_START( twinactn_sound_cpu, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_ROM
	AM_RANGE(0x8000, 0x87ff) AM_RAM
	AM_RANGE(0x9000, 0x9000) AM_DEVWRITE("oki1", twinactn_oki_bank_w)
	AM_RANGE(0x9800, 0x9800) AM_DEVREADWRITE("oki1", okim6295_r, okim6295_w)
	AM_RANGE(0xa000, 0xa000) AM_READ(soundlatch_r)		// From Main CPU
ADDRESS_MAP_END

/***************************************************************************


                            Graphics Layouts


***************************************************************************/

static const gfx_layout layout_8x8x4 =
{
	8,8,
	RGN_FRAC(1,1),
	4,
	{ STEP4(0,1)	},
	{ STEP8(0,4)	},
	{ STEP8(0,8*4)	},
	8*8*4
};

static const gfx_layout layout_16x16x4 =
{
	16,16,
	RGN_FRAC(1,1),
	4,
	{ STEP4(0,1)	},
	{ STEP8(0,4),   STEP8(8*8*4*2,4)	},
	{ STEP8(0,8*4), STEP8(8*8*4*1,8*4)	},
	16*16*4
};

static const gfx_layout layout_16x16x8 =
{
	16,16,
	RGN_FRAC(1,2),
	8,
	{ STEP4(RGN_FRAC(0,2),1), STEP4(RGN_FRAC(1,2),1)	},
	{ STEP8(0,4),   STEP8(8*8*4*2,4)	},
	{ STEP8(0,8*4), STEP8(8*8*4*1,8*4)	},
	16*16*4
};


static const gfx_layout layout_16x16x4_swapped =
{
	16,16,
	RGN_FRAC(1,1),
	4,
	{ STEP4(0,1)	},
	{ 4,0,12,8,20,16,28,24, 512+4,512+0,512+12,512+8,512+20,512+16,512+28,512+24},
	{ STEP8(0,8*4), STEP8(8*8*4*1,8*4)	},
	16*16*4
};

static GFXDECODE_START( grdnstrm )
	GFXDECODE_ENTRY( "gfx3", 0, layout_8x8x4,	256*2, 16 ) // [2] Layer 1
	GFXDECODE_ENTRY( "gfx2", 0, layout_16x16x8,	256*0, 1 ) // [1] Layer 0
	GFXDECODE_ENTRY( "gfx1", 0, layout_16x16x4,	256*1, 16 ) // [0] Sprites
GFXDECODE_END

static GFXDECODE_START( stagger1 )
	GFXDECODE_ENTRY( "gfx3", 0, layout_8x8x4,	256*2, 16 ) // [2] Layer 1
	GFXDECODE_ENTRY( "gfx2", 0, layout_16x16x4,	256*0, 16 ) // [1] Layer 0
	GFXDECODE_ENTRY( "gfx1", 0, layout_16x16x4,	256*1, 16 ) // [0] Sprites
GFXDECODE_END

static GFXDECODE_START( redhawkb )
	GFXDECODE_ENTRY( "gfx3", 0, layout_8x8x4,			256*2, 16 ) // [2] Layer 1
	GFXDECODE_ENTRY( "gfx2", 0, layout_16x16x4_swapped,	256*0, 16 ) // [1] Layer 0
	GFXDECODE_ENTRY( "gfx1", 0, layout_16x16x4_swapped,	256*1, 16 ) // [0] Sprites
GFXDECODE_END


/***************************************************************************


                                Machine Drivers


***************************************************************************/

static void irq_handler(running_device *device, int irq)
{
	cputag_set_input_line(device->machine, "audiocpu", 0, irq ? ASSERT_LINE : CLEAR_LINE);
}

static const ym2151_interface afega_ym2151_intf =
{
	irq_handler
};


static MACHINE_DRIVER_START( stagger1 )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", M68000,XTAL_12MHz) /* 68000p10 running at 12mhz, verified on pcb */
	MDRV_CPU_PROGRAM_MAP(afega)
	MDRV_CPU_VBLANK_INT_HACK(nmk_interrupt,2)

	MDRV_CPU_ADD("audiocpu", Z80, XTAL_4MHz) /* verified on pcb */
	MDRV_CPU_PROGRAM_MAP(afega_sound_cpu)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(56)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(256, 256)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(stagger1)
	MDRV_PALETTE_LENGTH(768)

	MDRV_VIDEO_START(afega)
	MDRV_VIDEO_UPDATE(afega)
	MDRV_VIDEO_EOF(nmk)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")

	MDRV_SOUND_ADD("ymsnd", YM2151, XTAL_4MHz) /* verified on pcb */
	MDRV_SOUND_CONFIG(afega_ym2151_intf)
	MDRV_SOUND_ROUTE(0, "lspeaker", 0.30)
	MDRV_SOUND_ROUTE(1, "rspeaker", 0.30)

	MDRV_OKIM6295_ADD("oki1", XTAL_4MHz/4, OKIM6295_PIN7_HIGH) /* verified on pcb */
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.70)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.70)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( redhawki )
	/* basic machine hardware */
	MDRV_IMPORT_FROM(stagger1)
	/* video hardware */
	MDRV_VIDEO_UPDATE(redhawki)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( redhawkb )
	/* basic machine hardware */
	MDRV_IMPORT_FROM(stagger1)
	/* video hardware */
	MDRV_GFXDECODE(redhawkb)
	MDRV_VIDEO_UPDATE(redhawkb)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( grdnstrm )

	/* basic machine hardware */
	MDRV_IMPORT_FROM(stagger1)

	/* video hardware */
	MDRV_GFXDECODE(grdnstrm)
	MDRV_VIDEO_START(firehawk)
	MDRV_VIDEO_UPDATE(firehawk)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( grdnstrmk )

	/* basic machine hardware */
	MDRV_IMPORT_FROM(stagger1)

	/* video hardware */
	MDRV_GFXDECODE(grdnstrm)
	MDRV_VIDEO_START(grdnstrm)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( popspops )

	/* basic machine hardware */
	MDRV_IMPORT_FROM(grdnstrm)

	/* video hardware */
	MDRV_VIDEO_UPDATE(bubl2000)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( firehawk )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", M68000,12000000)
	MDRV_CPU_PROGRAM_MAP(afega)
	MDRV_CPU_VBLANK_INT_HACK(nmk_interrupt,2)

	MDRV_CPU_ADD("audiocpu", Z80,4000000)
	MDRV_CPU_PROGRAM_MAP(firehawk_sound_cpu)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(56)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(256, 256)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(grdnstrm)
	MDRV_PALETTE_LENGTH(768)

	MDRV_VIDEO_START(firehawk)
	MDRV_VIDEO_UPDATE(firehawk)
	MDRV_VIDEO_EOF(nmk)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_OKIM6295_ADD("oki1", 1000000, OKIM6295_PIN7_HIGH)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_OKIM6295_ADD("oki2", 1000000, OKIM6295_PIN7_HIGH)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( twinactn )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", M68000,12000000)
	MDRV_CPU_PROGRAM_MAP(twinactn_map)
	MDRV_CPU_VBLANK_INT_HACK(nmk_interrupt,2)
	MDRV_CPU_PERIODIC_INT(irq1_line_hold,112)/* ???????? */

	MDRV_CPU_ADD("audiocpu", Z80, 4000000)
	MDRV_CPU_PROGRAM_MAP(twinactn_sound_cpu)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(56)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(256, 256)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(macross)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(macross)
	MDRV_VIDEO_EOF(nmk)
	MDRV_VIDEO_UPDATE(macross)


	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_OKIM6295_ADD("oki1", 1000000, OKIM6295_PIN7_HIGH)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END


/***************************************************************************


                                ROMs Loading


***************************************************************************/

/* Address lines scrambling */

static void decryptcode( running_machine *machine, int a23, int a22, int a21, int a20, int a19, int a18, int a17, int a16, int a15, int a14, int a13, int a12,
	int a11, int a10, int a9, int a8, int a7, int a6, int a5, int a4, int a3, int a2, int a1, int a0 )
{
	int i;
	UINT8 *RAM = memory_region( machine, "maincpu" );
	size_t  size = memory_region_length( machine, "maincpu" );
	UINT8 *buffer = auto_alloc_array(machine, UINT8,  size );

	memcpy( buffer, RAM, size );
	for( i = 0; i < size; i++ )
	{
		RAM[ i ] = buffer[ BITSWAP24( i, a23, a22, a21, a20, a19, a18, a17, a16, a15, a14, a13, a12,
			a11, a10, a9, a8, a7, a6, a5, a4, a3, a2, a1, a0 ) ];
	}
	auto_free( machine, buffer );
}



ROM_START( vandyke )
	ROM_REGION( 0x40000, "maincpu", 0 )		/* 68000 code */
	ROM_LOAD16_BYTE( "vdk-1.16",  0x00000, 0x20000, CRC(c1d01c59) SHA1(04a7fd31ca4d87d078070390660edf08bf1d96b5) )
	ROM_LOAD16_BYTE( "vdk-2.15",  0x00001, 0x20000, CRC(9d741cc2) SHA1(2d101044fba5fc5b7d63869a0a053c42fdc2598b) )

	ROM_REGION(0x10000, "audiocpu", 0 ) /* 64k for sound cpu code */
	ROM_LOAD( "vdk-4.127",    0x00000, 0x10000, CRC(eba544f0) SHA1(36f6d048d15a392542a9220a244d8a7049aaff8b) )

	ROM_REGION( 0x010000, "gfx1", 0 )
	ROM_LOAD( "vdk-3.222",		0x000000, 0x010000, CRC(5a547c1b) SHA1(2d61f51ce2f91ebf0053ce3a00911d1bcbaba816) )	/* 8x8 tiles */

	ROM_REGION( 0x080000, "gfx2", 0 )
	ROM_LOAD( "vdk-01.13",		0x000000, 0x080000, CRC(195a24be) SHA1(3a20dd746a87efc5c1fdc5025b709efeff82e05e) )	/* 16x16 tiles */

	ROM_REGION( 0x200000, "gfx3", 0 )
	ROM_LOAD16_BYTE( "vdk-07.202",	0x000000, 0x080000, CRC(42d41f06) SHA1(69fd1d38187b8081f65acea2424bc1a0d455d90c) )	/* Sprites */
	ROM_LOAD16_BYTE( "vdk-06.203",	0x000001, 0x080000, CRC(d54722a8) SHA1(47f8e97b29ae0ff1a1d7d50734e4219a87a2ed57) )	/* Sprites */
	ROM_LOAD16_BYTE( "vdk-04.2-1",	0x100000, 0x080000, CRC(0a730547) SHA1(afac0549eb86d1fab5ca8ae2a0dad14144f55c02) )	/* Sprites */
	ROM_LOAD16_BYTE( "vdk-05.3-1",	0x100001, 0x080000, CRC(ba456d27) SHA1(5485a560ae2c2c8b6fdec314393c02a3de758ef3) )	/* Sprites */

	ROM_REGION( 0x0a0000, "oki1", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "vdk-02.126",     0x000000, 0x020000, CRC(b2103274) SHA1(6bbdc912393607cd5306be946327c5ea0178c7a6) )
	ROM_CONTINUE(               0x040000, 0x060000 )	/* banked */

	ROM_REGION( 0x0a0000, "oki2", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "vdk-03.165",     0x000000, 0x020000, CRC(631776d3) SHA1(ffd76e5b03130252c55eaa6ae7edfee5632dae73) )
	ROM_CONTINUE(               0x040000, 0x060000 )	/* banked */

	ROM_REGION( 0x0200, "proms", 0 )
	ROM_LOAD( "ic100.bpr", 0x0000, 0x0100, CRC(98ed1c97) SHA1(f125ad05c3cbd1b1ab356161f9b1d814781d4c3b) )	/* V-sync hw (unused) */
	ROM_LOAD( "ic101.bpr", 0x0100, 0x0100, CRC(cfdbb86c) SHA1(588822f6308a860937349c9106c2b4b1a75823ec) )	/* H-sync hw (unused) */
ROM_END

ROM_START( vandykejal )
	ROM_REGION( 0x40000, "maincpu", 0 )  /* 68000 code */
	ROM_LOAD16_BYTE( "vdk-1.16",   0x00000, 0x20000, CRC(c1d01c59) SHA1(04a7fd31ca4d87d078070390660edf08bf1d96b5) )
	ROM_LOAD16_BYTE( "jaleco2.15", 0x00001, 0x20000, CRC(170e4d2e) SHA1(6009d19d30e345fea93e039d165061e2b20ff058) )

	ROM_REGION(0x10000, "audiocpu", 0 ) /* 64k for sound cpu code */
	ROM_LOAD( "vdk-4.127",    0x00000, 0x10000, CRC(eba544f0) SHA1(36f6d048d15a392542a9220a244d8a7049aaff8b) )

	ROM_REGION( 0x010000, "gfx1", 0 )
	ROM_LOAD( "vdk-3.222",		0x000000, 0x010000, CRC(5a547c1b) SHA1(2d61f51ce2f91ebf0053ce3a00911d1bcbaba816) )	/* 8x8 tiles */

	ROM_REGION( 0x080000, "gfx2", 0 )
	ROM_LOAD( "vdk-01.13",		0x000000, 0x080000, CRC(195a24be) SHA1(3a20dd746a87efc5c1fdc5025b709efeff82e05e) )	/* 16x16 tiles */

	ROM_REGION( 0x200000, "gfx3", 0 )
	ROM_LOAD16_BYTE( "vdk-07.202",	0x000000, 0x080000, CRC(42d41f06) SHA1(69fd1d38187b8081f65acea2424bc1a0d455d90c) )	/* Sprites */
	ROM_LOAD16_BYTE( "vdk-06.203",	0x000001, 0x080000, CRC(d54722a8) SHA1(47f8e97b29ae0ff1a1d7d50734e4219a87a2ed57) )	/* Sprites */
	ROM_LOAD16_BYTE( "vdk-04.2-1",	0x100000, 0x080000, CRC(0a730547) SHA1(afac0549eb86d1fab5ca8ae2a0dad14144f55c02) )	/* Sprites */
	ROM_LOAD16_BYTE( "vdk-05.3-1",	0x100001, 0x080000, CRC(ba456d27) SHA1(5485a560ae2c2c8b6fdec314393c02a3de758ef3) )	/* Sprites */

	ROM_REGION( 0x0a0000, "oki1", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "vdk-02.126",     0x000000, 0x020000, CRC(b2103274) SHA1(6bbdc912393607cd5306be946327c5ea0178c7a6) )
	ROM_CONTINUE(               0x040000, 0x060000 )	/* banked */

	ROM_REGION( 0x0a0000, "oki2", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "vdk-03.165",     0x000000, 0x020000, CRC(631776d3) SHA1(ffd76e5b03130252c55eaa6ae7edfee5632dae73) )
	ROM_CONTINUE(               0x040000, 0x060000 )	/* banked */

	ROM_REGION( 0x0200, "proms", 0 )
	ROM_LOAD( "ic100.bpr", 0x0000, 0x0100, CRC(98ed1c97) SHA1(f125ad05c3cbd1b1ab356161f9b1d814781d4c3b) )	/* V-sync hw (unused) */
	ROM_LOAD( "ic101.bpr", 0x0100, 0x0100, CRC(cfdbb86c) SHA1(588822f6308a860937349c9106c2b4b1a75823ec) )	/* H-sync hw (unused) */
ROM_END

ROM_START( vandykejal2 )
	ROM_REGION( 0x40000, "maincpu", 0 )		/* 68000 code */
	ROM_LOAD16_BYTE( "vdk-even.16",  0x00000, 0x20000, CRC(cde05a84) SHA1(dab5981d7dad9abe86cfe011da8ca0b11d484a3f) ) /* Hand written labels, dated 2/12 */
	ROM_LOAD16_BYTE( "vdk-odd.15",   0x00001, 0x20000, CRC(0f6fea40) SHA1(3acbe72c251d51b028d8c66274263a2b39b042ea) )

	ROM_REGION(0x10000, "audiocpu", 0 ) /* 64k for sound cpu code */
	ROM_LOAD( "vdk-4.127",    0x00000, 0x10000, CRC(eba544f0) SHA1(36f6d048d15a392542a9220a244d8a7049aaff8b) )

	ROM_REGION( 0x010000, "gfx1", 0 )
	ROM_LOAD( "vdk-3.222",		0x000000, 0x010000, CRC(5a547c1b) SHA1(2d61f51ce2f91ebf0053ce3a00911d1bcbaba816) )	/* 8x8 tiles */

	ROM_REGION( 0x080000, "gfx2", 0 )
	ROM_LOAD( "vdk-01.13",		0x000000, 0x080000, CRC(195a24be) SHA1(3a20dd746a87efc5c1fdc5025b709efeff82e05e) )	/* 16x16 tiles */

	ROM_REGION( 0x200000, "gfx3", 0 )
	ROM_LOAD16_BYTE( "vdk-07.202",	0x000000, 0x080000, CRC(42d41f06) SHA1(69fd1d38187b8081f65acea2424bc1a0d455d90c) )	/* Sprites */
	ROM_LOAD16_BYTE( "vdk-06.203",	0x000001, 0x080000, CRC(d54722a8) SHA1(47f8e97b29ae0ff1a1d7d50734e4219a87a2ed57) )	/* Sprites */
	ROM_LOAD16_BYTE( "vdk-04.2-1",	0x100000, 0x080000, CRC(0a730547) SHA1(afac0549eb86d1fab5ca8ae2a0dad14144f55c02) )	/* Sprites */
	ROM_LOAD16_BYTE( "vdk-05.3-1",	0x100001, 0x080000, CRC(ba456d27) SHA1(5485a560ae2c2c8b6fdec314393c02a3de758ef3) )	/* Sprites */

	ROM_REGION( 0x0a0000, "oki1", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "vdk-02.126",     0x000000, 0x020000, CRC(b2103274) SHA1(6bbdc912393607cd5306be946327c5ea0178c7a6) )
	ROM_CONTINUE(               0x040000, 0x060000 )	/* banked */

	ROM_REGION( 0x0a0000, "oki2", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "vdk-03.165",     0x000000, 0x020000, CRC(631776d3) SHA1(ffd76e5b03130252c55eaa6ae7edfee5632dae73) )
	ROM_CONTINUE(               0x040000, 0x060000 )	/* banked */

	ROM_REGION( 0x0200, "proms", 0 )
	ROM_LOAD( "ic100.bpr", 0x0000, 0x0100, CRC(98ed1c97) SHA1(f125ad05c3cbd1b1ab356161f9b1d814781d4c3b) )	/* V-sync hw (unused) */
	ROM_LOAD( "ic101.bpr", 0x0100, 0x0100, CRC(cfdbb86c) SHA1(588822f6308a860937349c9106c2b4b1a75823ec) )	/* H-sync hw (unused) */
ROM_END

ROM_START( vandykeb )
	ROM_REGION( 0x40000, "maincpu", 0 )		/* 68000 code */
	ROM_LOAD16_BYTE( "2.bin",  0x00000, 0x20000, CRC(9c269702) SHA1(831ff9d499aa94d85f62b8613477a95f00f62b34) )
	ROM_LOAD16_BYTE( "1.bin",  0x00001, 0x20000, CRC(dd6303a1) SHA1(3c225ff1696adc1af05b1b36d8cf1f220181861c) )

	ROM_REGION(0x10000, "mcu", 0 ) /* PIC is read protected */
	ROM_LOAD( "pic16c57",    0x00000, 0x2d4c, BAD_DUMP CRC(bdb3920d) SHA1(2ef8d2aa3817cebea8e2443bc995cec3a3f88835) )

	ROM_REGION( 0x010000, "gfx1", 0 )
	ROM_LOAD( "3.bin",		0x000000, 0x010000, CRC(5a547c1b) SHA1(2d61f51ce2f91ebf0053ce3a00911d1bcbaba816) )	/* 8x8 tiles */

	ROM_REGION( 0x080000, "gfx2", 0 )
	ROM_LOAD( "4.bin",		0x000000, 0x040000, CRC(4ba4138d) SHA1(56f9c9422085eaf74ddec8977663a33c122b7e8b) )	/* 16x16 tiles */
	ROM_LOAD( "5.bin",		0x040000, 0x040000, CRC(9a1ac697) SHA1(a8200b10606edf4578c7e2f53a0046bb1209a041) )	/* 16x16 tiles */

	ROM_REGION( 0x200000, "gfx3", 0 )
	ROM_LOAD16_BYTE( "13.bin",	0x000000, 0x040000, CRC(bb561871) SHA1(33dcaf956112181eed531320d3ececb90b17a599) )	/* Sprites */
	ROM_LOAD16_BYTE( "17.bin",	0x000001, 0x040000, CRC(346e3b66) SHA1(34df7167ed4048e1f236e7d8fa6dcdffb0965c71) )	/* Sprites */
	ROM_LOAD16_BYTE( "12.bin",	0x080000, 0x040000, CRC(cdef9b17) SHA1(ec024a21685b87c82dc574cd050118d856a3cf57) )	/* Sprites */
	ROM_LOAD16_BYTE( "16.bin",	0x080001, 0x040000, CRC(beda678c) SHA1(3dfb8763241a97b9d65113c6eb99b52ec5245cd6) )	/* Sprites */
	ROM_LOAD16_BYTE( "11.bin",	0x100000, 0x020000, CRC(823185d9) SHA1(eaf0f3ab0921d894eb1d09d5b2e9d5b785928804) )	/* Sprites */
	ROM_LOAD16_BYTE( "15.bin",	0x100001, 0x020000, CRC(149f3247) SHA1(5f515cb10468da048c89b543807280bd3e39e45a) )	/* Sprites */
	ROM_LOAD16_BYTE( "10.bin",	0x140000, 0x020000, CRC(388b1abc) SHA1(9d1c43070130672a5e1a41807d796c944b0676ae) )	/* Sprites */
	ROM_LOAD16_BYTE( "14.bin",	0x140001, 0x020000, CRC(32eeba37) SHA1(0d0218e864ed647bd33bbe379f0ef76ccefbd06c) )	/* Sprites */

	ROM_REGION( 0x0a0000, "oki1", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "9.bin",		0x000000, 0x020000, CRC(56bf774f) SHA1(5ece618fff22483adb5dff062dd4ec212aab0f01) )
	ROM_LOAD( "8.bin",		0x000000, 0x020000, CRC(89851fcf) SHA1(7b6284cb929059371dd2b5410cd18373834ba76b) )
	ROM_LOAD( "7.bin",		0x000000, 0x020000, CRC(d7bf0f6a) SHA1(413713576692676a831949e0d4dc5574da338380) )
	ROM_LOAD( "6.bin",		0x000000, 0x020000, CRC(a7fcf709) SHA1(dc6298b43a472e92e99b8286bd4d26f7e72fd278) )
ROM_END

ROM_START( tharrier )
	ROM_REGION( 0x40000, "maincpu", 0 )
	ROM_LOAD16_BYTE( "2" ,   0x00000, 0x20000, CRC(78923aaa) SHA1(28338f49581180604403e1bd200f524fc4cb8b9f) )
	ROM_LOAD16_BYTE( "3" ,   0x00001, 0x20000, CRC(99cea259) SHA1(75abfb08b2358dd13809ade5a2dfffeb8b8df82c) )

	ROM_REGION( 0x010000, "audiocpu", 0 )
	ROM_LOAD( "12" ,   0x00000, 0x10000, CRC(b959f837) SHA1(073b14935e7d5b0cad19a3471fd26e9e3a363827) )

	ROM_REGION( 0x020000, "gfx1", 0 )
	ROM_LOAD( "1" ,        0x000000, 0x10000, CRC(c7402e4a) SHA1(25cade2f8d4784887f0f51beb48b1e6b695629c2) )

	ROM_REGION( 0x080000, "gfx2", 0 )
	ROM_LOAD( "89050-4" ,  0x000000, 0x80000, CRC(64d7d687) SHA1(dcfeac71fd577439e31cc1186b720388fbdc6ca0) )

	ROM_REGION( 0x100000, "gfx3", 0 )
	ROM_LOAD16_BYTE( "89050-13",	0x000000, 0x80000, CRC(24db3fa4) SHA1(e0d76c479dfcacf03c04ec4760caecf3fd1e2ff7) )	/* Sprites */
	ROM_LOAD16_BYTE( "89050-17",	0x000001, 0x80000, CRC(7f715421) SHA1(bde5e0e1e22519e51ca0fd806909e90cc5b1c5b8) )

	ROM_REGION(0xa0000, "oki1", 0 )	/* Oki sample data */
	ROM_LOAD( "89050-8",     0x00000, 0x20000, CRC(11ee4c39) SHA1(163295c385cff963a5bf87dc3e7bef6019e10ba8) )
	ROM_CONTINUE(            0x40000, 0x60000 )	/* banked */

	ROM_REGION(0xa0000, "oki2", 0 )	/* Oki sample data */
	ROM_LOAD( "89050-10",    0x00000, 0x20000, CRC(893552ab) SHA1(b0a34291f4e482858ed295203ae031b17c2dbabc) )
	ROM_CONTINUE(            0x40000, 0x60000 )	/* banked */

	ROM_REGION( 0x140, "proms", 0 )
	ROM_LOAD( "21.bpr",  0x00000, 0x100, CRC(fcd5efea) SHA1(cbda6b14127dabd1788cc256743cf62efaa5e8c4) )
	ROM_LOAD( "22.bpr",  0x00000, 0x100, CRC(cfdbb86c) SHA1(588822f6308a860937349c9106c2b4b1a75823ec) )
	ROM_LOAD( "23.bpr",  0x00000, 0x020, CRC(fc3569f4) SHA1(e1c498085e4ae9d0a995c94530544b0a5b760fbf) )
	ROM_LOAD( "24.bpr",  0x00000, 0x100, CRC(e0a009fe) SHA1(a66a27bb405d4ff8e4c0062273ee9b11e76ee520) )
	ROM_LOAD( "25.bpr",  0x00000, 0x100, CRC(e0a009fe) SHA1(a66a27bb405d4ff8e4c0062273ee9b11e76ee520) ) /* same as 24.bin */
	ROM_LOAD( "26.bpr",  0x00120, 0x020, CRC(0cbfb33e) SHA1(5dfee031a0a14bcd667fe2af2fa9cdfac3941d22) )
ROM_END

ROM_START( tharrierj )
	ROM_REGION( 0x40000, "maincpu", 0 )
	ROM_LOAD16_BYTE( "2.bin" ,   0x00000, 0x20000, CRC(f3887a44) SHA1(4e5b660d33ba1d1e00263030efa67e2db376a234) )
	ROM_LOAD16_BYTE( "3.bin" ,   0x00001, 0x20000, CRC(65c247f6) SHA1(9f35f2b6f54814b4c4d23e2d78db8043e678fef2) )

	ROM_REGION( 0x010000, "audiocpu", 0 )
	ROM_LOAD( "12" ,   0x00000, 0x10000, CRC(b959f837) SHA1(073b14935e7d5b0cad19a3471fd26e9e3a363827) )

	ROM_REGION( 0x020000, "gfx1", 0 )
	ROM_LOAD( "1.bin" ,        0x000000, 0x10000, CRC(005c26c3) SHA1(ee88d8f956b9b0a8ba5fb49c5c05f6ed6f01729c) )

	ROM_REGION( 0x080000, "gfx2", 0 )
	ROM_LOAD( "89050-4" ,  0x000000, 0x80000, CRC(64d7d687) SHA1(dcfeac71fd577439e31cc1186b720388fbdc6ca0) )

	ROM_REGION( 0x100000, "gfx3", 0 )
	ROM_LOAD16_BYTE( "89050-13",	0x000000, 0x80000, CRC(24db3fa4) SHA1(e0d76c479dfcacf03c04ec4760caecf3fd1e2ff7) )	/* Sprites */
	ROM_LOAD16_BYTE( "89050-17",	0x000001, 0x80000, CRC(7f715421) SHA1(bde5e0e1e22519e51ca0fd806909e90cc5b1c5b8) )

	ROM_REGION(0xa0000, "oki1", 0 )	/* Oki sample data */
	ROM_LOAD( "89050-8",     0x00000, 0x20000, CRC(11ee4c39) SHA1(163295c385cff963a5bf87dc3e7bef6019e10ba8) )
	ROM_CONTINUE(            0x40000, 0x60000 )	/* banked */

	ROM_REGION(0xa0000, "oki2", 0 )	/* Oki sample data */
	ROM_LOAD( "89050-10",    0x00000, 0x20000, CRC(893552ab) SHA1(b0a34291f4e482858ed295203ae031b17c2dbabc) )
	ROM_CONTINUE(            0x40000, 0x60000 )	/* banked */

	ROM_REGION( 0x140, "proms", 0 )
	ROM_LOAD( "21.bpr",  0x00000, 0x100, CRC(fcd5efea) SHA1(cbda6b14127dabd1788cc256743cf62efaa5e8c4) )
	ROM_LOAD( "22.bpr",  0x00000, 0x100, CRC(cfdbb86c) SHA1(588822f6308a860937349c9106c2b4b1a75823ec) )
	ROM_LOAD( "23.bpr",  0x00000, 0x020, CRC(fc3569f4) SHA1(e1c498085e4ae9d0a995c94530544b0a5b760fbf) )
	ROM_LOAD( "24.bpr",  0x00000, 0x100, CRC(e0a009fe) SHA1(a66a27bb405d4ff8e4c0062273ee9b11e76ee520) )
	ROM_LOAD( "25.bpr",  0x00000, 0x100, CRC(e0a009fe) SHA1(a66a27bb405d4ff8e4c0062273ee9b11e76ee520) ) /* same as 24.bin */
	ROM_LOAD( "26.bpr",  0x00120, 0x020, CRC(0cbfb33e) SHA1(5dfee031a0a14bcd667fe2af2fa9cdfac3941d22) )
ROM_END

ROM_START( mustang )
	ROM_REGION( 0x40000, "maincpu", 0 )
	ROM_LOAD16_BYTE( "2.bin",    0x00000, 0x20000, CRC(bd9f7c89) SHA1(a0af46a8ff82b90bece2515e1bd74e7a7ddf5379) )
	ROM_LOAD16_BYTE( "3.bin",    0x00001, 0x20000, CRC(0eec36a5) SHA1(c549fbcd3e2741a6d0f2633ded6a85909d37f633) )

	ROM_REGION(0x10000, "audiocpu", 0 )	/* 64k for sound cpu code */
	ROM_LOAD( "90058-7",    0x00000, 0x10000, CRC(920a93c8) SHA1(7660ca419e2fd98848ae7f5994994eaed023151e) )

	ROM_REGION( 0x020000, "gfx1", 0 )
	ROM_LOAD( "90058-1",    0x00000, 0x20000, CRC(81ccfcad) SHA1(70a0f769c0d4588f6f17bd52cc86a745f30e9f00) )

	ROM_REGION( 0x080000, "gfx2", 0 )
	ROM_LOAD( "90058-4",    0x000000, 0x80000, CRC(a07a2002) SHA1(55720d84a251c33c52ae8c33aa41ff8ac9727941) )

	ROM_REGION( 0x100000, "gfx3", 0 )
	ROM_LOAD16_BYTE( "90058-8",    0x00000, 0x80000, CRC(560bff04) SHA1(b005642adc81d878971ecbdead8ef5e604c90ae2) )
	ROM_LOAD16_BYTE( "90058-9",    0x00001, 0x80000, CRC(b9d72a03) SHA1(43ee9def1b6c491c6832562d66c1af54d81d9b3c) )

	ROM_REGION( 0x0a0000, "oki1", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "90058-5",    0x00000, 0x20000, CRC(c60c883e) SHA1(8a01950cad820b2e781ec81cd12737829edc4f19) )
	ROM_CONTINUE(           0x40000, 0x60000 )	/* banked */

	ROM_REGION( 0x0a0000, "oki2", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "90058-6",    0x00000, 0x20000, CRC(233c1776) SHA1(7010a2f914611698a65bf4f22bc1753a9ed26277) )
	ROM_CONTINUE(           0x40000, 0x60000 )	/* banked */

	ROM_REGION( 0x200, "proms", 0 )
	ROM_LOAD( "10.bpr",  0x00000, 0x100, CRC(633ab1c9) SHA1(acd99fcca41eaab7948ca84988352f1d7d519c61) ) /* unknown */
	ROM_LOAD( "90058-11",  0x00100, 0x100, CRC(cfdbb86c) SHA1(588822f6308a860937349c9106c2b4b1a75823ec) ) /* unknown */
ROM_END

ROM_START( mustangs )
	ROM_REGION( 0x40000, "maincpu", 0 )
	ROM_LOAD16_BYTE( "90058-2",    0x00000, 0x20000, CRC(833aa458) SHA1(a9924f7044397e3a36c674b064173ffae80a79ec) )
	ROM_LOAD16_BYTE( "90058-3",    0x00001, 0x20000, CRC(e4b80f06) SHA1(ce589cebb5ea85c89eb44796b821a4bd0c44b9a8) )

	ROM_REGION(0x10000, "audiocpu", 0 )	/* 64k for sound cpu code */
	ROM_LOAD( "90058-7",    0x00000, 0x10000, CRC(920a93c8) SHA1(7660ca419e2fd98848ae7f5994994eaed023151e) )

	ROM_REGION( 0x020000, "gfx1", 0 )
	ROM_LOAD( "90058-1",    0x00000, 0x20000, CRC(81ccfcad) SHA1(70a0f769c0d4588f6f17bd52cc86a745f30e9f00) )

	ROM_REGION( 0x080000, "gfx2", 0 )
	ROM_LOAD( "90058-4",    0x000000, 0x80000, CRC(a07a2002) SHA1(55720d84a251c33c52ae8c33aa41ff8ac9727941) )

	ROM_REGION( 0x100000, "gfx3", 0 )
	ROM_LOAD16_BYTE( "90058-8",    0x00000, 0x80000, CRC(560bff04) SHA1(b005642adc81d878971ecbdead8ef5e604c90ae2) )
	ROM_LOAD16_BYTE( "90058-9",    0x00001, 0x80000, CRC(b9d72a03) SHA1(43ee9def1b6c491c6832562d66c1af54d81d9b3c) )

	ROM_REGION( 0x0a0000, "oki1", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "90058-5",    0x00000, 0x20000, CRC(c60c883e) SHA1(8a01950cad820b2e781ec81cd12737829edc4f19) )
	ROM_CONTINUE(           0x40000, 0x60000 )	/* banked */

	ROM_REGION( 0x0a0000, "oki2", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "90058-6",    0x00000, 0x20000, CRC(233c1776) SHA1(7010a2f914611698a65bf4f22bc1753a9ed26277) )
	ROM_CONTINUE(           0x40000, 0x60000 )	/* banked */

	ROM_REGION( 0x200, "proms", 0 )
	ROM_LOAD( "90058-10",  0x00000, 0x100, CRC(de156d99) SHA1(07b70deca74e23bab7c13e5e9aee32d0dbb06509) ) /* unknown */
	ROM_LOAD( "90058-11",  0x00100, 0x100, CRC(cfdbb86c) SHA1(588822f6308a860937349c9106c2b4b1a75823ec) ) /* unknown */
ROM_END

ROM_START( mustangb )
	ROM_REGION( 0x40000, "maincpu", 0 )
	ROM_LOAD16_BYTE( "mustang.14",    0x00000, 0x20000, CRC(13c6363b) SHA1(e2c1985d1c8ec9751c47cd7e1b85e007f3aeb6fd) )
	ROM_LOAD16_BYTE( "mustang.13",    0x00001, 0x20000, CRC(d8ccce31) SHA1(e8e3e34a480fcd298f11833c6c968c5df77c0e2a) )

	ROM_REGION(0x20000, "audiocpu", 0 )	/* 64k for sound cpu code */
	ROM_LOAD( "mustang.16",    0x00000, 0x8000, CRC(99ee7505) SHA1(b97c8ee5e26e8554b5de506fba3b32cc2fde53c9) )
	ROM_CONTINUE(             0x010000, 0x08000 )
	ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 )

	ROM_REGION( 0x020000, "gfx1", 0 )
	ROM_LOAD( "90058-1",    0x00000, 0x20000, CRC(81ccfcad) SHA1(70a0f769c0d4588f6f17bd52cc86a745f30e9f00) )

	ROM_REGION( 0x080000, "gfx2", 0 )
	ROM_LOAD( "90058-4",    0x000000, 0x80000, CRC(a07a2002) SHA1(55720d84a251c33c52ae8c33aa41ff8ac9727941) )

	ROM_REGION( 0x100000, "gfx3", 0 )
	ROM_LOAD16_BYTE( "90058-8",    0x00000, 0x80000, CRC(560bff04) SHA1(b005642adc81d878971ecbdead8ef5e604c90ae2) )
	ROM_LOAD16_BYTE( "90058-9",    0x00001, 0x80000, CRC(b9d72a03) SHA1(43ee9def1b6c491c6832562d66c1af54d81d9b3c) )

	ROM_REGION( 0x040000, "oki", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "mustang.17",    0x00000, 0x10000, CRC(f6f6c4bf) SHA1(ea4cf74d968e254ae47c16c2f4c2f4bc1a528808) )
ROM_END

ROM_START( mustangb2 )
	ROM_REGION( 0x40000, "maincpu", 0 )
	ROM_LOAD16_BYTE( "05.bin",    0x00000, 0x20000, CRC(13c6363b) SHA1(e2c1985d1c8ec9751c47cd7e1b85e007f3aeb6fd) )	/* bootleg manufacturered by TAB AUSTRIA */
	ROM_LOAD16_BYTE( "04.bin",    0x00001, 0x20000, CRC(0d06f723) SHA1(28d5899114746d186e1ddd207deb177b31ff614d) )

	ROM_REGION(0x20000, "audiocpu", 0 )	/* 64k for sound cpu code */
	ROM_LOAD( "01.bin",    0x00000, 0x8000, CRC(90820499) SHA1(ddd43373eb1891a05159085b52bf74760824e5aa) )
	ROM_CONTINUE(             0x010000, 0x08000 )
	ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 )

	ROM_REGION( 0x020000, "gfx1", 0 )
	ROM_LOAD( "06.bin",    0x00000, 0x20000, CRC(81ccfcad) SHA1(70a0f769c0d4588f6f17bd52cc86a745f30e9f00) )

	ROM_REGION( 0x080000, "gfx2", 0 )
	ROM_LOAD( "07.bin",    0x00000, 0x20000, CRC(5f8fdfb1) SHA1(529494a317409da978d44610682ef56ebc24e0af) )
	ROM_LOAD( "10.bin",    0x20000, 0x20000, CRC(39757d6a) SHA1(71acf748c752df70f437b3ffa759d68d283c22cf) )
	ROM_LOAD( "08.bin",    0x40000, 0x20000, CRC(b3dd5243) SHA1(38b71dad7d392319ecef690fb230fa9ca46c7d0a) )
	ROM_LOAD( "09.bin",    0x60000, 0x20000, CRC(c6c9752f) SHA1(41a3581af7a10eab9eb15580760a99d27e67f085) )

	ROM_REGION( 0x100000, "gfx3", 0 )
	ROM_LOAD16_BYTE( "18.bin",    0x00000, 0x20000, CRC(d13f0722) SHA1(3e9c0a3e124f8b2616bb4a39d2d3fb25623b8c85) )
	ROM_LOAD16_BYTE( "13.bin",    0x00001, 0x20000, CRC(54773f95) SHA1(2c57f54efa069907dfb59f15fbc2c580180df3cc) )
	ROM_LOAD16_BYTE( "17.bin",    0x40000, 0x20000, CRC(87c1fb43) SHA1(e874ab8aba448b002f64197dacb5d6c47fb83af2) )
	ROM_LOAD16_BYTE( "14.bin",    0x40001, 0x20000, CRC(932d3e33) SHA1(a784f288fa99e605a0bf396bc7694319980d1cd1) )
	ROM_LOAD16_BYTE( "16.bin",    0x80000, 0x20000, CRC(23d03ad5) SHA1(2cde1accd1d97ce9ea3d0ef24ae4d54e04b8f12f) )
	ROM_LOAD16_BYTE( "15.bin",    0x80001, 0x20000, CRC(a62b2f87) SHA1(bcffc6d10bed84c509e5cb57125d08127ab2c89d) )
	ROM_LOAD16_BYTE( "12.bin",    0xc0000, 0x20000, CRC(42a6cfc2) SHA1(46fc3b30a50efc94613e3b34aaf0543fa4cdc919) )
	ROM_LOAD16_BYTE( "11.bin",    0xc0001, 0x20000, CRC(9d3bee66) SHA1(e8db57b9a5581d3d54e69bb7ba229a49a7cc224f) )

	ROM_REGION( 0x040000, "oki", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "02.bin",    0x00000, 0x10000, CRC(f6f6c4bf) SHA1(ea4cf74d968e254ae47c16c2f4c2f4bc1a528808) )
ROM_END

ROM_START( acrobatm )
	ROM_REGION( 0x40000, "maincpu", 0 )
	ROM_LOAD16_BYTE( "02_ic100.bin",    0x00000, 0x20000, CRC(3fe487f4) SHA1(29aba5debcfddff14e584a1c7c5a403e85fc6ec0) )
	ROM_LOAD16_BYTE( "01_ic101.bin",    0x00001, 0x20000, CRC(17175753) SHA1(738865744badb78a0414ff650a94b97e516d0ea0) )

	ROM_REGION( 0x20000, "gfx1", 0 )
	ROM_LOAD( "03_ic79.bin",   0x000000, 0x10000, CRC(d86c186e) SHA1(2e263d4780f2ba7acc7faa88472c85216fbae6a3) ) /* Characters */

	ROM_REGION( 0x100000, "gfx2", 0 )
	ROM_LOAD( "09_ic8.bin",  0x000000, 0x100000, CRC(7c12afed) SHA1(ae793e41599355a126cbcce91cd2c9f212d21853) ) /* Foreground */

	ROM_REGION( 0x180000, "gfx3", 0 )
	ROM_LOAD( "07_ic42.bin",  0x000000, 0x100000, CRC(5672bdaa) SHA1(5401a104d72904de19b73125451767bc63d36809) ) /* Sprites */
	ROM_LOAD( "08_ic29.bin",  0x100000, 0x080000, CRC(b4c0ace3) SHA1(5d638781d588cfbf4025d002d5a2309049fe1ee5) )

	ROM_REGION( 0x10000, "audiocpu", 0 )
	ROM_LOAD( "04_ic74.bin",    0x00000, 0x10000, CRC(176905fb) SHA1(135a184f44bedd93b293b9124fa0bd725e0ee93b) )

	ROM_REGION( 0xa0000, "oki1", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "05_ic54.bin",    0x00000, 0x20000, CRC(3b8c2b0e) SHA1(72491da32512823540b67dc5027f21c74af08c7d) )
	ROM_CONTINUE(               0x40000, 0x60000 )	/* banked */

	ROM_REGION( 0xa0000, "oki2", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "06_ic53.bin",    0x00000, 0x20000, CRC(c1517cd4) SHA1(5a91ddc608c7a6fbdd9f93e503d39eac02ef04a4) )
	ROM_CONTINUE(               0x40000, 0x60000 )	/* banked */

	ROM_REGION( 0x0200, "proms", 0 )
	ROM_LOAD( "10_ic81.bin",    0x0000, 0x0100, CRC(cfdbb86c) SHA1(588822f6308a860937349c9106c2b4b1a75823ec) )	/* unknown */
	ROM_LOAD( "11_ic80.bin",    0x0100, 0x0100, CRC(633ab1c9) SHA1(acd99fcca41eaab7948ca84988352f1d7d519c61) )	/* unknown */
ROM_END

/*

S.B.S. Gomorrah (and Bio-ship Paladin with correct roms in place)
UPL, 1993

PCB Layout
----------

UPL-90062
|-------------------------------------------------------------------------|
| LA4460  4558  YM2203   6116       NMK004                   68000        |
|         3014  M6295    6.IC120                                          |
|               M6295               8MHz                 62256  10.IC15   |
|        SBS-G_05.IC160                                                   |
|               SBS-G_04.IC139                           62256  11.IC14   |
|DSW2   DSW1             12MHz                                            |
|                                   82S129.IC69                           |
|    NMK005                                                               |
|                           82S135.IC94                                   |
|                                   NMK902                                |
|J        6116                             NMK903     NMK901              |
|A                                                                        |
|M        6116                      7.IC46                                |
|M           82S123.IC154     6116                 6264           NMK903  |
|A                                                                        |
|                     6116                         6264                   |
|                             6116                            SBS-G_01.IC9|
|                     6116                                                |
|                                                                         |
|                                                  NMK901                 |
|                                                                         |
|                                                                 NMK903  |
|                                                                         |
|                            62256    62256        8.IC27     SBS-G_02.IC4|
|                                                                         |
|                            62256    62256        9.IC26                 |
|SBS-G_03.IC194                                                    10MHz  |
|-------------------------------------------------------------------------|
Notes:
      680000 @ 10.0MHz
      YM2203 @ 1.5MHz [12/8]
      M6295 @ 4.0MHz [12/3], pin 7 HIGH
      VSync 60Hz
      HSync 15.27kHz

*/

ROM_START( bioship )
	ROM_REGION( 0x40000, "maincpu", 0 )
	ROM_LOAD16_BYTE( "2.ic14",    0x00000, 0x20000, CRC(acf56afb) SHA1(0e8ec494ab406cfee24cf586059878332265de75) )
	ROM_LOAD16_BYTE( "1.ic15",    0x00001, 0x20000, CRC(820ef303) SHA1(d2ef29557b05abf8ae79a2c7ce0d15a91b36eeff) )

	ROM_REGION( 0x20000, "gfx1", 0 )
	ROM_LOAD( "7",         0x000000, 0x10000, CRC(2f3f5a10) SHA1(c1006eb755eec75f69dc7972d78d0c59088eb140) ) /* Characters */

	ROM_REGION( 0x80000, "gfx2", 0 )
	ROM_LOAD( "sbs-g_01.ic9",  0x000000, 0x80000, CRC(21302e78) SHA1(a17939c0529c8e9ec2a4edd5e6be4bcb67f86787) ) /* Foreground */

	ROM_REGION( 0x80000, "gfx3", 0 )
	ROM_LOAD( "sbs-g_03.ic194",  0x000000, 0x80000, CRC(60e00d7b) SHA1(36fd02a7842ce1e79b8c4cfbe9c97052bef4aa62) ) /* Sprites */

	ROM_REGION( 0x80000, "gfx4", 0 )
	ROM_LOAD( "sbs-g_02.ic4",  0x000000, 0x80000, CRC(f31eb668) SHA1(67d6d56ea203edfbae4db658399bf61f14134206) ) /* Background */

	ROM_REGION16_BE(0x20000, "gfx5", 0 )	/* Background tilemaps (used at runtime) */
	ROM_LOAD16_BYTE( "8.ic27",    0x00000, 0x10000, CRC(75a46fea) SHA1(3d78cfc482b42779bb5aedb722c4a39cbc71bd10) )
	ROM_LOAD16_BYTE( "9.ic26",    0x00001, 0x10000, CRC(d91448ee) SHA1(7f84ca3605edcab4bf226dab8dd7218cd5c3e5a4) )

	ROM_REGION( 0x10000, "audiocpu", 0 )
	ROM_LOAD( "6.ic120",    0x00000, 0x10000, CRC(5f39a980) SHA1(2a440f86685249f9c317634cad8cdedc8a8f1491) )

	ROM_REGION(0xa0000, "oki1", 0 )	/* Oki sample data */
	ROM_LOAD( "sbs-g_04.ic139",    0x00000, 0x20000, CRC(7c74cc4e) SHA1(92097b372eacabdb9e8e261b0bc4223821ff9273) )
	ROM_CONTINUE(            0x40000, 0x60000 )	/* banked */

	ROM_REGION(0xa0000, "oki2", 0 )	/* Oki sample data */
	ROM_LOAD( "sbs-g_05.ic160",    0x00000, 0x20000, CRC(f0a782e3) SHA1(d572226b8e597f1c34d246cb284e047a6e2d9290) )
	ROM_CONTINUE(            0x40000, 0x60000 )	/* banked */

	ROM_REGION( 0x0220, "proms", 0 )
	ROM_LOAD( "82s135.ic94", 0x0000, 0x0100, CRC(98ed1c97) SHA1(f125ad05c3cbd1b1ab356161f9b1d814781d4c3b) )	/* V-sync hw (unused) */
	ROM_LOAD( "82s129.ic69", 0x0100, 0x0100, CRC(cfdbb86c) SHA1(588822f6308a860937349c9106c2b4b1a75823ec) )	/* H-sync hw (unused) */
	ROM_LOAD( "82s123.ic154",0x0200, 0x0020, CRC(0f789fc7) SHA1(31936c21720802da20e39b4cb030e448353e7f19) )	/* ?? */
ROM_END

ROM_START( sbsgomo )
	ROM_REGION( 0x40000, "maincpu", 0 )
	ROM_LOAD16_BYTE( "11.ic14",    0x00000, 0x20000, CRC(7916150b) SHA1(cbcc8918f35ded5130058860a7af6f1d3ecdbdd8) )
	ROM_LOAD16_BYTE( "10.ic15",    0x00001, 0x20000, CRC(1d7accb8) SHA1(f80fb8748017e545c96bdc7d964aa18dcd42f528) )

	ROM_REGION( 0x20000, "gfx1", 0 )
	ROM_LOAD( "7.ic46",         0x000000, 0x10000, CRC(f2b77f80) SHA1(6cb9e33994dc2741faef912416ebd57b654dfb36) ) /* Characters */

	ROM_REGION( 0x80000, "gfx2", 0 )
	ROM_LOAD( "sbs-g_01.ic9",  0x000000, 0x80000, CRC(21302e78) SHA1(a17939c0529c8e9ec2a4edd5e6be4bcb67f86787) ) /* Foreground */

	ROM_REGION( 0x80000, "gfx3", 0 )
	ROM_LOAD( "sbs-g_03.ic194",  0x000000, 0x80000, CRC(60e00d7b) SHA1(36fd02a7842ce1e79b8c4cfbe9c97052bef4aa62) ) /* Sprites */

	ROM_REGION( 0x80000, "gfx4", 0 )
	ROM_LOAD( "sbs-g_02.ic4",  0x000000, 0x80000, CRC(f31eb668) SHA1(67d6d56ea203edfbae4db658399bf61f14134206) ) /* Background */

	ROM_REGION16_BE(0x20000, "gfx5", 0 )	/* Background tilemaps (used at runtime) */
	ROM_LOAD16_BYTE( "8.ic27",    0x00000, 0x10000, CRC(75a46fea) SHA1(3d78cfc482b42779bb5aedb722c4a39cbc71bd10) )
	ROM_LOAD16_BYTE( "9.ic26",    0x00001, 0x10000, CRC(d91448ee) SHA1(7f84ca3605edcab4bf226dab8dd7218cd5c3e5a4) )

	ROM_REGION( 0x10000, "audiocpu", 0 )
	ROM_LOAD( "6.ic120",    0x00000, 0x10000, CRC(5f39a980) SHA1(2a440f86685249f9c317634cad8cdedc8a8f1491) )

	ROM_REGION(0xa0000, "oki1", 0 )	/* Oki sample data */
	ROM_LOAD( "sbs-g_04.ic139",    0x00000, 0x20000, CRC(7c74cc4e) SHA1(92097b372eacabdb9e8e261b0bc4223821ff9273) )
	ROM_CONTINUE(            0x40000, 0x60000 )	/* banked */

	ROM_REGION(0xa0000, "oki2", 0 )	/* Oki sample data */
	ROM_LOAD( "sbs-g_05.ic160",    0x00000, 0x20000, CRC(f0a782e3) SHA1(d572226b8e597f1c34d246cb284e047a6e2d9290) )
	ROM_CONTINUE(            0x40000, 0x60000 )	/* banked */

	ROM_REGION( 0x0220, "proms", 0 )
	ROM_LOAD( "82s135.ic94", 0x0000, 0x0100, CRC(98ed1c97) SHA1(f125ad05c3cbd1b1ab356161f9b1d814781d4c3b) )	/* V-sync hw (unused) */
	ROM_LOAD( "82s129.ic69", 0x0100, 0x0100, CRC(cfdbb86c) SHA1(588822f6308a860937349c9106c2b4b1a75823ec) )	/* H-sync hw (unused) */
	ROM_LOAD( "82s123.ic154",0x0200, 0x0020, CRC(0f789fc7) SHA1(31936c21720802da20e39b4cb030e448353e7f19) )	/* ?? */
ROM_END

ROM_START( blkheart )
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 code */
	ROM_LOAD16_BYTE( "blkhrt.7",  0x00000, 0x20000, CRC(5bd248c0) SHA1(0649f4f8682404aeb3fc80643fcabc2d7836bb23) )
	ROM_LOAD16_BYTE( "blkhrt.6",  0x00001, 0x20000, CRC(6449e50d) SHA1(d8cd126d921c95478346da96c20da01212395d77) )

	ROM_REGION( 0x10000, "audiocpu", 0 )		/* Code for (unknown?) CPU */
	ROM_LOAD( "4.bin",      0x00000, 0x10000, CRC(7cefa295) SHA1(408f46613b3620cee31dec43281688d231b47ddd) )

	ROM_REGION( 0x020000, "gfx1", 0 )
	ROM_LOAD( "3.bin",    0x000000, 0x020000, CRC(a1ab3a16) SHA1(3fb57c9d2ef94ee188cbadd70378ae6f4407e71d) )	/* 8x8 tiles */

	ROM_REGION( 0x100000, "gfx2", 0 )
	ROM_LOAD( "90068-5.bin", 0x000000, 0x100000, CRC(a1ab4f24) SHA1(b9f8104d53eda87ccd4000d049ee74ac9aa20b3e) )	/* 16x16 tiles */

	ROM_REGION( 0x100000, "gfx3", 0 )
	ROM_LOAD16_WORD_SWAP( "90068-8.bin", 0x000000, 0x100000, CRC(9d3204b2) SHA1(b37a246ad37f9ce092b371f01122ddf2bc8b2db6) )	/* Sprites */

	ROM_REGION( 0x0a0000, "oki1", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "90068-2.bin", 0x00000, 0x20000, CRC(3a583184) SHA1(9226f1ea7725e4b48bb055d1c17389cf960d75f8) )
	ROM_CONTINUE(            0x40000, 0x60000 )	/* banked */

	ROM_REGION( 0x0a0000, "oki2", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "90068-1.bin", 0x00000, 0x20000, CRC(e7af69d2) SHA1(da050880e186954bcf0e0adf00750dd5a371551b) )
	ROM_CONTINUE(            0x40000, 0x60000 )	/* banked */

	ROM_REGION( 0x0200, "proms", 0 )
	ROM_LOAD( "9.bpr",      0x0000, 0x0100, CRC(98ed1c97) SHA1(f125ad05c3cbd1b1ab356161f9b1d814781d4c3b) )	/* unknown */
	ROM_LOAD( "10.bpr",     0x0100, 0x0100, CRC(cfdbb86c) SHA1(588822f6308a860937349c9106c2b4b1a75823ec) )	/* unknown */
ROM_END

ROM_START( blkheartj )
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 code */
	ROM_LOAD16_BYTE( "7.bin",  0x00000, 0x20000, CRC(e0a5c667) SHA1(3ef39b2dc1f7ffdddf586f0b3080ecd1f362ec37) )
	ROM_LOAD16_BYTE( "6.bin",  0x00001, 0x20000, CRC(7cce45e8) SHA1(72491e30d1f9be2eede21fdde5a7484d4f65cfbf) )

	ROM_REGION( 0x10000, "audiocpu", 0 )		/* Code for (unknown?) CPU */
	ROM_LOAD( "4.bin",      0x00000, 0x10000, CRC(7cefa295) SHA1(408f46613b3620cee31dec43281688d231b47ddd) )

	ROM_REGION( 0x020000, "gfx1", 0 )
	ROM_LOAD( "3.bin",    0x000000, 0x020000, CRC(a1ab3a16) SHA1(3fb57c9d2ef94ee188cbadd70378ae6f4407e71d) )	/* 8x8 tiles */

	ROM_REGION( 0x100000, "gfx2", 0 )
	ROM_LOAD( "90068-5.bin", 0x000000, 0x100000, CRC(a1ab4f24) SHA1(b9f8104d53eda87ccd4000d049ee74ac9aa20b3e) )	/* 16x16 tiles */

	ROM_REGION( 0x100000, "gfx3", 0 )
	ROM_LOAD16_WORD_SWAP( "90068-8.bin", 0x000000, 0x100000, CRC(9d3204b2) SHA1(b37a246ad37f9ce092b371f01122ddf2bc8b2db6) )	/* Sprites */

	ROM_REGION( 0x0a0000, "oki1", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "90068-2.bin", 0x00000, 0x20000, CRC(3a583184) SHA1(9226f1ea7725e4b48bb055d1c17389cf960d75f8) )
	ROM_CONTINUE(            0x40000, 0x60000 )	/* banked */

	ROM_REGION( 0x0a0000, "oki2", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "90068-1.bin", 0x00000, 0x20000, CRC(e7af69d2) SHA1(da050880e186954bcf0e0adf00750dd5a371551b) )
	ROM_CONTINUE(            0x40000, 0x60000 )	/* banked */

	ROM_REGION( 0x0200, "proms", 0 )
	ROM_LOAD( "9.bpr",      0x0000, 0x0100, CRC(98ed1c97) SHA1(f125ad05c3cbd1b1ab356161f9b1d814781d4c3b) )	/* unknown */
	ROM_LOAD( "10.bpr",     0x0100, 0x0100, CRC(cfdbb86c) SHA1(588822f6308a860937349c9106c2b4b1a75823ec) )	/* unknown */
ROM_END

ROM_START( tdragon )
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 code -bitswapped- */
	ROM_LOAD16_BYTE( "91070_68k.8",  0x00000, 0x20000, CRC(121c3ae7) SHA1(b88446df3b177d40e0b59a481f8e4de212e3afbc) )
	ROM_LOAD16_BYTE( "91070_68k.7",  0x00001, 0x20000, CRC(6e154d8e) SHA1(29baea24d670ab63149efe281de25cca15b7b863) )

	ROM_REGION( 0x020000, "gfx1", 0 )
	ROM_LOAD( "91070.6",		0x000000, 0x20000, CRC(fe365920) SHA1(7581931cb95cd5a8ed40e4f5385b533e3d19af22) )	/* 8x8 tiles */

	ROM_REGION( 0x100000, "gfx2", 0 )
	ROM_LOAD( "91070.5",		0x000000, 0x100000, CRC(d0bde826) SHA1(3b74d5fc88a4a9329e101ee72f393608d327d816) )	/* 16x16 tiles */

	ROM_REGION( 0x100000, "gfx3", 0 )
	ROM_LOAD16_WORD_SWAP( "91070.4",	0x000000, 0x100000, CRC(3eedc2fe) SHA1(9f48986c231a8fbc07f2b39b2017d1e967b2ed3c) )	/* Sprites */

	ROM_REGION( 0x010000, "audiocpu", 0 )		/* Code for (unknown?) CPU */
	ROM_LOAD( "91070.1",      0x00000, 0x10000, CRC(bf493d74) SHA1(6f8f5eff4b71fb6cabda10075cfa88a3f607859e) )

	ROM_REGION( 0x0a0000, "oki1", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "91070.3",     0x00000, 0x20000, CRC(ae6875a8) SHA1(bfdb350b3d3fce2bead1ac60875beafe427765ed) )
	ROM_CONTINUE(            0x40000, 0x60000 )	/* banked */

	ROM_REGION( 0x0a0000, "oki2", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "91070.2",     0x00000, 0x20000, CRC(ecfea43e) SHA1(d664dfa6698fec8e602523bdae16068f1ff6547b) )
	ROM_CONTINUE(            0x40000, 0x60000 )	/* banked */

	ROM_REGION( 0x0200, "proms", 0 )
	ROM_LOAD( "91070.9",  0x0000, 0x0100, CRC(cfdbb86c) SHA1(588822f6308a860937349c9106c2b4b1a75823ec) )	/* unknown */
	ROM_LOAD( "91070.10", 0x0100, 0x0100, CRC(e6ead349) SHA1(6d81b1c0233580aa48f9718bade42d640e5ef3dd) )	/* unknown */
ROM_END

ROM_START( tdragon1 )
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 code -bitswapped- */
	ROM_LOAD16_BYTE( "thund.8",  0x00000, 0x20000, CRC(edd02831) SHA1(d6bc8d2c37707768a8bf666090f33eea12dda336) )
	ROM_LOAD16_BYTE( "thund.7",  0x00001, 0x20000, CRC(52192fe5) SHA1(9afef197410e7feb71dc48003e181fbbaf5c99b2) )

	ROM_REGION( 0x020000, "gfx1", 0 )
	ROM_LOAD( "91070.6",		0x000000, 0x20000, CRC(fe365920) SHA1(7581931cb95cd5a8ed40e4f5385b533e3d19af22) )	/* 8x8 tiles */

	ROM_REGION( 0x100000, "gfx2", 0 )
	ROM_LOAD( "91070.5",		0x000000, 0x100000, CRC(d0bde826) SHA1(3b74d5fc88a4a9329e101ee72f393608d327d816) )	/* 16x16 tiles */

	ROM_REGION( 0x100000, "gfx3", 0 )
	ROM_LOAD16_WORD_SWAP( "91070.4",	0x000000, 0x100000, CRC(3eedc2fe) SHA1(9f48986c231a8fbc07f2b39b2017d1e967b2ed3c) )	/* Sprites */

	ROM_REGION( 0x010000, "audiocpu", 0 )		/* Code for (unknown?) CPU */
	ROM_LOAD( "91070.1",      0x00000, 0x10000, CRC(bf493d74) SHA1(6f8f5eff4b71fb6cabda10075cfa88a3f607859e) )

	ROM_REGION( 0x0a0000, "oki1", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "91070.3",     0x00000, 0x20000, CRC(ae6875a8) SHA1(bfdb350b3d3fce2bead1ac60875beafe427765ed) )
	ROM_CONTINUE(            0x40000, 0x60000 )	/* banked */

	ROM_REGION( 0x0a0000, "oki2", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "91070.2",     0x00000, 0x20000, CRC(ecfea43e) SHA1(d664dfa6698fec8e602523bdae16068f1ff6547b) )
	ROM_CONTINUE(            0x40000, 0x60000 )	/* banked */

	ROM_REGION( 0x0200, "proms", 0 )
	ROM_LOAD( "91070.9",  0x0000, 0x0100, CRC(cfdbb86c) SHA1(588822f6308a860937349c9106c2b4b1a75823ec) )	/* unknown */
	ROM_LOAD( "91070.10", 0x0100, 0x0100, CRC(e6ead349) SHA1(6d81b1c0233580aa48f9718bade42d640e5ef3dd) )	/* unknown */
ROM_END

ROM_START( tdragonb )
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 code -bitswapped- */
	ROM_LOAD16_BYTE( "td_04.bin",  0x00000, 0x20000, CRC(e8a62d3e) SHA1(dd221bcd80149fffb1bdddfd3d394996bd2f8ec5) )
	ROM_LOAD16_BYTE( "td_03.bin",  0x00001, 0x20000, CRC(2fa1aa04) SHA1(ddf2b2ff179c31a1677d15d0403b00d77f9f0a6c) )

	ROM_REGION(0x20000, "audiocpu", 0 )	/* 64k for sound cpu code */
	ROM_LOAD( "td_02.bin",    0x00000, 0x8000, CRC(99ee7505) SHA1(b97c8ee5e26e8554b5de506fba3b32cc2fde53c9) )
	ROM_CONTINUE(             0x010000, 0x08000 )
	ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 )

	ROM_REGION( 0x020000, "gfx1", 0 )
	ROM_LOAD( "td_08.bin",		0x000000, 0x20000, CRC(5144dc69) SHA1(e64d88dc0e7672f811868621f74ec209aeafbc6f) )	/* 8x8 tiles */

	ROM_REGION( 0x100000, "gfx2", 0 )
	ROM_LOAD( "td_06.bin",		0x000000, 0x80000, CRC(c1be8a4d) SHA1(6269fd7fccf1546a01bab755d8b6b7dcffc1166e) )	/* 16x16 tiles */
	ROM_LOAD( "td_07.bin",		0x080000, 0x80000, CRC(2c3e371f) SHA1(77956425661f4f81c370fff63845d42057fcaec3) )	/* 16x16 tiles */

	ROM_REGION( 0x100000, "gfx3", 0 )
	ROM_LOAD16_BYTE( "td_10.bin",	0x000000, 0x080000, CRC(bfd0ec5d) SHA1(7983661f74e8695f56e45c6e5c278d7d86431052) )	/* Sprites */
	ROM_LOAD16_BYTE( "td_09.bin",	0x000001, 0x080000, CRC(b6e074eb) SHA1(bdde068f03415391b5edaa42f1389df0f7eef899) )	/* Sprites */

	ROM_REGION( 0x040000, "oki", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "td_01.bin",     0x00000, 0x10000, CRC(f6f6c4bf) SHA1(ea4cf74d968e254ae47c16c2f4c2f4bc1a528808) )
ROM_END

ROM_START( ssmissin )
	ROM_REGION( 0x40000, "maincpu", 0 )
	ROM_LOAD16_BYTE( "ssm14.165",    0x00001, 0x20000, CRC(eda61b74) SHA1(6247682c27d2be7dff1fad407ccf86fe2a25f11c) )
	ROM_LOAD16_BYTE( "ssm15.166",    0x00000, 0x20000, CRC(aff15927) SHA1(258c2722ac7ca50360bfefa7b4e621373975a835) )

	ROM_REGION( 0x020000, "gfx1", 0 )
	ROM_LOAD( "ssm16.172",		0x000000, 0x20000, CRC(5cf6eb1f) SHA1(d406b11cf06ae1afc57a50685689e358e5677a45) )	/* 8x8 tiles */

	ROM_REGION( 0x100000, "gfx2", 0 )
	ROM_LOAD( "ssm17.147",		0x000000, 0x080000, CRC(c9c28455) SHA1(6a3e754aff3f368bde0e8905c33074084ad6ac30) )	/* 16x16 tiles */
	ROM_LOAD( "ssm18.148",		0x080000, 0x080000, CRC(ebfdaad6) SHA1(0814cdfe83f36a7dd7b5416f9d0478192733dac0) )	/* 16x16 tiles */

	ROM_REGION( 0x100000, "gfx3", 0 )
	ROM_LOAD16_BYTE( "ssm20.34",		0x000001, 0x080000, CRC(a0c16c4d) SHA1(e198f69b4d8660e33851a2631b5411611b1b2ea6) )	/* 16x16 tiles */
	ROM_LOAD16_BYTE( "ssm19.33",		0x000000, 0x080000, CRC(b1943657) SHA1(97c05483b634315af338434bd2f565cc151a7283) )	/* 16x16 tiles */

	ROM_REGION( 0x010000, "audiocpu", 0 )		/* Code for Sound CPU */
	ROM_LOAD( "ssm11.188",      0x00000, 0x08000, CRC(8be6dce3) SHA1(d9a235c36e0bc44025c291247d6b0b753e4bc0c8) )

	ROM_REGION( 0x100000, "oki1", 0 )	/* OKIM6295 samples? */
	ROM_LOAD( "ssm13.190",     0x00000, 0x20000, CRC(618f66f0) SHA1(97637a03d9fd82305e872e9bfa489862c974bb6c) )
	ROM_LOAD( "ssm12.189",     0x80000, 0x80000, CRC(e8219c83) SHA1(68673d071a58ca2bfd2de344a830417d10bc5757) ) /* banked */

	ROM_REGION( 0x0300, "proms", 0 )
	ROM_LOAD( "ssm-pr2.113",  0x0000, 0x0100, CRC(cfdbb86c) SHA1(588822f6308a860937349c9106c2b4b1a75823ec) )	/* unknown */
	ROM_LOAD( "ssm-pr1.114",  0x0100, 0x0200, CRC(ed0bd072) SHA1(66a6d435d8587c82ae96dd09c39ed5749fe00e24) )	/* unknown */
ROM_END

/*

Air Attack
Comad, 1996

68000 @ 8MHz
Z80A @ 2MHz [8/4]
M6295 @ 1MHz [8/8]. Pin 7 HIGH
VSync 50Hz
HSync 15.35kHz
XTALs 8MHz (for 68000/Z80/M6295), 12MHz (for FPGAs)
2x 62256 RAM (main program RAM)
4x 62256 RAM (graphics)
2x 6264 RAM (graphics)
1x 6116 RAM (sound program)
6x 6116 RAM (other/ shared RAM etc)
2x PROMs
1x Lattice pLSI1032 FPGA
1x Actel 1020B FPGA

*/

ROM_START( airattck )
	ROM_REGION( 0x40000, "maincpu", 0 )	/* 68000 Code */
	ROM_LOAD16_BYTE( "ue10.bin",     0x000000, 0x20000, CRC(71deb9d8) SHA1(21da5a68a13c9017d787e88f7b293f263fbc6b20) )
	ROM_LOAD16_BYTE( "uc10.bin",     0x000001, 0x20000, CRC(1837d4ba) SHA1(8dd5636a3a75c5d25d8850381e566a150ddc8ef1) )

	ROM_REGION( 0x020000, "gfx1", 0 )
	ROM_LOAD( "4.ul10",     0x000000, 0x20000, CRC(e9362ab4) SHA1(d3e7d90e459bd4a80a189cc77821a6668103a640) )	/* 8x8 tiles */

	ROM_REGION( 0x100000, "gfx2", 0 )
	ROM_LOAD( "9.uw9",      0x000000, 0x80000, CRC(86e59966) SHA1(50944dddb4c9f28e6f9b7c610a205310f4d7a076) )
	ROM_LOAD( "10.ux9",      0x080000, 0x80000, CRC(122c8d04) SHA1(70a348b1a94f1bc69532ba92dafc91a2c0e41d58) )

	ROM_REGION( 0x100000, "gfx3", 0 )
	ROM_LOAD16_BYTE( "7.uo81",     0x000000, 0x80000, CRC(3c38d671) SHA1(f9c9aaa1622ee0c20f569f6048e2b78bd507a1e5) )	/* 16x16 tiles */
	ROM_LOAD16_BYTE( "8.uo82",     0x000001, 0x80000, CRC(9a83e3d8) SHA1(c765c4d278cc7f54ccdf6f00f8c6902a56abc2b8) )	/* 16x16 tiles */

	ROM_REGION( 0x010000, "audiocpu", 0 )		/* Code for Sound CPU */
	ROM_LOAD( "3.su6",      0x000000, 0x08000, CRC(3e352370) SHA1(6e84881dc0b09a23f8b589431005459adc334c34) )

	ROM_REGION( 0x100000, "oki1", 0 ) /* Samples */
	ROM_LOAD( "2.su12",     0x000000, 0x20000, CRC(93ab615b) SHA1(f670ac60f5f88148e55200e5e3591aa18b81c325) )
	ROM_LOAD( "1.su13",     0x080000, 0x80000, CRC(09a836bb) SHA1(43fbd35c2ef3d201a4c82b0d3b7d7b971b385a14) )

	ROM_REGION( 0x0300, "proms", 0 )
	ROM_LOAD( "82s129.ug6",  0x0000, 0x0100, CRC(cfdbb86c) SHA1(588822f6308a860937349c9106c2b4b1a75823ec) )	/* unknown */
	ROM_LOAD( "82s147.uh6",  0x0100, 0x0200, CRC(ed0bd072) SHA1(66a6d435d8587c82ae96dd09c39ed5749fe00e24) )	/* unknown */
ROM_END

ROM_START( airattcka )
	ROM_REGION( 0x40000, "maincpu", 0 )	/* 68000 Code */
	ROM_LOAD16_BYTE( "6.uc10",     0x000000, 0x20000, CRC(3572baf0) SHA1(0a2fe3be16d95896dc757ef231b3708093fc7ffa) )
	ROM_LOAD16_BYTE( "5.ue10",     0x000001, 0x20000, CRC(6589c005) SHA1(350a7b8685cacde6b72c10458c33962c5a45a255) )

	ROM_REGION( 0x020000, "gfx1", 0 )
	ROM_LOAD( "4.ul10",     0x000000, 0x20000, CRC(e9362ab4) SHA1(d3e7d90e459bd4a80a189cc77821a6668103a640) )	/* 8x8 tiles */

	ROM_REGION( 0x100000, "gfx2", 0 )
	ROM_LOAD( "9.uw9",      0x000000, 0x80000, CRC(86e59966) SHA1(50944dddb4c9f28e6f9b7c610a205310f4d7a076) )
	ROM_LOAD( "10.ux9",      0x080000, 0x80000, CRC(122c8d04) SHA1(70a348b1a94f1bc69532ba92dafc91a2c0e41d58) )

	ROM_REGION( 0x100000, "gfx3", 0 )
	ROM_LOAD16_BYTE( "7.uo81",     0x000000, 0x80000, CRC(3c38d671) SHA1(f9c9aaa1622ee0c20f569f6048e2b78bd507a1e5) )	/* 16x16 tiles */
	ROM_LOAD16_BYTE( "8.uo82",     0x000001, 0x80000, CRC(9a83e3d8) SHA1(c765c4d278cc7f54ccdf6f00f8c6902a56abc2b8) )	/* 16x16 tiles */

	ROM_REGION( 0x010000, "audiocpu", 0 )		/* Code for Sound CPU */
	ROM_LOAD( "3.su6",      0x000000, 0x08000, CRC(3e352370) SHA1(6e84881dc0b09a23f8b589431005459adc334c34) )

	ROM_REGION( 0x100000, "oki1", 0 ) /* Samples */
	ROM_LOAD( "2.su12",     0x000000, 0x20000, CRC(93ab615b) SHA1(f670ac60f5f88148e55200e5e3591aa18b81c325) )
	ROM_LOAD( "1.su13",     0x080000, 0x80000, CRC(09a836bb) SHA1(43fbd35c2ef3d201a4c82b0d3b7d7b971b385a14) )

	ROM_REGION( 0x0300, "proms", 0 )
	ROM_LOAD( "82s129.ug6",  0x0000, 0x0100, CRC(cfdbb86c) SHA1(588822f6308a860937349c9106c2b4b1a75823ec) )	/* unknown */
	ROM_LOAD( "82s147.uh6",  0x0100, 0x0200, CRC(ed0bd072) SHA1(66a6d435d8587c82ae96dd09c39ed5749fe00e24) )	/* unknown */
ROM_END

ROM_START( strahl )
	ROM_REGION( 0x40000, "maincpu", 0 )
	ROM_LOAD16_BYTE( "strahl-2.82", 0x00000, 0x20000, CRC(c9d008ae) SHA1(e9218a3143d5887e702df051354a9083a806c69c) )
	ROM_LOAD16_BYTE( "strahl-1.83", 0x00001, 0x20000, CRC(afc3c4d6) SHA1(ab3dd7db692eb01e3a87f4216d322a702f3beaad) )

	ROM_REGION( 0x20000, "gfx1", 0 )
	ROM_LOAD( "strahl-3.73",  0x000000, 0x10000, CRC(2273b33e) SHA1(fa53e91b80dfea3f8b2c1f0ce66e5c6920c4960f) ) /* Characters */

	ROM_REGION( 0x40000, "gfx2", 0 )
	ROM_LOAD( "str7b2r0.275", 0x000000, 0x40000, CRC(5769e3e1) SHA1(7d7a16b11027d0a7618df1ec1e3484224b772e90) ) /* Tiles */

	ROM_REGION( 0x180000, "gfx3", 0 )
	ROM_LOAD( "strl3-01.32",  0x000000, 0x80000, CRC(d8337f15) SHA1(4df23fff2506b66a94dae4e0cf7d25499936b942) ) /* Sprites */
	ROM_LOAD( "strl4-02.57",  0x080000, 0x80000, CRC(2a38552b) SHA1(82335fc6aa3de9145dd84952e5ed423493bf7141) )
	ROM_LOAD( "strl5-03.58",  0x100000, 0x80000, CRC(a0e7d210) SHA1(96a762a3a1cdeaa91bde50429e0ac665fb81190b) )

	ROM_REGION( 0x80000, "gfx4", 0 )
	ROM_LOAD( "str6b1w1.776", 0x000000, 0x80000, CRC(bb1bb155) SHA1(83a02e89180e15f0e7817e0e92b4bf4e209bb69a) ) /* Tiles */

	ROM_REGION( 0x10000, "audiocpu", 0 )
	ROM_LOAD( "strahl-4.66",    0x00000, 0x10000, CRC(60a799c4) SHA1(8ade3cf827a389f7cb4080957dc4d67077ea4166) )

	ROM_REGION( 0xa0000, "oki1", 0 )	/* Oki sample data */
	ROM_LOAD( "str8pmw1.540", 0x00000, 0x20000, CRC(01d6bb6a) SHA1(b157f6f921483ed8067a7e13e370f73fdb60d136) )
	ROM_CONTINUE(             0x40000, 0x60000 )	/* banked */

	ROM_REGION( 0xa0000, "oki2", 0 )	/* Oki sample data */
	ROM_LOAD( "str9pew1.639", 0x00000, 0x20000, CRC(6bb3eb9f) SHA1(9c1394df4f8a08f9098c85eb3d38fb862d6eabbb) )
	ROM_CONTINUE(             0x40000, 0x60000 )	/* banked */
ROM_END

ROM_START( strahla )
	ROM_REGION( 0x40000, "maincpu", 0 )
	ROM_LOAD16_BYTE( "rom2", 0x00000, 0x20000, CRC(f80a22ef) SHA1(22099eb0bbb445702e0276713c3e48d60de60c30) )
	ROM_LOAD16_BYTE( "rom1", 0x00001, 0x20000, CRC(802ecbfc) SHA1(cc776023c7bd6b6d6af9659a0c822a2887e50199) )

	ROM_REGION( 0x20000, "gfx1", 0 )
	ROM_LOAD( "strahl-3.73",  0x000000, 0x10000, CRC(2273b33e) SHA1(fa53e91b80dfea3f8b2c1f0ce66e5c6920c4960f) ) /* Characters */

	ROM_REGION( 0x40000, "gfx2", 0 )
	ROM_LOAD( "str7b2r0.275", 0x000000, 0x40000, CRC(5769e3e1) SHA1(7d7a16b11027d0a7618df1ec1e3484224b772e90) ) /* Tiles */

	ROM_REGION( 0x180000, "gfx3", 0 )
	ROM_LOAD( "strl3-01.32",  0x000000, 0x80000, CRC(d8337f15) SHA1(4df23fff2506b66a94dae4e0cf7d25499936b942) ) /* Sprites */
	ROM_LOAD( "strl4-02.57",  0x080000, 0x80000, CRC(2a38552b) SHA1(82335fc6aa3de9145dd84952e5ed423493bf7141) )
	ROM_LOAD( "strl5-03.58",  0x100000, 0x80000, CRC(a0e7d210) SHA1(96a762a3a1cdeaa91bde50429e0ac665fb81190b) )

	ROM_REGION( 0x80000, "gfx4", 0 )
	ROM_LOAD( "str6b1w1.776", 0x000000, 0x80000, CRC(bb1bb155) SHA1(83a02e89180e15f0e7817e0e92b4bf4e209bb69a) ) /* Tiles */

	ROM_REGION( 0x10000, "audiocpu", 0 )
	ROM_LOAD( "strahl-4.66",    0x00000, 0x10000, CRC(60a799c4) SHA1(8ade3cf827a389f7cb4080957dc4d67077ea4166) )

	ROM_REGION( 0xa0000, "oki1", 0 )	/* Oki sample data */
	ROM_LOAD( "str8pmw1.540", 0x00000, 0x20000, CRC(01d6bb6a) SHA1(b157f6f921483ed8067a7e13e370f73fdb60d136) )
	ROM_CONTINUE(             0x40000, 0x60000 )	/* banked */

	ROM_REGION( 0xa0000, "oki2", 0 )	/* Oki sample data */
	ROM_LOAD( "str9pew1.639", 0x00000, 0x20000, CRC(6bb3eb9f) SHA1(9c1394df4f8a08f9098c85eb3d38fb862d6eabbb) )
	ROM_CONTINUE(             0x40000, 0x60000 )	/* banked */
ROM_END

ROM_START( hachamf )
	ROM_REGION( 0x40000, "maincpu", 0 )		/* 68000 code */
	ROM_LOAD16_BYTE( "7.93",  0x00000, 0x20000, CRC(9d847c31) SHA1(1d370d8db9cadadb9c2cb213e32f681947d81b7f) )
	ROM_LOAD16_BYTE( "6.94",  0x00001, 0x20000, CRC(de6408a0) SHA1(2df77fecd44d2d8b0444abd4545923213ed76b2d) )

	ROM_REGION( 0x10000, "audiocpu", 0 )		/* unknown  - sound cpu ?????? */
	ROM_LOAD( "1.70",  0x00000, 0x10000, CRC(9e6f48fc) SHA1(aeb5bfecc025b5478f6de874792fc0f7f54932be) )

	ROM_REGION( 0x020000, "gfx1", 0 )
	ROM_LOAD( "5.95",  0x000000, 0x020000, CRC(29fb04a2) SHA1(9654b90a66d0e2a0f9cd369cab29cdd0c6f77869) )	/* 8x8 tiles */

	ROM_REGION( 0x100000, "gfx2", 0 ) /* 16x16 tiles */
	ROM_LOAD( "91076-4.101",  0x000000, 0x100000, CRC(df9653a4) SHA1(4a3204a98d7738c7895169fcece922fdf355f4fa) )

	ROM_REGION( 0x100000, "gfx3", 0 )
	ROM_LOAD16_WORD_SWAP( "91076-8.57",  0x000000, 0x100000, CRC(7fd0f556) SHA1(d1b4bec0946869d3d7bcb870d9ae3bd17395a231) )	/* Sprites */

	ROM_REGION( 0x0a0000, "oki1", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "91076-2.46",   0x00000, 0x20000, CRC(3f1e67f2) SHA1(413e78587d8a043a0eb94447313ba1b3c5b35be5) )
	ROM_CONTINUE(             0x40000, 0x60000 )	/* banked */

	ROM_REGION( 0x0a0000, "oki2", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "91076-3.45",   0x00000, 0x20000, CRC(b25ed93b) SHA1(d7bc686bbccf982f40420a11158aa8e5dd4207c5) )
	ROM_CONTINUE(             0x40000, 0x60000 )	/* banked */
ROM_END

ROM_START( macross )
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 code */
	ROM_LOAD16_WORD_SWAP( "921a03",        0x00000, 0x80000, CRC(33318d55) SHA1(c99f85e09bd334dc8ce138b08cbed2331b0d67dd) )

	ROM_REGION( 0x10000, "audiocpu", 0 )		/* sound program (unknown CPU) */
	ROM_LOAD( "921a02",      0x00000, 0x10000, CRC(77c082c7) SHA1(be07aa14d0116f830f98e11a19f1debb48a5230e) )

	ROM_REGION( 0x020000, "gfx1", 0 )
	ROM_LOAD( "921a01",      0x000000, 0x020000, CRC(bbd8242d) SHA1(7cf4897be1278e1190f499f00bc78384817a5160) )	/* 8x8 tiles */

	ROM_REGION( 0x200000, "gfx2", 0 )
	ROM_LOAD( "921a04",      0x000000, 0x200000, CRC(4002e4bb) SHA1(281433d798ac85c84d4f1f3751a3032e8a3b5cd4) )	/* 16x16 tiles */

	ROM_REGION( 0x200000, "gfx3", 0 )
	ROM_LOAD16_WORD_SWAP( "921a07",      0x000000, 0x200000, CRC(7d2bf112) SHA1(1997c99c2d3998096842abd1cee89e0e6ab43a47) )	/* Sprites */

	ROM_REGION( 0xa0000, "oki1", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "921a05",      0x00000, 0x20000, CRC(d5a1eddd) SHA1(42b5b255f02b9c6d856b1578af9a5dfc51ea6ebb) )
	ROM_CONTINUE(            0x40000, 0x60000 )	/* banked */

	ROM_REGION( 0xa0000, "oki2", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "921a06",      0x00000, 0x20000, CRC(89461d0f) SHA1(b7d27d0ee0b7ab44c20ab710b567f64fc3afb90c) )
	ROM_CONTINUE(            0x40000, 0x60000 )	/* banked */

	ROM_REGION( 0x0220, "proms", 0 )
	ROM_LOAD( "921a08",      0x0000, 0x0100, CRC(cfdbb86c) SHA1(588822f6308a860937349c9106c2b4b1a75823ec) )	/* unknown */
	ROM_LOAD( "921a09",      0x0100, 0x0100, CRC(633ab1c9) SHA1(acd99fcca41eaab7948ca84988352f1d7d519c61) )	/* unknown */
	ROM_LOAD( "921a10",      0x0200, 0x0020, CRC(8371e42d) SHA1(6cfd70dfa00e85ec1df8832d41df331cc3e3733a) )	/* unknown */
ROM_END


/*

Gun Nail
NMK/Tecmo, 1993

PCB Layout
----------

AK92077
|-------------------------------------------------------------|
|  LA4460  VOL YM2203  6116    92077-2.U10   62256    62256   |
|-|                       16MHz |------|     62256    62256   |
  |   4558   6295 92077-6.U57   |NMK004|     62256    62256   |
|-|                       12MHz |      |     62256    62256   |
|    YM3014  6295 92077-5.U56   |------|                      |
|                 |------| DIP2             |------| |------| |
|J                |NMK005|                  |NMK009| |NMK009| |
|A                |      | DIP1             |      | |      | |
|M                |------|     92077-10.U96 |------| |------| |
|M                             6116                           |
|A   |------| 6116             6116     |------| |----------| |
|    |NMK111| 6116                      |NMK008| |  NMK214  | |
|    |------|                           |      | |----------| |
|-|      92077-8.U35 |------|92077-9.U72|------|              |
  |                  |NMK902|       |----------|              |
|-|         6116     |------|       |  NMK215  | 92077-7.U134 |
|           6116         |------|   |----------|              |
|  |------| 92077-1.U21  |NMK903|                92077-3O.U133|
|  |NMK111| |----------| |------|         62256  92077-3E.U131|
|  |------| |  NMK214  | |------|         62256               |
|           |----------| |NMK903|          |----------------| |
|  |------|              |------|    6116  |                | |
|  |NMK111| 92077-4.U19  |------|          |     68000      | |
|  |------|              |NMK901|    6116  |                | |
|   6264                 |------|          |----------------| |
|   6264                                               10MHz  |
|-------------------------------------------------------------|
Notes:
      68000 - Motorola MC68000P12 CPU running at 10.000MHz (DIP64)
      6116  - 2K x8 SRAM (x9, DIP24)
      6264  - 8K x8 SRAM (x2, DIP28)
      62256 - 32K x8 SRAM (x10, DIP28)
      YM2203- Yamaha YM2203 (DIP40)
      YM3014- Yamaha YM3014 (DIP8)
      4558  - BA4558 Op Amp (DIP8)
      LA4460- Power Amplifier
      6295  - Oki M6295, running at MHz, sample rate  (x2, QFP44)
      DIP1/2- 8 position Dip Switches
      VOL   - Volume Potentiometer

      NMK CUSTOM IC'S
          - NMK004; Actually a TLCS90-based Toshiba TMP91P640F-10 MCU
            with 16K internal OTP PROM, running at 8.000MHz [16 / 2] (QFP64)
            Note that the internal ROM is secured :(
          - NMK005 (x1, Square QFP64)
          - NMK008 (x1, Square QFP84)
          - NMK009 (x2, Square QFP100)
          - NMK111 (x3, QFP64)
          - NMK901 (x1, QFP80)
          - NMK903 (x2, QFP44)
          - NMK214 (x2, SDIP64)
          - NMK215 (x1, SDIP64)

Sound:YM2203C,OKI M6295 x2
OSC  :12.0000MHz,16.0000MHz,10.0000MHz
Other:NMK 111 x3,214 x2,901,903 x2,902,005,004,215,008,009 x2
*/

ROM_START( gunnail )
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 code */
	ROM_LOAD16_BYTE( "3e.bin",  0x00000, 0x40000, CRC(61d985b2) SHA1(96daca603f18accb47f98a3e584b2c84fc5a2ca4) )
	ROM_LOAD16_BYTE( "3o.bin",  0x00001, 0x40000, CRC(f114e89c) SHA1(a12f5278167f446bb5277e87289c41b5aa365c86) )

	ROM_REGION( 0x10000, "audiocpu", 0 )		/* Code for (unknown?) CPU */
	ROM_LOAD( "92077_2.bin",      0x00000, 0x10000, CRC(cd4e55f8) SHA1(92182767ca0ec37ec4949bd1a88c2efdcdcb60ed) )

	ROM_REGION( 0x020000, "gfx1", 0 )
	ROM_LOAD( "1.bin",    0x000000, 0x020000, CRC(3d00a9f4) SHA1(91a82e3e74c8774d7f8b2adceb228b97010facfd) )	/* 8x8 tiles */

	ROM_REGION( 0x100000, "gfx2", 0 )
	ROM_LOAD( "92077-4.bin", 0x000000, 0x100000, CRC(a9ea2804) SHA1(14dbdb3c7986db5e44dc7c5be6fcf39f3d1e50b0) )	/* 16x16 tiles */

	ROM_REGION( 0x200000, "gfx3", 0 )
	ROM_LOAD16_WORD_SWAP( "92077-7.bin", 0x000000, 0x200000, CRC(d49169b3) SHA1(565ff7725dd6ace79b55706114132d8d867e81a9) )	/* Sprites */

	ROM_REGION( 0x0a0000, "oki1", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "92077-5.bin", 0x00000, 0x20000, CRC(feb83c73) SHA1(b44e9d20b4af02e218c4bc875d66a7d6b8551cae) )
	ROM_CONTINUE(            0x40000, 0x60000 )	/* banked */

	ROM_REGION( 0x0a0000, "oki2", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "92077-6.bin", 0x00000, 0x20000, CRC(6d133f0d) SHA1(8a5e6e27a297196f20e4de0d060f1188115809bb) )
	ROM_CONTINUE(            0x40000, 0x60000 )	/* banked */

	ROM_REGION( 0x0220, "proms", 0 )
	ROM_LOAD( "8.bpr",      0x0000, 0x0100, CRC(4299776e) SHA1(683d14d2ace14965f0fcfe0f0540c1b77d2cece5) )	/* unknown */
	ROM_LOAD( "9.bpr",      0x0100, 0x0100, CRC(633ab1c9) SHA1(acd99fcca41eaab7948ca84988352f1d7d519c61) )	/* unknown */
	ROM_LOAD( "10.bpr",     0x0200, 0x0020, CRC(c60103c8) SHA1(dfb05b704bb5e1f75f5aaa4fa36e8ddcc905f8b6) )	/* unknown */
ROM_END

ROM_START( macross2 )
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 code */
	ROM_LOAD16_WORD_SWAP( "mcrs2j.3",      0x00000, 0x80000, CRC(36a618fe) SHA1(56fdb2bcb4a39888cfbaf9692d66335524a6ac0c) )

	ROM_REGION( 0x30000, "audiocpu", 0 )		/* Z80 code */
	ROM_LOAD( "mcrs2j.2",    0x00000, 0x20000, CRC(b4aa8ac7) SHA1(73a6de56cbfb468450d9b39fcbae0362f242f37b) )
	ROM_RELOAD(              0x10000, 0x20000 )				/* banked */

	ROM_REGION( 0x020000, "gfx1", 0 )
	ROM_LOAD( "mcrs2j.1",    0x000000, 0x020000, CRC(c7417410) SHA1(41431d8f1ff4d66baf1a8518a0b0c0125d1d71d4) )	/* 8x8 tiles */

	ROM_REGION( 0x200000, "gfx2", 0 )
	ROM_LOAD( "bp932an.a04", 0x000000, 0x200000, CRC(c4d77ff0) SHA1(aca60a3f5f89265e7e3799e5d80ea8196fb11ff3) )	/* 16x16 tiles */

	ROM_REGION( 0x400000, "gfx3", 0 )
	ROM_LOAD16_WORD_SWAP( "bp932an.a07", 0x000000, 0x200000, CRC(aa1b21b9) SHA1(133822e3d8628aa4eb3e62fbd054956799423b98) )	/* Sprites */
	ROM_LOAD16_WORD_SWAP( "bp932an.a08", 0x200000, 0x200000, CRC(67eb2901) SHA1(25e0f9fda1a8c0c2b59616dd153cb6dcb459d2d9) )

	ROM_REGION( 0x240000, "oki1", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "bp932an.a06", 0x040000, 0x200000, CRC(ef0ffec0) SHA1(fd72cc77e02d1a00bf27e77a33d7dab5f6ba1cb4) )	/* all banked */

	ROM_REGION( 0x140000, "oki2", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "bp932an.a05", 0x040000, 0x100000, CRC(b5335abb) SHA1(f4eaf4e465eeca31741d432ee46ed39ffcd92cca) )	/* all banked */

	ROM_REGION( 0x0200, "proms", 0 )
	ROM_LOAD( "mcrs2bpr.9",  0x0000, 0x0100, CRC(435653a2) SHA1(575b4a46ea65179de3042614da438d2f6d8b572e) )	/* unknown */
	ROM_LOAD( "mcrs2bpr.10", 0x0100, 0x0100, CRC(e6ead349) SHA1(6d81b1c0233580aa48f9718bade42d640e5ef3dd) )	/* unknown */
ROM_END

ROM_START( tdragon2 )
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 code */
	ROM_LOAD16_WORD_SWAP( "6.rom",      0x00000, 0x80000, CRC(ca348caf) SHA1(7c5b0b92560baf413591230e061d2d57b25deafe) )

	ROM_REGION( 0x30000, "audiocpu", 0 )		/* Z80 code */
	ROM_LOAD( "5.bin",    0x00000, 0x20000, CRC(b870be61) SHA1(ea5d45c3a3ab805e55806967f00167cf6366212e) )
	ROM_RELOAD(              0x10000, 0x20000 )				/* banked */

	ROM_REGION( 0x020000, "gfx1", 0 )
	ROM_LOAD( "1.bin",    0x000000, 0x020000, CRC(d488aafa) SHA1(4d05e7ca075b638dd90ae4c9f224817a8a3ae9f3) )	/* 8x8 tiles */

	ROM_REGION( 0x200000, "gfx2", 0 )
	ROM_LOAD( "ww930914.2", 0x000000, 0x200000, CRC(f968c65d) SHA1(fd6d21bba53f945b1597d7d0735bc62dd44d5498) )	/* 16x16 tiles */

	ROM_REGION( 0x400000, "gfx3", 0 )
	ROM_LOAD16_WORD_SWAP( "ww930917.7", 0x000000, 0x200000, CRC(b98873cb) SHA1(cc19200865176e940ff68e12de81f029b51c2084) )	/* Sprites */
	ROM_LOAD16_WORD_SWAP( "ww930918.8", 0x200000, 0x200000, CRC(baee84b2) SHA1(b325b00e6147266dbdc840e03556004531dc2038) )

	ROM_REGION( 0x240000, "oki1", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "ww930916.4", 0x040000, 0x200000, CRC(07c35fe6) SHA1(33547bd88764704310f2ef8cf3bfe21ceb56d5b7) )	/* all banked */

	ROM_REGION( 0x240000, "oki2", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "ww930915.3", 0x040000, 0x200000, CRC(82025bab) SHA1(ac6053700326ea730d00ec08193e2c8a2a019f0b) )	/* all banked */

	ROM_REGION( 0x0200, "proms", 0 )
	ROM_LOAD( "9.bpr",  0x0000, 0x0100, CRC(435653a2) SHA1(575b4a46ea65179de3042614da438d2f6d8b572e) )	/* unknown */
	ROM_LOAD( "10.bpr", 0x0100, 0x0100, CRC(e6ead349) SHA1(6d81b1c0233580aa48f9718bade42d640e5ef3dd) )	/* unknown */
ROM_END

ROM_START( tdragon2a )
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 code */
	ROM_LOAD16_WORD_SWAP( "6.bin",      0x00000, 0x80000, CRC(310d6bca) SHA1(f46ad1d13cf5014aef1f0e8862b369ab31c22866) )

	ROM_REGION( 0x30000, "audiocpu", 0 )		/* Z80 code */
	ROM_LOAD( "5.bin",    0x00000, 0x20000, CRC(b870be61) SHA1(ea5d45c3a3ab805e55806967f00167cf6366212e) )
	ROM_RELOAD(              0x10000, 0x20000 )				/* banked */

	ROM_REGION( 0x020000, "gfx1", 0 )
	ROM_LOAD( "1.bin",    0x000000, 0x020000, CRC(d488aafa) SHA1(4d05e7ca075b638dd90ae4c9f224817a8a3ae9f3) )	/* 8x8 tiles */

	ROM_REGION( 0x200000, "gfx2", 0 )
	ROM_LOAD( "ww930914.2", 0x000000, 0x200000, CRC(f968c65d) SHA1(fd6d21bba53f945b1597d7d0735bc62dd44d5498) )	/* 16x16 tiles */

	ROM_REGION( 0x400000, "gfx3", 0 )
	ROM_LOAD16_WORD_SWAP( "ww930917.7", 0x000000, 0x200000, CRC(b98873cb) SHA1(cc19200865176e940ff68e12de81f029b51c2084) )	/* Sprites */
	ROM_LOAD16_WORD_SWAP( "ww930918.8", 0x200000, 0x200000, CRC(baee84b2) SHA1(b325b00e6147266dbdc840e03556004531dc2038) )

	ROM_REGION( 0x240000, "oki1", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "ww930916.4", 0x040000, 0x200000, CRC(07c35fe6) SHA1(33547bd88764704310f2ef8cf3bfe21ceb56d5b7) )	/* all banked */

	ROM_REGION( 0x240000, "oki2", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "ww930915.3", 0x040000, 0x200000, CRC(82025bab) SHA1(ac6053700326ea730d00ec08193e2c8a2a019f0b) )	/* all banked */

	ROM_REGION( 0x0200, "proms", 0 )
	ROM_LOAD( "9.bpr",  0x0000, 0x0100, CRC(435653a2) SHA1(575b4a46ea65179de3042614da438d2f6d8b572e) )	/* unknown */
	ROM_LOAD( "10.bpr", 0x0100, 0x0100, CRC(e6ead349) SHA1(6d81b1c0233580aa48f9718bade42d640e5ef3dd) )	/* unknown */
ROM_END

ROM_START( bigbang )
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 code */
	ROM_LOAD16_WORD_SWAP( "eprom.3",      0x00000, 0x80000, CRC(28e5957a) SHA1(fe4f870a9c2235cc02b4e036a2a4116f071d59ad) )

	ROM_REGION( 0x30000, "audiocpu", 0 )		/* Z80 code */
	ROM_LOAD( "5.bin",    0x00000, 0x20000, CRC(b870be61) SHA1(ea5d45c3a3ab805e55806967f00167cf6366212e) )
	ROM_RELOAD(              0x10000, 0x20000 )				/* banked */

	ROM_REGION( 0x020000, "gfx1", 0 )
	ROM_LOAD( "1.bin",    0x000000, 0x020000, CRC(d488aafa) SHA1(4d05e7ca075b638dd90ae4c9f224817a8a3ae9f3) )	/* 8x8 tiles */

	ROM_REGION( 0x200000, "gfx2", 0 )
	ROM_LOAD( "ww930914.2", 0x000000, 0x200000, CRC(f968c65d) SHA1(fd6d21bba53f945b1597d7d0735bc62dd44d5498) )	/* 16x16 tiles */

	ROM_REGION( 0x400000, "gfx3", 0 )
	ROM_LOAD16_WORD_SWAP( "ww930917.7", 0x000000, 0x200000, CRC(b98873cb) SHA1(cc19200865176e940ff68e12de81f029b51c2084) )	/* Sprites */
	ROM_LOAD16_WORD_SWAP( "ww930918.8", 0x200000, 0x200000, CRC(baee84b2) SHA1(b325b00e6147266dbdc840e03556004531dc2038) )

	ROM_REGION( 0x240000, "oki1", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "ww930916.4", 0x040000, 0x200000, CRC(07c35fe6) SHA1(33547bd88764704310f2ef8cf3bfe21ceb56d5b7) )	/* all banked */

	ROM_REGION( 0x240000, "oki2", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "ww930915.3", 0x040000, 0x200000, CRC(82025bab) SHA1(ac6053700326ea730d00ec08193e2c8a2a019f0b) )	/* all banked */

	ROM_REGION( 0x0200, "proms", 0 )
	ROM_LOAD( "9.bpr",  0x0000, 0x0100, CRC(435653a2) SHA1(575b4a46ea65179de3042614da438d2f6d8b572e) )	/* unknown */
	ROM_LOAD( "10.bpr", 0x0100, 0x0100, CRC(e6ead349) SHA1(6d81b1c0233580aa48f9718bade42d640e5ef3dd) )	/* unknown */
ROM_END

/*

Rapid Hero
NMK, 1994

The main board has no ROMs at all except 3 PROMs. There is a plug-in daughter
board that holds all the ROMs. It has the capacity for 3 socketed EPROMS and 7x
16M MASK ROMs total.


PCB Layout (Main board)
-----------------------

AWA94099
-----------------------------------------------------------------------
|    YM2203  TMP90C841 6264 DSW2(8) 62256 62256 6116 62256 62256 6116 |
|   6295 NMK112      12MHz     DSW1(8)                                |
|  YM3014B 6295      16MHz NMK005   62256 62256 6116 62256 62256 6116 |
|J       -----------------                                            |
|A       |               |                                            |
|M       -----------------                                            |
|M                   PROM3                           NMK009  NMK009   |
|A   NMK111   6116                    6116  NMK008                    |
|       |-|   6116                    6116                            |
|6116   | | NMK902   -----------------                                |
|6116   | |          |               |                                |
|PROM1  | |          -----------------                                |
|       | |                                                           |
|NMK111 | | NMK903                                                    |
|       | | NMK903       PROM2                                        |
|NMK111 | |                                                           |
|       |-|                   6116                  TMP68HC000P-16    |
| 62256     NMK901            6116                             14MHz  |
| 62256                                                               |
-----------------------------------------------------------------------

Notes:
      68k clock: 14.00MHz
          VSync: 56Hz
          HSync: 15.35kHz
   90c841 clock: 8.000MHz


PCB Layout (Daughter board)
---------------------------

AWA94099-ROME
--------------------------
| 2      6   7   5    3  |
|                        |
| 1                      |
|                        |
|                        |
|                        |
| 4           8   9   10 |
|                        |
|                        |
|                        |
--------------------------

*/

ROM_START( raphero )
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 code */
	ROM_LOAD16_WORD_SWAP( "rhp94099.3",      0x00000, 0x80000, CRC(ec9b4f05) SHA1(e5bd797620dc449fd78b41d87e9ba5a764eb8b44) )

	ROM_REGION( 0x30000, "audiocpu", 0 )		/* tmp90c841 */
	ROM_LOAD( "rhp94099.2",    0x00000, 0x20000, CRC(fe01ece1) SHA1(c469fb79f2774089848c814f92ddd3c9e384050f) )
	ROM_RELOAD(                0x10000, 0x20000 )

	ROM_REGION( 0x020000, "gfx1", 0 )
	ROM_LOAD( "rhp94099.1",    0x000000, 0x020000, CRC(55a7a011) SHA1(87ded56bfdd38cbf8d3bd8b3789831f768550a12) )	/* 8x8 tiles */

	ROM_REGION( 0x200000, "gfx2", 0 )
	ROM_LOAD( "rhp94099.4", 0x000000, 0x200000,  CRC(076eee7b) SHA1(7c315fe33d0fcd92e0ce2f274996c8059228b005) )	/* 16x16 tiles */

	ROM_REGION( 0x600000, "gfx3", 0 ) /* sprites */
	ROM_LOAD16_WORD_SWAP( "rhp94099.8", 0x000000, 0x200000, CRC(49892f07) SHA1(2f5d20cd193cffcba9041aa11d6665adebeffffa) )	/* 16x16 tiles */
	ROM_LOAD16_WORD_SWAP( "rhp94099.9", 0x200000, 0x200000, CRC(ea2e47f0) SHA1(97dfa8f95f27b36deb5ce1c80e3d727bad24e52b) )	/* 16x16 tiles */
	ROM_LOAD16_WORD_SWAP( "rhp94099.10",0x400000, 0x200000, CRC(512cb839) SHA1(4a2c5ac88e4bf8a6f07c703277c4d33e649fd192) )	/* 16x16 tiles */

	ROM_REGION( 0x440000, "oki1", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "rhp94099.6", 0x040000, 0x200000, CRC(f1a80e5a) SHA1(218bd7b0c3d8b283bf96b95bf888228810699370) )	/* all banked */
	ROM_LOAD( "rhp94099.7", 0x240000, 0x200000, CRC(0d99547e) SHA1(2d9630bd55d27010f9d1d2dbdbd07ac265e8ebe6) )	/* all banked */

	ROM_REGION( 0x440000, "oki2", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "rhp94099.5", 0x040000, 0x200000, CRC(515eba93) SHA1(c35cb5f31f4bc7327be5777624af168f9fb364a5) )	/* all banked */
	ROM_LOAD( "rhp94099.6", 0x240000, 0x200000, CRC(f1a80e5a) SHA1(218bd7b0c3d8b283bf96b95bf888228810699370) )	/* all banked */

	ROM_REGION( 0x0300, "proms", 0 )
	ROM_LOAD( "prom1.u19",      0x0000, 0x0100, CRC(4299776e) SHA1(683d14d2ace14965f0fcfe0f0540c1b77d2cece5) ) /* unknown */
	ROM_LOAD( "prom2.u53",      0x0100, 0x0100, CRC(e6ead349) SHA1(6d81b1c0233580aa48f9718bade42d640e5ef3dd) ) /* unknown */
	ROM_LOAD( "prom3.u60",      0x0200, 0x0100, CRC(304f98c6) SHA1(8dfd9bf719087ec30c83efe95c4561666c7d1801) ) /* unknown */
ROM_END

ROM_START( sabotenb )
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 code */
	ROM_LOAD16_BYTE( "ic76.sb1",  0x00000, 0x40000, CRC(b2b0b2cf) SHA1(219f1cefdb107d8404f4f8bfa0700fd3218d9320) )
	ROM_LOAD16_BYTE( "ic75.sb2",  0x00001, 0x40000, CRC(367e87b7) SHA1(c950041529b5117686e4bb1ae77db82fe758c1d0) )

	ROM_REGION( 0x010000, "gfx1", 0 )
	ROM_LOAD( "ic35.sb3",		0x000000, 0x010000, CRC(eb7bc99d) SHA1(b3063afd58025a441d4750c22483e9129da402e7) )	/* 8x8 tiles */

	ROM_REGION( 0x200000, "gfx2", 0 )
	ROM_LOAD( "ic32.sb4",		0x000000, 0x200000, CRC(24c62205) SHA1(3ab0ca5d7c698328d91421ccf6f7dafc20df3c8d) )	/* 16x16 tiles */

	ROM_REGION( 0x200000, "gfx3", 0 )
	ROM_LOAD16_WORD_SWAP( "ic100.sb5",	0x000000, 0x200000, CRC(b20f166e) SHA1(074d770fd6d233040a80a92f4467d81f961c650b) )	/* Sprites */

	ROM_REGION( 0x140000, "oki1", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "ic30.sb6",    0x040000, 0x100000, CRC(288407af) SHA1(78c08fae031337222681c593dc86a08df6a34a4b) )	/* all banked */

	ROM_REGION( 0x140000, "oki2", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "ic27.sb7",    0x040000, 0x100000, CRC(43e33a7e) SHA1(51068b63f4415712eaa25dcf1ee6b0cc2850974e) )	/* all banked */
ROM_END

ROM_START( sabotenba )
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 code */
	ROM_LOAD16_BYTE( "sb1.76",  0x00000, 0x40000, CRC(df6f65e2) SHA1(6ad9e9f13539310646895c5e7992c6546e75684b) )
	ROM_LOAD16_BYTE( "sb2.75",  0x00001, 0x40000, CRC(0d2c1ab8) SHA1(abb43a8c5398195c0ad48d8d772ef47635bf25c2) )

	ROM_REGION( 0x010000, "gfx1", 0 )
	ROM_LOAD( "ic35.sb3",		0x000000, 0x010000, CRC(eb7bc99d) SHA1(b3063afd58025a441d4750c22483e9129da402e7) )	/* 8x8 tiles */

	ROM_REGION( 0x200000, "gfx2", 0 )
	ROM_LOAD( "ic32.sb4",		0x000000, 0x200000, CRC(24c62205) SHA1(3ab0ca5d7c698328d91421ccf6f7dafc20df3c8d) )	/* 16x16 tiles */

	ROM_REGION( 0x200000, "gfx3", 0 )
	ROM_LOAD16_WORD_SWAP( "ic100.sb5",	0x000000, 0x200000, CRC(b20f166e) SHA1(074d770fd6d233040a80a92f4467d81f961c650b) )	/* Sprites */

	ROM_REGION( 0x140000, "oki1", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "ic30.sb6",    0x040000, 0x100000, CRC(288407af) SHA1(78c08fae031337222681c593dc86a08df6a34a4b) )	/* all banked */

	ROM_REGION( 0x140000, "oki2", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "ic27.sb7",    0x040000, 0x100000, CRC(43e33a7e) SHA1(51068b63f4415712eaa25dcf1ee6b0cc2850974e) )	/* all banked */
ROM_END

ROM_START( cactus )
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 code */
	ROM_LOAD16_BYTE( "02.bin",  0x00000, 0x40000, CRC(15b2ff2f) SHA1(432cfd58daa0fdbe62157b36ca73eb9af6ce91e9) ) /* PCB is marked 'Cactus', actual game has no title screen */
	ROM_LOAD16_BYTE( "01.bin",  0x00001, 0x40000, CRC(5b8ba46a) SHA1(617e414fda1bd3e9f391676d312b0cdd4700adee) )

	ROM_REGION( 0x010000, "gfx1", 0 )
	ROM_LOAD( "i03.bin",		0x000000, 0x010000, CRC(eb7bc99d) SHA1(b3063afd58025a441d4750c22483e9129da402e7) )	/* 8x8 tiles */

	ROM_REGION( 0x200000, "gfx2", 0 )
	ROM_LOAD( "s-05.bin",    0x000000, 0x100000, CRC(fce962b9) SHA1(abd4311a17dac819d5bf8d81fe289a8b3a793b32) )
	ROM_LOAD( "s-06.bin",    0x100000, 0x100000, CRC(16768fbc) SHA1(fe3667fc2e8fd0c6690e09f7b24466cc3eb34403) )

	ROM_REGION( 0x200000, "gfx3", 0 )
	ROM_LOAD16_BYTE( "s-03.bin",    0x000001, 0x100000, CRC(bc1781b8) SHA1(5000f2111c5981428a772a9dcae2c7c8f1f6958b) )
	ROM_LOAD16_BYTE( "s-04.bin",    0x000000, 0x100000, CRC(f823885e) SHA1(558b2bed207ccff8f1425cbb9dadc1ec0b70a65b) )

	ROM_REGION( 0x140000, "oki1", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "s-01.bin",    0x040000, 0x100000, CRC(288407af) SHA1(78c08fae031337222681c593dc86a08df6a34a4b) )	/* all banked */

	ROM_REGION( 0x140000, "oki2", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "s-02.bin",    0x040000, 0x100000, CRC(43e33a7e) SHA1(51068b63f4415712eaa25dcf1ee6b0cc2850974e) )	/* all banked */
ROM_END

ROM_START( bjtwin )
	ROM_REGION( 0x80000, "maincpu", 0 )  /* 68000 code */
	ROM_LOAD16_BYTE( "93087-1.bin",  0x00000, 0x20000, CRC(93c84e2d) SHA1(ad0755cabfef78e7e689856379d6f8c88a9b27c1) )
	ROM_LOAD16_BYTE( "93087-2.bin",  0x00001, 0x20000, CRC(30ff678a) SHA1(aa3ce4905e448e371e254545ef9ed7edb00b1cc3) )

	ROM_REGION( 0x010000, "gfx1", 0 )
	ROM_LOAD( "93087-3.bin",  0x000000, 0x010000, CRC(aa13df7c) SHA1(162d4f12364c68028e86fe97ee75c262daa4c699) ) /* 8x8 tiles */

	ROM_REGION( 0x100000, "gfx2", 0 )
	ROM_LOAD( "93087-4.bin",  0x000000, 0x100000, CRC(8a4f26d0) SHA1(be057a2b6d28c623ac1f16cf02ddbe12ca430b4a) ) /* 16x16 tiles */

	ROM_REGION( 0x100000, "gfx3", 0 )
	ROM_LOAD16_WORD_SWAP( "93087-5.bin", 0x000000, 0x100000, CRC(bb06245d) SHA1(c91e2284d95370b8ef2eb1b9d6305fdd6cde23a0) ) /* Sprites */

	ROM_REGION( 0x140000, "oki1", 0 ) /* OKIM6295 samples */
	ROM_LOAD( "93087-6.bin",    0x040000, 0x100000, CRC(372d46dd) SHA1(18f44e777241af50787730652fa018c51b65ea15) ) /* all banked */

	ROM_REGION( 0x140000, "oki2", 0 ) /* OKIM6295 samples */
	ROM_LOAD( "93087-7.bin",    0x040000, 0x100000, CRC(8da67808) SHA1(f042574c097f5a8c2684fcc23f2c817c168254ef) ) /* all banked */

	ROM_REGION( 0x0200, "proms", 0 )
	ROM_LOAD( "8.bpr",      0x0000, 0x0100, CRC(633ab1c9) SHA1(acd99fcca41eaab7948ca84988352f1d7d519c61) ) /* unknown */
	ROM_LOAD( "9.bpr",      0x0000, 0x0100, CRC(435653a2) SHA1(575b4a46ea65179de3042614da438d2f6d8b572e) ) /* unknown */
ROM_END

ROM_START( bjtwina )
	ROM_REGION( 0x80000, "maincpu", 0 )  /* 68000 code */
	ROM_LOAD16_BYTE( "93087.1",  0x00000, 0x20000, CRC(c82b3d8e) SHA1(74435ba7842f1be9968006894cfa5eef05c47395) )
	ROM_LOAD16_BYTE( "93087.2",  0x00001, 0x20000, CRC(9be1ec47) SHA1(bf37d9254a7bbdf49b006971886ed9845d72e4b3) )

	ROM_REGION( 0x010000, "gfx1", 0 )
	ROM_LOAD( "93087-3.bin",  0x000000, 0x010000, CRC(aa13df7c) SHA1(162d4f12364c68028e86fe97ee75c262daa4c699) ) /* 8x8 tiles */

	ROM_REGION( 0x100000, "gfx2", 0 )
	ROM_LOAD( "93087-4.bin",  0x000000, 0x100000, CRC(8a4f26d0) SHA1(be057a2b6d28c623ac1f16cf02ddbe12ca430b4a) ) /* 16x16 tiles */

	ROM_REGION( 0x100000, "gfx3", 0 )
	ROM_LOAD16_WORD_SWAP( "93087-5.bin", 0x000000, 0x100000, CRC(bb06245d) SHA1(c91e2284d95370b8ef2eb1b9d6305fdd6cde23a0) ) /* Sprites */

	ROM_REGION( 0x140000, "oki1", 0 ) /* OKIM6295 samples */
	ROM_LOAD( "93087-6.bin",    0x040000, 0x100000, CRC(372d46dd) SHA1(18f44e777241af50787730652fa018c51b65ea15) ) /* all banked */

	ROM_REGION( 0x140000, "oki2", 0 ) /* OKIM6295 samples */
	ROM_LOAD( "93087-7.bin",    0x040000, 0x100000, CRC(8da67808) SHA1(f042574c097f5a8c2684fcc23f2c817c168254ef) ) /* all banked */

	ROM_REGION( 0x0200, "proms", 0 )
	ROM_LOAD( "8.bpr",      0x0000, 0x0100, CRC(633ab1c9) SHA1(acd99fcca41eaab7948ca84988352f1d7d519c61) ) /* unknown */
	ROM_LOAD( "9.bpr",      0x0000, 0x0100, CRC(435653a2) SHA1(575b4a46ea65179de3042614da438d2f6d8b572e) ) /* unknown */
ROM_END

ROM_START( nouryoku )
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 code */
	ROM_LOAD16_BYTE( "ic76.1",  0x00000, 0x40000, CRC(26075988) SHA1(c3d0eef0417be3f78008c026915fd7e2fd589563) )
	ROM_LOAD16_BYTE( "ic75.2",  0x00001, 0x40000, CRC(75ab82cd) SHA1(fb828f87eebbe9d61766535efc18de9dfded110c) )

	ROM_REGION( 0x010000, "gfx1", 0 )
	ROM_LOAD( "ic35.3",		0x000000, 0x010000, CRC(03d0c3b1) SHA1(4d5427c324e2141d0a953cc5133d10b327827e0b) )	/* 8x8 tiles */

	ROM_REGION( 0x200000, "gfx2", 0 )
	ROM_LOAD( "ic32.4",		0x000000, 0x200000, CRC(88d454fd) SHA1(c79c48d9b3602266499a5dd0b15fd2fb032809be) )	/* 16x16 tiles */

	ROM_REGION( 0x200000, "gfx3", 0 )
	ROM_LOAD16_WORD_SWAP( "ic100.5",	0x000000, 0x200000, CRC(24d3e24e) SHA1(71e38637953ec98bf308824aaef5628803aead21) )	/* Sprites */

	ROM_REGION( 0x140000, "oki1", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "ic30.6",     0x040000, 0x100000, CRC(feea34f4) SHA1(bee467e74dbad497c6f5f6b38b7e52001e767012) )	/* all banked */

	ROM_REGION( 0x140000, "oki2", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "ic27.7",     0x040000, 0x100000, CRC(8a69fded) SHA1(ee73f1789bcc672232606a4b3b28087fea1c5c69) )	/* all banked */
ROM_END

ROM_START( manybloc )
	ROM_REGION( 0x200000, "maincpu", 0 )		/* 68000 code */
	ROM_LOAD16_BYTE( "1-u33.bin",  0x00001, 0x20000, CRC(07473154) SHA1(e67f637e74dfe5f1be558f963c0b3225254afe33) )
	ROM_LOAD16_BYTE( "2-u35.bin",  0x00000, 0x20000, CRC(04acd8c1) SHA1(3ef329e8d25565c7f7166f12137f4df5a057022f) )

	ROM_REGION( 0x10000, "audiocpu", 0 )		/* Z80? CPU */
	ROM_LOAD( "3-u146.bin",      0x00000, 0x10000, CRC(7bf5fafa) SHA1(d17feca628775860d6c7019a9725bd40fbc5b7d7) )

	ROM_REGION( 0x80000, "gfx1", 0 )
	ROM_LOAD( "12-u39.bin",    0x000000, 0x10000, CRC(413b5438) SHA1(af366ce998ebe0d25255cc0cb1cd81689d3696ec) )	/* 8x8 tiles */

	ROM_REGION( 0x80000, "gfx2", 0 )
	ROM_LOAD( "5-u97.bin", 0x000000, 0x40000, CRC(536699e6) SHA1(13ec233f5e4f2a65ac7bc55511e988508269acd5) )
	ROM_LOAD( "4-u96.bin", 0x040000, 0x40000, CRC(28af2640) SHA1(08fa57de66cf58fe2256455538261c2d05d27e1e) )

	ROM_REGION( 0x080000, "gfx3", 0 ) /* 16x16 sprite tiles */
	ROM_LOAD16_BYTE( "8-u54b.bin",  0x000000, 0x20000, CRC(03eede77) SHA1(2476a488bb0d39790b2cc7f261ddb973378022ff) )
	ROM_LOAD16_BYTE( "10-u86b.bin", 0x000001, 0x20000, CRC(9eab216f) SHA1(616f3ee2d06aa7151af634773a5e8633bff9588e) )
	ROM_LOAD16_BYTE( "9-u53b.bin",  0x040000, 0x20000, CRC(dfcfa040) SHA1(f1561defe9746afdb1a5327d0a4435a6f3e87a77) )
	ROM_LOAD16_BYTE( "11-u85b.bin", 0x040001, 0x20000, CRC(fe747dd5) SHA1(6ba57a45f4d77e2574de95d4a2f0718c601e7214) )

	ROM_REGION( 0xa0000, "oki1", 0 )	/* OKIM6295 samples */
	ROM_LOAD( "6-u131.bin",  0x00000, 0x20000, CRC(79a4ae75) SHA1(f7609d0ca18b4af8c5f37daa1795a7a6c6d768ae) )
	ROM_CONTINUE(            0x40000, 0x20000 )	/* banked */
	ROM_LOAD( "7-u132.bin",  0x60000, 0x40000, CRC(21db875e) SHA1(e1d96155b6d8825f7c449f276d02f9769258345d) )	/* banked */

	ROM_REGION( 0xa0000, "oki2", ROMREGION_ERASE00 )	/* OKIM6295 samples */
	/* empty */

	ROM_REGION( 0x0420, "proms", 0 )
	ROM_LOAD( "u200.bpr",    0x0000, 0x0020, CRC(1823600b) SHA1(7011156ebcb815b176856bd67898ce655ea1b5ab) )	/* unknown */
	ROM_LOAD( "u7.bpr",      0x0020, 0x0100, CRC(cfdbb86c) SHA1(588822f6308a860937349c9106c2b4b1a75823ec) )	/* unknown */
	ROM_LOAD( "u10.bpr",     0x0120, 0x0200, CRC(8e9b569a) SHA1(1d8d633fbeb72d5e55ad4b282df02e9ca5e240eb) )	/* unknown */
	ROM_LOAD( "u120.bpr",    0x0320, 0x0100, CRC(576c5984) SHA1(6e9b7f30de0d91cb766a62abc5888ec9af085a27) )	/* unknown */
ROM_END

/***************************************************************************

                                    Stagger I
(AFEGA 1998)

Parts:

1 MC68HC000P10
1 Z80
2 Lattice ispLSI 1032E

***************************************************************************/

ROM_START( stagger1 ) /* Japan only, with later (c) year of 1998 */
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 Code */
	ROM_LOAD16_BYTE( "2.bin", 0x000000, 0x020000, CRC(8555929b) SHA1(b405d81c2a45191111b1a4458ac6b5c0a129b8f1) )
	ROM_LOAD16_BYTE( "3.bin", 0x000001, 0x020000, CRC(5b0b63ac) SHA1(239f793b6845a88d1630da790a2762da730a450d) )

	ROM_REGION( 0x10000, "audiocpu", 0 )		/* Z80 Code */
	ROM_LOAD( "1.bin", 0x00000, 0x10000, CRC(5d8cf28e) SHA1(2a440bf5136f95af137b6688e566a14e65be94b1) )

	ROM_REGION( 0x100000, "gfx1", 0 )	/* Sprites, 16x16x4 */
	ROM_LOAD16_BYTE( "7.bin", 0x00000, 0x80000, CRC(048f7683) SHA1(7235b7dcfbb72abf44e60b114e3f504f16d29ebf) )
	ROM_LOAD16_BYTE( "6.bin", 0x00001, 0x80000, CRC(051d4a77) SHA1(664182748e72b3e44202caa20f337d02e946ca62) )

	ROM_REGION( 0x080000, "gfx2", 0 )	/* Layer 0, 16x16x4 */
	ROM_LOAD( "4.bin", 0x00000, 0x80000, CRC(46463d36) SHA1(4265bc4d24ff64e39d9273965701c740d7e3fee0) )

	ROM_REGION( 0x00100, "gfx3", ROMREGION_ERASEFF )	/* Layer 1, 8x8x4 */
	// Unused

	ROM_REGION( 0x40000, "oki1", 0 )	/* Samples */
	ROM_LOAD( "5", 0x00000, 0x40000, CRC(e911ce33) SHA1(a29c4dea98a22235122303325c63c15fadd3431d) )
ROM_END

/***************************************************************************

                            Red Hawk (c)1997 Afega

  CPU: MC68HC000P10 (68000)
Sound: Z0840006PSC (Z80)
       AD-65  rebadged OKI M6295
       PD2001 rebadged YM2151, 24 pin DIP
       KA3002 rebadged YM3012, 16 pin DIP
  OSC: 12.000MHz & 4.000MHz
  RAM: GM76C256CLL-70 x 6, HT6116-70 x 5, GM76C88AL-12 X 2
 Dips: 2 x 8 position
Other: Lattice pLSI 1032 x 2
       GAL22V10B x 2, GAL16V8B

+-----------------------------------------+
|   6116  YM3012 YM2151  M6295   5  4MHz  |
|VOL 1                                    |
|   Z80        pLSI1032  4                |
|                                76C88    |
|J       6116   76C256           76C88    |
|A       6116   76C256                    |
|M    2  76C256 76C256                    |
|M    3  76C256 76C256       GAL          |
|A SW1                                    |
|     68000-10       6116                 |
|                    6116                 |
|                                   6     |
|  SW2                 pLSI1032     7     |
|      12MHz GAL   GAL                    |
+-----------------------------------------+

***************************************************************************/

static DRIVER_INIT( redhawk )
{
	decryptcode( machine, 23, 22, 21, 20, 19, 18, 16, 15, 14, 17, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 );
}

ROM_START( redhawk ) /* U.S.A., Canada & South America, (c) 1997 */
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 Code */
	ROM_LOAD16_BYTE( "2", 0x000000, 0x020000, CRC(3ef5f326) SHA1(e89c7c24a05886a14995d7c399958dc00ad35d63) )
	ROM_LOAD16_BYTE( "3", 0x000001, 0x020000, CRC(9b3a10ef) SHA1(d03480329b23474e5a9e42a75b09d2140eed4443) )

	ROM_REGION( 0x10000, "audiocpu", 0 )		/* Z80 Code */
	ROM_LOAD( "1.bin", 0x00000, 0x10000, CRC(5d8cf28e) SHA1(2a440bf5136f95af137b6688e566a14e65be94b1) )

	ROM_REGION( 0x100000, "gfx1", 0 )	/* Sprites, 16x16x4 */
	ROM_LOAD16_BYTE( "6", 0x000001, 0x080000, CRC(61560164) SHA1(d727ab2d037dab40745dec9c4389744534fdf07d) )
	ROM_LOAD16_BYTE( "7", 0x000000, 0x080000, CRC(66a8976d) SHA1(dd9b89cf29eb5557845599d55ef3a15f53c070a4) )

	ROM_REGION( 0x080000, "gfx2", 0 )	/* Layer 0, 16x16x8 */
	ROM_LOAD( "4", 0x000000, 0x080000, CRC(d6427b8a) SHA1(556de1b5ce29d1c3c54bb315dcaa4dd0848ca462) )

	ROM_REGION( 0x00100, "gfx3", ROMREGION_ERASEFF )	/* Layer 1, 8x8x4 */
	// Unused

	ROM_REGION( 0x40000, "oki1", 0 )	/* Samples */
	ROM_LOAD( "5", 0x00000, 0x40000, CRC(e911ce33) SHA1(a29c4dea98a22235122303325c63c15fadd3431d) )
ROM_END

ROM_START( redhawke ) /* Excellent Co., Ldt license (no code scramble), (c) 1997 */
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 Code */
	ROM_LOAD16_BYTE( "rhawk2.bin", 0x000000, 0x020000, CRC(6d2e23b4) SHA1(54579d460844e022ab61f32bfec28f00f2d27140) )
	ROM_LOAD16_BYTE( "rhawk3.bin", 0x000001, 0x020000, CRC(5e0d6188) SHA1(c6ce8a3adf940893fcb6281348fdb0cdd65fe654) )

	ROM_REGION( 0x10000, "audiocpu", 0 )		/* Z80 Code */
	ROM_LOAD( "1.bin", 0x00000, 0x10000, CRC(5d8cf28e) SHA1(2a440bf5136f95af137b6688e566a14e65be94b1) )

	ROM_REGION( 0x100000, "gfx1", 0 )	/* Sprites, 16x16x4 */
	ROM_LOAD16_BYTE( "rhawk6.bin", 0x000001, 0x080000, CRC(3f980ab6) SHA1(2b9202555f09d99e3575123dfed415bfd815bb2e) )
	ROM_LOAD16_BYTE( "rhawk7.bin", 0x000000, 0x080000, CRC(0264ef54) SHA1(1124007538161dfc582f9c7692a20cdee459720c) )

	ROM_REGION( 0x080000, "gfx2", 0 )	/* Layer 0, 16x16x8 */
	ROM_LOAD( "rhawk4.bin", 0x000000, 0x080000, CRC(d79aa288) SHA1(b8598ab77d2019e5943b22f551e0a38eee5e52b6) )

	ROM_REGION( 0x00100, "gfx3", ROMREGION_ERASEFF )	/* Layer 1, 8x8x4 */
	// Unused

	ROM_REGION( 0x40000, "oki1", 0 )	/* Samples */
	ROM_LOAD( "5", 0x00000, 0x40000, CRC(e911ce33) SHA1(a29c4dea98a22235122303325c63c15fadd3431d) )
ROM_END

ROM_START( redhawki )
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 Code */
	ROM_LOAD16_BYTE( "rhit-2.bin", 0x000000, 0x004000, CRC(30cade0e) SHA1(2123ca858bcaed5165739107ccc2830561af0b38) )
	ROM_CONTINUE(0x20000,0x4000)
	ROM_CONTINUE(0x10000,0x4000)
	ROM_CONTINUE(0x30000,0x4000)
	ROM_CONTINUE(0x08000,0x4000)
	ROM_CONTINUE(0x28000,0x4000)
	ROM_CONTINUE(0x18000,0x4000)
	ROM_CONTINUE(0x38000,0x4000)

	ROM_LOAD16_BYTE( "rhit-3.bin", 0x000001, 0x004000, CRC(37dbb3c2) SHA1(d1f8258f357b885d38f87d288f98046dbd7d56aa) )
	ROM_CONTINUE(0x20001,0x4000)
	ROM_CONTINUE(0x10001,0x4000)
	ROM_CONTINUE(0x30001,0x4000)
	ROM_CONTINUE(0x08001,0x4000)
	ROM_CONTINUE(0x28001,0x4000)
	ROM_CONTINUE(0x18001,0x4000)
	ROM_CONTINUE(0x38001,0x4000)

	ROM_REGION( 0x10000, "audiocpu", 0 )		/* Z80 Code */
	ROM_LOAD( "1.bin", 0x00000, 0x10000, CRC(5d8cf28e) SHA1(2a440bf5136f95af137b6688e566a14e65be94b1) )

	ROM_REGION( 0x100000, "gfx1", 0 )	/* Sprites, 16x16x4 */
	ROM_LOAD16_BYTE( "rhit-6.bin", 0x000001, 0x080000, CRC(7cbd5c60) SHA1(69bd728861ea5a02f514d5aed837b549f3c86019) )
	ROM_LOAD16_BYTE( "rhit-7.bin", 0x000000, 0x080000, CRC(bcb367c7) SHA1(a8f0527bf75a227cdfd98385549892fb16330aea) )

	ROM_REGION( 0x080000, "gfx2", 0 )	/* Layer 0, 16x16x8 */
	ROM_LOAD( "rhit-4.bin", 0x000000, 0x080000, CRC(aafb3cc4) SHA1(b5f6608c1e05470fdfb22e0a35a8a74974c4d3cf) )

	ROM_REGION( 0x00100, "gfx3", ROMREGION_ERASEFF )	/* Layer 1, 8x8x4 */
	// Unused

	ROM_REGION( 0x40000, "oki1", 0 )	/* Samples */
	ROM_LOAD( "5", 0x00000, 0x40000, CRC(e911ce33) SHA1(a29c4dea98a22235122303325c63c15fadd3431d) )
ROM_END

ROM_START( redhawkb )
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 Code */
	ROM_LOAD16_BYTE( "rhb-1.bin", 0x000000, 0x020000, CRC(e733ea07) SHA1(b1ffeda633d5e701f0e97c79930a54d7b89a85c5) )
	ROM_LOAD16_BYTE( "rhb-2.bin", 0x000001, 0x020000, CRC(f9fa5684) SHA1(057ea3eebbaa1a208a72beef21b9368df7032ce1) )

	ROM_REGION( 0x10000, "audiocpu", 0 )		/* Z80 Code */
	ROM_LOAD( "1.bin", 0x00000, 0x10000, CRC(5d8cf28e) SHA1(2a440bf5136f95af137b6688e566a14e65be94b1) )

	ROM_REGION( 0x100000, "gfx1", 0 )	/* Sprites, 16x16x4 */
	ROM_LOAD( "rhb-3.bin", 0x000000, 0x080000, CRC(0318d68b) SHA1(c773de7b6f9c706e62349dc73af4339d1a3f9af6) )
	ROM_LOAD( "rhb-4.bin", 0x080000, 0x080000, CRC(ba21c1ef) SHA1(66b0dee67acb5b3a21c7dba057be4093a92e10a9) )

	ROM_REGION( 0x080000, "gfx2", 0 )	/* Layer 0, 16x16x8 */
	ROM_LOAD( "rhb-5.bin", 0x000000, 0x080000, CRC(d0eaf6f2) SHA1(6e946e13b06df897a63e885c9842816ec908a709) )

	ROM_REGION( 0x080000, "gfx3", ROMREGION_ERASEFF )	/* Layer 1, 8x8x4 */

	ROM_REGION( 0x40000, "oki1", 0 )	/* Samples */
	ROM_LOAD( "5", 0x00000, 0x40000, CRC(e911ce33) SHA1(a29c4dea98a22235122303325c63c15fadd3431d) )
ROM_END

/***************************************************************************

                  Guardian Storm / Sen Jin - Guardian Storm

(C) Afega 1998

  CPU: 68HC000FN10 (68000, 68 pin PLCC)
Sound: Z84C000FEC (Z80, 44 pin PQFP), AD-65 (OKI M6295),
       BS901 (YM2151, 24 pin DIP), BS901 (YM3012, 16 pin DIP)
  OSC: 12.000MHz (near 68000), 4.000MHz (Near Z84000)
  RAM: LH52B256-70LL x 6, HM61S16 x 7, UM6264BK-10L X 2 (6264* on some boards are 52B256)
 Dips: 2 x 8 position
Other: AFEGA AFI-GFSK (68 pin PLCC, located next to 68000)
       AFEGA AFI-GFLK (208 pin PQFP)

+-------------------------------------------------------------+
|      YM3012 4MHz                                            |
|             AD-65 AFEGA1.U95 +-------+ +-------+ AFEGA4.U112|
| VOL YM2151                   | AFEGA | |MC68000|            |
+-+   6116    Z80              |AF1-GFS| | FN10  | AFEGA5.U107|
  |   AFEGA7.U92               |       | |       |            |
+-+                AFEGA1.U4   +-------+ +-------+     52B256 |
|  6116   6116                                                |
|J 6116   6116                                 12MHz   52B256 |
|A                                                            |
|M        6116                                                |
|M        6116                                                |
|A            +--------+   52B256                             |
|             |        |                                      |
+-+  6264*    | AFEGA  |   52B256                             |
  |           |AF1-GFLK|                          AF1-SP.UC13 |
+-+  6264*    |        |   52B256                 AF1-B2.UC8  |
|             +--------+                          AF1-B1.UC3  |
|                          52B256                             |
|                                                             |
+-------------------------------------------------------------+

ROMS:
AFEGA7.U92   27C512 - Z80 sound CPU code
AFEGA1.U95   27C020 - OKI M6295 sound samples

AFEGA1.U4    27C512 - Graphics / text Layer

AFEGA4.U112  27C020 + M68000 program code
AFEGA5.U107  27C020 |

AFEGA3.UC13  ST M27C160  - Sprites
AF1-B2.UC8   MASK ROM read as 27C160  - Backgrounds
AF1-B1.UC3   MASK ROM read as 27C160  - Backgrounds

ROMS for Sen Jin:

AFEGA7.U92   27C512  - Z80 sound CPU code
AFEGA1.U95   27C2000 - OKI M6295 sound samples

GST-03.U4    27C512  - Graphics / text Layer

GST-04.U112  27C2000 + M68000 program code
GST-05.U107  27C2000 |

AF1-SP.UC13  MASK ROM read as 27C160  - Sprites
AF1-B2.UC8   MASK ROM read as 27C160  - Backgrounds
AF1-B1.UC3   MASK ROM read as 27C160  - Backgrounds

***************************************************************************/

static DRIVER_INIT( grdnstrm )
{
	decryptcode( machine, 23, 22, 21, 20, 19, 18, 16, 17, 14, 15, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 );
}

ROM_START( grdnstrm )
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 Code */
	ROM_LOAD16_BYTE( "afega4.u112", 0x000000, 0x040000, CRC(2244713a) SHA1(41ae66a38931c12462ecae53e1e44c3420d0d235) )
	ROM_LOAD16_BYTE( "afega5.u107", 0x000001, 0x040000, CRC(5815c806) SHA1(f6b7809b2e3b29b89289ecc994909434fe34e10d) )

	ROM_REGION( 0x10000, "audiocpu", 0 )		/* Z80 Code */
	ROM_LOAD( "afega7.u92", 0x00000, 0x10000, CRC(5d8cf28e) SHA1(2a440bf5136f95af137b6688e566a14e65be94b1) ) /* MASK ROM (read as 27C020) */

	ROM_REGION( 0x200000, "gfx1", 0 )	/* Sprites, 16x16x4 */
	ROM_LOAD( "afega3.uc13", 0x000000, 0x200000, CRC(0218017c) SHA1(5a8a4f07cd3f9dcf62455ddaceaec0cfba8c2de9) ) /* ST M27C160 EPROM */

	ROM_REGION( 0x400000, "gfx2", 0 )	/* Layer 0, 16x16x8 */
	ROM_LOAD( "afega_af1-b2.uc8", 0x000000, 0x200000, CRC(d68588c2) SHA1(c5f397d74a6ecfd2e375082f82e37c5a330fba62) ) /* MASK ROM (read as 27C160) */
	ROM_LOAD( "afega_af1-b1.uc3", 0x200000, 0x200000, CRC(f8b200a8) SHA1(a6c43dd57b752d87138d7125b47dc0df83df8987) ) /* MASK ROM (read as 27C160) */

	ROM_REGION( 0x10000, "gfx3", 0 )	/* Layer 1, 8x8x4 */
	ROM_LOAD( "afega1.u4",  0x00000, 0x10000, CRC(9e7ef086) SHA1(db086bb2ceb11f3e24548aa131cc74fe79a2b516) )

	ROM_REGION( 0x40000, "oki1", 0 )	/* Samples */
	ROM_LOAD( "afega1.u95", 0x00000, 0x40000, CRC(e911ce33) SHA1(a29c4dea98a22235122303325c63c15fadd3431d) )
ROM_END

ROM_START( grdnstrmk )
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 Code */
	ROM_LOAD16_BYTE( "gst-04.u112", 0x000000, 0x040000, CRC(922c931a) SHA1(1d1511033c8c424535a73f5c5bf58560a8b1842e) )
	ROM_LOAD16_BYTE( "gst-05.u107", 0x000001, 0x040000, CRC(d22ca2dc) SHA1(fa21c8ec804570d64f4b167b7f65fd5811435e46) )

	ROM_REGION( 0x10000, "audiocpu", 0 )		/* Z80 Code */
	ROM_LOAD( "afega7.u92", 0x00000, 0x10000, CRC(5d8cf28e) SHA1(2a440bf5136f95af137b6688e566a14e65be94b1) )

	ROM_REGION( 0x200000, "gfx1", 0 )	/* Sprites, 16x16x4 */
	ROM_LOAD( "afega_af1-sp.uc13", 0x000000, 0x200000, CRC(7d4d4985) SHA1(15c6c1aecd3f12050c1db2376f929f1a26a1d1cf) ) /* MASK ROM (read as 27C160) */

	ROM_REGION( 0x400000, "gfx2", 0 )	/* Layer 0, 16x16x8 */
	ROM_LOAD( "afega_af1-b2.uc8", 0x000000, 0x200000, CRC(d68588c2) SHA1(c5f397d74a6ecfd2e375082f82e37c5a330fba62) ) /* MASK ROM (read as 27C160) */
	ROM_LOAD( "afega_af1-b1.uc3", 0x200000, 0x200000, CRC(f8b200a8) SHA1(a6c43dd57b752d87138d7125b47dc0df83df8987) ) /* MASK ROM (read as 27C160) */

	ROM_REGION( 0x10000, "gfx3", 0 )	/* Layer 1, 8x8x4 */
	ROM_LOAD( "gst-03.u4",  0x00000, 0x10000, CRC(a1347297) SHA1(583f4da991eeedeb523cf4fa3b6900d40e342063) )

	ROM_REGION( 0x40000, "oki1", 0 )	/* Samples */
	ROM_LOAD( "afega1.u95", 0x00000, 0x40000, CRC(e911ce33) SHA1(a29c4dea98a22235122303325c63c15fadd3431d) )
ROM_END

/***************************************************************************

Pop's Pop's by Afega (1999)

The pcb might be missing an eprom in a socket
  --- i just think it uses a generic PCB but no sprites in this case,.

1x 68k
1x z80
1x Ad65 (oki 6295)
1x OSC 12mhz (near 68k)
1x OSC 4mhz (near z80)
1x ym2151
1x Afega AF1-CFLK custom chip Smt
1x Afega AF1-CF5K custom chip socketed
2x dipswitch banks

****************************************************************************/

ROM_START( popspops )
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 Code */
	ROM_LOAD16_BYTE( "afega4.u112", 0x000000, 0x040000, CRC(db191762) SHA1(901fdc20374473127d694513d4291e29e65eafe8) )
	ROM_LOAD16_BYTE( "afega5.u107", 0x000001, 0x040000, CRC(17e0c48b) SHA1(833c61c4b3ee293b0bcddfa86dfa9c1014375115) )

	ROM_REGION( 0x10000, "audiocpu", 0 )		/* Z80 Code */
	ROM_LOAD( "afega1.u92", 0x00000, 0x10000, CRC(5d8cf28e) SHA1(2a440bf5136f95af137b6688e566a14e65be94b1) )

	ROM_REGION( 0x400000, "gfx1", ROMREGION_ERASEFF )	/* Sprites, 16x16x4 */
	/* no sprite roms? */

	ROM_REGION( 0x400000, "gfx2", 0 )	/* Layer 0, 16x16x8 */
	ROM_LOAD( "afega6.uc8", 0x000000, 0x200000, CRC(6d506c97) SHA1(4909c0b530f9526c8bf76e502c914ef10a50d1fc) )
	ROM_LOAD( "afega7.uc3", 0x200000, 0x200000, CRC(02d7f9de) SHA1(10102ffbf37a57afa300b01cb5067b7e672f4999) )

	ROM_REGION( 0x10000, "gfx3", 0 )	/* Layer 1, 8x8x4 */
	ROM_LOAD( "afega3.u4",  0x00000, 0x10000, CRC(f39dd5d2) SHA1(80d05d57a621b0063f63ce05be9314f718b3c111) )

	ROM_REGION( 0x40000, "oki1", 0 )	/* Samples */
	ROM_LOAD( "afega2.u95", 0x00000, 0x40000, CRC(ecd8eeac) SHA1(849beba8f04cc322bb8435fa4c26551a6d0dec64) )
ROM_END

/****************************************************************************
Mang-chi by Afega

1x osc 4mhz
1x osc 12mhz
1x tmp68hc0000p-10
1x z80c006
1x AD65 (MSM6295)
1x CY5001 (YM2151 rebadged)
2x dipswitch
1x fpga
1x smd ASIC not marked

Dumped by Corrado Tomaselli
****************************************************************************/

ROM_START( mangchi )
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 Code */
	ROM_LOAD16_BYTE( "afega9.u112", 0x00000, 0x40000, CRC(0b1517a5) SHA1(50e307641759bb2a35aff56ef9598364740803a0) )
	ROM_LOAD16_BYTE( "afega10.u107", 0x00001, 0x40000, CRC(b1d0f33d) SHA1(68b5be3f7911f7299566c5bf5801e90099433613) )

	ROM_REGION( 0x10000, "audiocpu", 0 )		/* Z80 Code */
	ROM_LOAD( "sound.u92", 0x00000, 0x10000, CRC(bec4f9aa) SHA1(18fb2ee06892983c117a62b70cd72a98f60a08b6) )

	ROM_REGION( 0x080000, "gfx1", 0 )	/* Sprites, 16x16x4 */
	ROM_LOAD16_BYTE( "afega6.uc11", 0x000000, 0x040000, CRC(979efc30) SHA1(227fe1e20137253aac04585d2bbf67091d032e56) )
	ROM_LOAD16_BYTE( "afega7.uc14", 0x000001, 0x040000, CRC(c5cbcc38) SHA1(86070a9598e80f90ec7892d623e1a975ccc68178) )

	ROM_REGION( 0x100000, "gfx2", 0 )	/* Layer 0, 16x16x8 */
	ROM_LOAD( "afega5.uc6",  0x000000, 0x80000, CRC(c73261e0) SHA1(0bb66aa315aaecb26169812cf47a6504a74f0db5) )
	ROM_LOAD( "afega4.uc1",  0x080000, 0x80000, CRC(73940917) SHA1(070305c81de959c9d00b6cf1cc20bbafa204976a) )

	ROM_REGION( 0x100000, "gfx3", ROMREGION_ERASEFF )	/* Layer 1, 8x8x4 */

	ROM_REGION( 0x40000, "oki1", 0 )	/* Samples */
	ROM_LOAD( "afega2.u95", 0x00000, 0x40000, CRC(78c8c1f9) SHA1(eee0d03164a0ac0ddc5186ab56090320e9d33aa7) )
ROM_END

/***************************************************************************

                            Bubble 2000 (c)1998 Tuning

Bubble 2000
Tuning, 1998

CPU   : TMP68HC000P-10 (68000)
SOUND : Z840006 (Z80, 44 pin QFP), YM2151, OKI M6295
OSC   : 4.000MHZ, 12.000MHz
DIPSW : 8 position (x2)
RAM   : 6116 (x5, gfx related?) 6116 (x1, sound program ram), 6116 (x1, near rom3)
        64256 (x4, gfx related?), 62256 (x2, main program ram), 6264 (x2, gfx related?)
PALs/PROMs: None
Custom: Unknown 208 pin QFP labelled LTC2 (Graphics generator)
        Unknown 68 pin PLCC labelled LTC1 (?, near rom 2 and rom 3)
ROMs  :

Filename    Type        Possible Use
----------------------------------------------
rom01.92    27C512      Sound Program
rom02.95    27C020      Oki Samples
rom03.4     27C512      ? (located near rom 1 and 2 and near LTC1)
rom04.1     27C040   \
rom05.3     27C040    |
rom06.6     27C040    |
rom07.9     27C040    | Gfx
rom08.11    27C040    |
rom09.14    27C040    |
rom12.2     27C040    |
rom13.7     27C040   /

rom10.112   27C040   \  Main Program
rom11.107   27C040   /




***************************************************************************/

static DRIVER_INIT( bubl2000 )
{
	decryptcode( machine, 23, 22, 21, 20, 19, 18, 13, 14, 15, 16, 17, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 );
}

ROM_START( bubl2000 )
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 Code */
	ROM_LOAD16_BYTE( "rom10.112", 0x00000, 0x20000, CRC(87f960d7) SHA1(d22fe1740217ac20963bd9003245850598ccecf2) )
	ROM_LOAD16_BYTE( "rom11.107", 0x00001, 0x20000, CRC(b386041a) SHA1(cac36e22a39b5be0c5cd54dce5c912ff811edb28) )

	ROM_REGION( 0x10000, "audiocpu", 0 )		/* Z80 Code */
	ROM_LOAD( "rom01.92", 0x00000, 0x10000, CRC(5d8cf28e) SHA1(2a440bf5136f95af137b6688e566a14e65be94b1) ) /* same as the other games on this driver */

	ROM_REGION( 0x080000, "gfx1", 0 )	/* Sprites, 16x16x4 */
	ROM_LOAD16_BYTE( "rom08.11", 0x000000, 0x040000, CRC(519dfd82) SHA1(116b06f6e7b283a5417338f716bbaab6cfadb41d) )
	ROM_LOAD16_BYTE( "rom09.14", 0x000001, 0x040000, CRC(04fcb5c6) SHA1(7594fa6bf98fc01b8848473a222a621c7c9ff00d) )

	ROM_REGION( 0x300000, "gfx2", 0 )	/* Layer 0, 16x16x8 */
	ROM_LOAD( "rom06.6",  0x000000, 0x080000, CRC(ac1aabf5) SHA1(abce6ba381b189ab3ec703a8ef74bccbe10876e0) )
	ROM_LOAD( "rom07.9",  0x080000, 0x080000, CRC(69aff769) SHA1(89b98c1023710861e622c8a186b6ec48f5109d42) )
	ROM_LOAD( "rom13.7",  0x100000, 0x080000, CRC(3a5b7226) SHA1(1127740c5bc2f830d73a77c8831e1b0db6606375) )
	ROM_LOAD( "rom04.1",  0x180000, 0x080000, CRC(46acd054) SHA1(1bd7a1b6b2ce6a3daa8c92843c546beb377af8fb) )
	ROM_LOAD( "rom05.3",  0x200000, 0x080000, CRC(37deb6a1) SHA1(3a8a3d961800bb15fd389429b92fa1e5b5f416df) )
	ROM_LOAD( "rom12.2",  0x280000, 0x080000, CRC(1fdc59dd) SHA1(d38e21c878241b4315a36e0590397211ca63f2c4) )

	ROM_REGION( 0x10000, "gfx3", 0 )	/* Layer 1, 8x8x4 */
	ROM_LOAD( "rom03.4",  0x00000, 0x10000, CRC(f4c15588) SHA1(a21ae71c0a8c7c1df63f9905fd86303bc2d3991c) )

	ROM_REGION( 0x40000, "oki1", 0 )	/* Samples */
	ROM_LOAD( "rom02.95", 0x00000, 0x40000, CRC(859a86e5) SHA1(7b51964227411a40aac54b9cd9ff64f091bdf2b0) )
ROM_END

/***************************************************************************

Hot Bubble
Afega, 1998

PCB Layout
----------

Bottom Board

|------------------------------------------|
| BS902  BS901   Z80                  4MHz |
|                                          |
|        6116    6295                      |
|                                   62256  |
|      6116                         62256  |
|      6116                                |
|J           6116           |------------| |
|A           6116           |   68000    | |
|M                          |------------| |
|M  DSW2   6264                            |
|A         6264                            |
|                                          |
|         |-------|                        |
|         |       |                        |
|         |       |                        |
| DSW1    |       |     62256   62256      |
|         |-------|                        |
|              6116     62256   62256      |
|12MHz         6116                        |
|------------------------------------------|
Notes:
      68000 - running at 12.000MHz
      Z80   - running at 4.000MHz
      62256 - 32K x8 SRAM
      6264  - 8K x8 SRAM
      6116  - 2K x8 SRAM
      BS901 - YM2151, running at 4.000MHz
      BS902 - YM3012
      6295  - OKI MSM6295 running at 1.000MHz [4/4], sample rate = 1000000 / 132
      *     - Unknown QFP208
      VSync - 56.2Hz (measured on 68000 IPL1)

Top Board

|---------------------------|
|                           |
|   S1     S2        T1     |
|                           |
|   CR5    CR7       C1     |
|                           |
|   CR6   +CR8       C2     |
|                           |
|          BR1       BR3    |
|                           |
|         +BR2      +BR4    |
|                           |
|  CR1     CR3     |------| |
|                  |  *   | |
|  CR2    +CR4     |      | |
|                  |------| |
|---------------------------|
Notes:
      * - Unknown PLCC68 IC
      + - Not populated

***************************************************************************/

ROM_START( hotbubl )
	ROM_REGION( 0x80000, "maincpu", 0 )		/* 68000 Code */
	ROM_LOAD16_BYTE( "c1.uc1",  0x00001, 0x40000, CRC(7bb240e9) SHA1(99048fa275182c3da3bfb0dedd790f4b5858bd92) )
	ROM_LOAD16_BYTE( "c2.uc9",  0x00000, 0x40000, CRC(7917b95d) SHA1(0344bae9c373c5943e7693720e5e531bc2e0d7ee) )

	ROM_REGION( 0x10000, "audiocpu", 0 )		/* Z80 Code */
	ROM_LOAD( "s1.uc14", 0x00000, 0x10000, CRC(5d8cf28e) SHA1(2a440bf5136f95af137b6688e566a14e65be94b1) ) /* same as the other games on this driver */

	ROM_REGION( 0x100000, "gfx1", 0 )	/* Sprites, 16x16x4 */
	ROM_LOAD16_BYTE( "br1.uc3",  0x000000, 0x080000, CRC(6fc18de4) SHA1(57b4823fc41637780f64eadd1ddf61db531a2599) )
	ROM_LOAD16_BYTE( "br3.uc10", 0x000001, 0x080000, CRC(bb677240) SHA1(d7a26bcd33d491cee441edda6d092a1d08308b0e) )

	ROM_REGION( 0x300000, "gfx2", 0 )	/* Layer 0, 16x16x8 */
	ROM_LOAD( "cr6.uc16",  0x100000, 0x080000, CRC(99d6523c) SHA1(0b628585d749e175d5a4dc600af1ba9cb936bfeb) )
	ROM_LOAD( "cr7.uc19",  0x080000, 0x080000, CRC(a89d9ce4) SHA1(5965b2b4b67bc91bc0e7474e593c7e1953b75adc) )
	ROM_LOAD( "cr5.uc15",  0x000000, 0x080000, CRC(65bd5159) SHA1(627ccc0ab131e643c3c52ee9bb41c7a85153c35e) )

	ROM_LOAD( "cr2.uc7",  0x280000, 0x080000, CRC(27ad6fc8) SHA1(00b1a5c5e1a245590b300b9baf71585d41813e3e) )
	ROM_LOAD( "cr3.uc12", 0x200000, 0x080000, CRC(c841a4f6) SHA1(9b0ee5623c87a0cfc63d3741a65d399bd6593f18) )
	ROM_LOAD( "cr1.uc6",  0x180000, 0x080000, CRC(fc9101d2) SHA1(1d5b8484264b6d73fe032946096a469226cce901) )

	ROM_REGION( 0x10000, "gfx3", 0 )	/* Layer 1, 8x8x4 */
	ROM_LOAD( "t1.uc2",  0x00000, 0x10000, CRC(ce683a93) SHA1(aeee2671051f1badf2255375cd7c5fa847d1746c) )

	ROM_REGION( 0x40000, "oki1", 0 )	/* Samples */
	ROM_LOAD( "s2.uc18", 0x00000, 0x40000, CRC(401c980f) SHA1(e47710c47cfeecce3ccf87f845b219a9c9f21ee3) )
ROM_END

/***************************************************************************

Fire Hawk - ESD, 2001
---------------------

- To enter test mode, hold on button 1 at boot up


PCB Layout
----------

ESD-PROT-002
|------------------------------------------------|
|      FHAWK_S1.U40   FHAWK_S2.U36               |
|      6116     6295  FHAWK_S3.U41               |
|               6295                 FHAWK_G1.UC6|
|    PAL   Z80                       FHAWK_G2.UC5|
|    4MHz                             |--------| |
|                                     | ACTEL  | |
|J   6116             62256           |A54SX16A| |
|A   6116             62256           |        | |
|M                                    |(QFP208)| |
|M                                    |--------| |
|A     DSW1              FHAWK_G3.UC2            |
|      DSW2                           |--------| |
|      DSW3                           | ACTEL  | |
|                     6116            |A54SX16A| |
|                     6116            |        | |
|      62256                          |(QFP208)| |
| FHAWK_P1.U59                        |--------| |
| FHAWK_P2.U60  PAL                  62256  62256|
|                                                |
|12MHz 62256   68000                 62256  62256|
|------------------------------------------------|
Notes:
      68000 clock: 12.000MHz
        Z80 clock: 4.000MHz
      6295 clocks: 1.000MHz (both), sample rate = 1000000 / 132 (both)
            VSync: 56Hz

***************************************************************************/

ROM_START( firehawk )
	ROM_REGION( 0x100000, "maincpu", 0 )	/* 68000 Code */
	ROM_LOAD16_BYTE( "fhawk_p1.u59", 0x00001, 0x80000, CRC(d6d71a50) SHA1(e947720a0600d049b7ea9486442e1ba5582536c2) )
	ROM_LOAD16_BYTE( "fhawk_p2.u60", 0x00000, 0x80000, CRC(9f35d245) SHA1(5a22146f16bff7db924550970ed2a3048bc3edab) )

	ROM_REGION( 0x20000, "audiocpu", 0 )	/* Z80 Code */
	ROM_LOAD( "fhawk_s1.u40", 0x00000, 0x20000, CRC(c6609c39) SHA1(fe9b5f6c3ab42c48cb493fecb1181901efabdb58) )

	ROM_REGION( 0x200000, "gfx1",0 ) /* Sprites, 16x16x4 */
	ROM_LOAD( "fhawk_g3.uc2", 0x00000, 0x200000,  CRC(cae72ff4) SHA1(7dca7164015228ea039deffd234778d0133971ab) )

	ROM_REGION( 0x400000, "gfx2", 0 ) /* Layer 0, 16x16x8 */
	ROM_LOAD( "fhawk_g1.uc6", 0x000000, 0x200000, CRC(2ab0b06b) SHA1(25362f6a517f188c62bac28b1a7b7b49622b1518) )
	ROM_LOAD( "fhawk_g2.uc5", 0x200000, 0x200000, CRC(d11bfa20) SHA1(15142004ab49f7f1e666098211dff0835c61df8d) )

	ROM_REGION( 0x00100, "gfx3", ROMREGION_ERASEFF )	/* Layer 1, 8x8x4 */
	// Unused

	ROM_REGION( 0x040000, "oki1", 0 ) /* Samples */
	ROM_LOAD( "fhawk_s2.u36", 0x00000, 0x40000, CRC(d16aaaad) SHA1(96ca173ca433164ed0ae51b41b42343bd3cfb5fe) )

	ROM_REGION( 0x040000, "oki2", 0 ) /* Samples */
	ROM_LOAD( "fhawk_s3.u41", 0x00000, 0x40000, CRC(3fdcfac2) SHA1(c331f2ea6fd682cfb00f73f9a5b995408eaab5cf) )
ROM_END

/***************************************************************************

Spectrum 2000 (c) 2000 YONA Tech

  CPU: 68HC000FN10 (68000, 68 pin PLCC)
Sound: Z84C000FEC (Z80, 44 pin PQFP)
       AD-65 x 2 rebadged OKI M6295
  OSC: 12.000MHz & 4.000MHz
  RAM: IS61C256AH-20N x 6, HT6116-70 x 7, UM6164DK-12 X 2
 Dips: 2 x 8 position
Other: 208 pin PQFP labeled YONA Tech 2000 K (silkscreened on the PCB as LTC1)
       GAL16V8B (not dumped)

+-----------------------------------------------------+
|         6116    4MHz  AD-65  2.U101    29F1610.UC1  |
|VOL    1.U103          AD-65  3.U106                 |
|         Z80                           61C256        |
+-+                 6116                61C256        |
  | SW1 SW2         6116                61C256        |
+-+                                     61C256        |
|                                                     |
|J                           +--------+               |
|A                           |  YONA  |               |
|M                           |  Tech  |               |
|M      61C256 61C256        | 2000 K |               |
|A      5.U124 6.U120  GAL   |        |               |
|             +-------+      +--------+     6116      |
+-+           |MC68000|                     6116      |
  |           | FN10  |    6164                       |
+-+           |       |    6164          29F1610.UC2  |
|             +-------+                  29F1610.UC3  |
|      6116                                      12MHz|
|      6116                      4.U3                 |
+-----------------------------------------------------+

ROMs
YONATech1 is a TMS27C512
YONATech3 is a MX27C4000
YONATech2 & YONATech4 are TMS27C010A
YONATech5 & YONATech6 are TMS27C020

UC1, UC2 & UC3 are all Micronix MX29F1610ML 16Mb Flash roms

UC1, UC2 & UC3 have solder pads for both MX29F1610 Flash & 27C160 EPROMs

***************************************************************************/

static DRIVER_INIT( spec2k )
{
	decryptcode( machine, 23, 22, 21, 20, 19, 18, 17, 13, 14, 15, 16, 12, 11, 10, 9,  8, 7,  6,  5,  4, 3,  2,  1,  0 );
}

ROM_START( spec2k )
	ROM_REGION( 0x80000, "maincpu", 0 )	/* 68000 Code */
	ROM_LOAD16_BYTE( "yonatech5.u124", 0x00000, 0x40000, CRC(72ab5c05) SHA1(182a811982b89b8cda0677547ef0625c274f5c6b) )
	ROM_LOAD16_BYTE( "yonatech6.u120", 0x00001, 0x40000, CRC(7e44bd9c) SHA1(da59685be14a09ec037743fcec34fb293f7d588d) )

	ROM_REGION( 0x20000, "audiocpu", 0 )	/* Z80 Code */
	ROM_LOAD( "yonatech1.u103", 0x00000, 0x10000, CRC(ef5acda7) SHA1(e55b36a1598ecbbbad984997d61599dfa3958f60) )

	ROM_REGION( 0x200000, "gfx1",0 ) /* Sprites, 16x16x4 */
	ROM_LOAD( "u154.bin", 0x00000, 0x200000, CRC(f77b764e) SHA1(37e249bd4d7174c5232261880ce8debf42723716) ) /* UC1 MX29F1610ML Flash ROM */

	ROM_REGION( 0x400000, "gfx2", 0 ) /* Layer 0, 16x16x8 */
	ROM_LOAD( "u153.bin", 0x000000, 0x200000, CRC(a00bbf8f) SHA1(622f52ef50d52cdd5e6b250d68439caae5c13404) ) /* UC2 MX29F1610ML Flash ROM */
	ROM_LOAD( "u152.bin", 0x200000, 0x200000, CRC(f6423fab) SHA1(253e0791eb58efa1df42e9c74d397e6e65c8c252) ) /* UC3 MX29F1610ML Flash ROM */

	ROM_REGION( 0x20000, "gfx3", ROMREGION_ERASEFF )	/* Layer 1, 8x8x4 */
	ROM_LOAD( "yonatech4.u3", 0x00000, 0x20000, CRC(5626b08e) SHA1(63207ed6b4fc8684690bf3fe1991a4f3babd73e8) )

	ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */
	ROM_LOAD( "yonatech2.u101", 0x00000, 0x20000, CRC(4160f172) SHA1(0478a5a4bbba115e6cfb5501aa55aa2836c963bf) )

	ROM_REGION( 0x080000, "oki2", 0 ) /* Samples */
	ROM_LOAD( "yonatech3.u106", 0x00000, 0x80000, CRC(6644c404) SHA1(b7ad3f9f08971432d024ef8be3fa3140f0bbae67) )
ROM_END

/***************************************************************************
    1995, Afega

    1x TMP68000P-10 (main)
    1x GOLDSTAR Z8400A (sound)
    1x AD-65 (equivalent to OKI6295)
    1x LATTICE pLSI 1032 60LJ A428A48
    1x oscillator 8.000MHz
    1x oscillator 12.000MHz

    1x 27256 (SU6)
    1x 27C010 (SU12)
    1x 27C020 (SU13)
    2x 27c4001 (UB11, UB13)
    3x 27C010 (UJ11, UJ12, UJ13)
    1x 27C4001 (UI20)

    1x JAMMA edge connector
    1x trimmer (volume)
***************************************************************************/

ROM_START( twinactn )
	ROM_REGION( 0x40000, "maincpu", 0 )		/* 68000 Code */
	ROM_LOAD16_BYTE( "afega.uj13", 0x00000, 0x20000, CRC(9187701d) SHA1(1da8d1e3969f60c7b0521cd22c723cb51619df9d) )
	ROM_LOAD16_BYTE( "afega.uj12", 0x00001, 0x20000, CRC(fe8cff9c) SHA1(a1a04deff9e2cb54c69601898cf4e5133c2bc437) )

	ROM_REGION( 0x8000, "audiocpu", 0 )		/* Z80 Code */
	ROM_LOAD( "afega.su6", 0x0000, 0x8000, CRC(3a52dc88) SHA1(87941987d34d93df6df9ff33ccfbd1f5d4a39c51) )	// 1111xxxxxxxxxxx = 0x00

	ROM_REGION( 0x100000, "gfx3", 0 )	/* Sprites, 16x16x4 */
	ROM_LOAD16_BYTE( "afega.ub11", 0x00000, 0x80000, CRC(287f20d8) SHA1(11faa36b97593c0b5cee70343750ae1ecd2f5b71) )
	ROM_LOAD16_BYTE( "afega.ub13", 0x00001, 0x80000, CRC(f525f819) SHA1(78ffcb709a3a900d3851392630a11ab58fc0bc75) )

	ROM_REGION( 0x80000, "gfx2", 0 )	/* Layer 0, 16x16x8 */
	ROM_LOAD( "afega.ui20", 0x00000, 0x80000, CRC(237c8f92) SHA1(bb3131b450bd78d03b789626a465fb9e7a4604a7) )

	ROM_REGION( 0x20000, "gfx1", 0 )	/* Layer 1, 8x8x4 */
	ROM_LOAD( "afega.uj11", 0x00000, 0x20000, CRC(3f439e92) SHA1(27e5b1b0aa3b13fa35e3f83793037314b2942aa2) )

	ROM_REGION( 0x100000, "oki1", 0 )	/* Samples */
	ROM_LOAD( "afega.su12", 0x000000, 0x20000, CRC(91d665f3) SHA1(10b5b07ed28ea78b6d3493afc03e003a8468c007) )
	ROM_RELOAD(             0x040000, 0x20000 )
	ROM_RELOAD(             0x080000, 0x20000 )
	ROM_RELOAD(             0x0c0000, 0x20000 )
	ROM_RELOAD(             0x020000, 0x20000 )
	ROM_RELOAD(             0x060000, 0x20000 )
	ROM_LOAD( "afega.su13", 0x0a0000, 0x20000, CRC(30e1c306) SHA1(c859f11fd329793b11e96264e91c79a557b488a4) )
	ROM_CONTINUE(           0x0e0000, 0x20000 )
ROM_END



/***************************************************************************


                                Game Drivers


***************************************************************************/


GAME( 1989, tharrier, 0,        tharrier, tharrier, 0,        ROT270, "UPL (American Sammy license)", "Task Force Harrier", 0  )
GAME( 1989, tharrierj,tharrier, tharrier, tharrier, 0,        ROT270, "UPL",                          "Task Force Harrier (Japan)", 0 )

GAME( 1990, mustang,  0,        mustang,  mustang,  0,        ROT0,   "UPL",                          "US AAF Mustang (25th May. 1990)", GAME_IMPERFECT_SOUND)
GAME( 1990, mustangs, mustang,  mustang,  mustang,  0,        ROT0,   "UPL (Seoul Trading license)",  "US AAF Mustang (25th May. 1990 / Seoul Trading)", GAME_IMPERFECT_SOUND )

GAME( 1990, bioship,  0,        bioship,  bioship,  0,        ROT0,   "UPL (American Sammy license)", "Bio-ship Paladin", GAME_IMPERFECT_SOUND )
GAME( 1990, sbsgomo,  bioship,  bioship,  bioship,  0,        ROT0,   "UPL",                          "Space Battle Ship Gomorrah", GAME_IMPERFECT_SOUND )

GAME( 1990, vandyke,    0,       vandyke,  vandyke, 0,        ROT270, "UPL",                          "Vandyke (Japan)",  GAME_IMPERFECT_SOUND )
GAME( 1990, vandykejal, vandyke, vandyke,  vandyke, 0,        ROT270, "UPL (Jaleco license)",         "Vandyke (Jaleco, Set 1)",  GAME_IMPERFECT_SOUND )
GAME( 1990, vandykejal2,vandyke, vandyke,  vandyke, 0,        ROT270, "UPL (Jaleco license)",         "Vandyke (Jaleco, Set 2)",  GAME_IMPERFECT_SOUND )
GAME( 1990, vandykeb,  vandyke, vandykeb, vandykeb, vandykeb, ROT270, "bootleg",                      "Vandyke (bootleg with PIC16c57)",  GAME_NO_SOUND )

GAME( 1991, blkheart, 0,        blkheart,  blkheart, 0,       ROT0,   "UPL",                          "Black Heart", GAME_IMPERFECT_SOUND  )
GAME( 1991, blkheartj,blkheart, blkheart,  blkheart, 0,       ROT0,   "UPL",                          "Black Heart (Japan)", GAME_IMPERFECT_SOUND )

GAME( 1991, acrobatm, 0,        acrobatm, acrobatm, 0,        ROT270, "UPL (Taito license)",          "Acrobat Mission", GAME_IMPERFECT_SOUND )

GAME( 1992, strahl,   0,        strahl,   strahl,   0,        ROT0,   "UPL",                          "Koutetsu Yousai Strahl (Japan set 1)", GAME_IMPERFECT_SOUND )
GAME( 1992, strahla,  strahl,   strahl,   strahl,   0,        ROT0,   "UPL",                          "Koutetsu Yousai Strahl (Japan set 2)", GAME_IMPERFECT_SOUND )

GAME( 1991, tdragon,  0,        tdragon,  tdragon,  tdragon,  ROT270, "NMK (Tecmo license)",          "Thunder Dragon (9th Jan. 1992)", GAME_IMPERFECT_SOUND )
GAME( 1991, tdragon1, tdragon,  tdragon,  tdragon,  tdragon,  ROT270, "NMK (Tecmo license)",          "Thunder Dragon (4th Jun. 1991)", GAME_IMPERFECT_SOUND )

GAME( 1991, hachamf,  0,        hachamf,  hachamf,  hachamf,  ROT0,   "NMK",                          "Hacha Mecha Fighter (19th Sep. 1991)", GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
GAME( 1992, macross,  0,        macross,  macross,  nmk,      ROT270, "Banpresto",                    "Super Spacefortress Macross / Chou-Jikuu Yousai Macross", GAME_IMPERFECT_SOUND )
GAME( 1993, gunnail,  0,        gunnail,  gunnail,  nmk,      ROT270, "NMK / Tecmo",                  "GunNail (28th May. 1992)", GAME_IMPERFECT_SOUND )
GAME( 1993, macross2, 0,        macross2, macross2, 0,        ROT0,   "Banpresto",                    "Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II", GAME_NO_COCKTAIL )

GAME( 1993, tdragon2, 0,        tdragon2, tdragon2, 0,        ROT270, "NMK",                          "Thunder Dragon 2 (9th Nov. 1993)", GAME_NO_COCKTAIL )
GAME( 1993, tdragon2a,tdragon2, tdragon2, tdragon2, 0,        ROT270, "NMK",                          "Thunder Dragon 2 (1st Oct. 1993)", GAME_NO_COCKTAIL )
GAME( 1993, bigbang,  tdragon2, tdragon2, tdragon2, 0,        ROT270, "NMK",                          "Big Bang (9th Nov. 1993)", GAME_NO_COCKTAIL )

GAME( 1994, raphero,  0,        raphero,  raphero,  0,        ROT270, "NMK / Media Shoji",            "Rapid Hero", GAME_IMPERFECT_SOUND ) // 23rd July 1993 in test mode, (c)1994 on title screen

/* both sets of both these games show a date of 9th Mar 1992 in the test mode, they look like different revisions so I doubt this is accurate */
GAME( 1992, sabotenb, 0,        bjtwin,   sabotenb, nmk,      ROT0,   "NMK / Tecmo",                  "Saboten Bombers (set 1)", GAME_NO_COCKTAIL )
GAME( 1992, sabotenba,sabotenb, bjtwin,   sabotenb, nmk,      ROT0,   "NMK / Tecmo",                  "Saboten Bombers (set 2)", GAME_NO_COCKTAIL )
GAME( 1992, cactus,   sabotenb, bjtwin,   sabotenb, nmk,      ROT0,   "bootleg",                      "Cactus (bootleg of Saboten Bombers)", GAME_NO_COCKTAIL ) // PCB marked 'Cactus', no title screen
GAME( 1993, bjtwin,   0,        bjtwin,   bjtwin,   bjtwin,   ROT270, "NMK",                          "Bombjack Twin (set 1)", GAME_NO_COCKTAIL )
GAME( 1993, bjtwina,  bjtwin,   bjtwin,   bjtwin,   bjtwin,   ROT270, "NMK",                          "Bombjack Twin (set 2)", GAME_NO_COCKTAIL )


GAME( 1995, nouryoku, 0,        bjtwin,   nouryoku, nmk,      ROT0,   "Tecmo",                        "Nouryoku Koujou Iinkai", GAME_NO_COCKTAIL )

/* Non NMK boards */

// these use the seibu sound system (sound / music stolen from Raiden) rather than the bootleggers copying the nmk004
GAME( 1990, mustangb, mustang,  mustangb, mustang,  0,        ROT0,   "bootleg",                       "US AAF Mustang (bootleg)", 0 )
GAME( 1990, mustangb2,mustang,  mustangb, mustang,  0,        ROT0,   "bootleg (TAB Austria)",         "US AAF Mustang (TAB Austria bootleg)", 0 ) // PCB and roms have TAB Austria stickers
GAME( 1991, tdragonb, tdragon,  tdragonb, tdragonb, tdragonb, ROT270, "bootleg",	                   "Thunder Dragon (bootleg)", 0 )

// these are from Comad, based on the Thunder Dragon code?
GAME( 1992, ssmissin, 0,        ssmissin, ssmissin, ssmissin, ROT270, "Comad",                         "S.S. Mission", GAME_NO_COCKTAIL )
GAME( 1996, airattck, 0,        ssmissin, airattck, ssmissin, ROT270, "Comad",                         "Air Attack (set 1)", GAME_NO_COCKTAIL )
GAME( 1996, airattcka,airattck, ssmissin, airattck, ssmissin, ROT270, "Comad",                         "Air Attack (set 2)", GAME_NO_COCKTAIL )

// afega & clones
GAME( 1995, twinactn, 0,        twinactn, twinactn, 0,        ROT0,   "Afega",                             "Twin Action", 0 )
GAME( 1998, stagger1, 0,        stagger1, stagger1, 0,        ROT270, "Afega",                             "Stagger I (Japan)", 0 )
GAME( 1997, redhawk,  stagger1, stagger1, stagger1, redhawk,  ROT270, "Afega (New Vision Ent. license)",   "Red Hawk (US)", 0 )
GAME( 1997, redhawki, stagger1, redhawki, stagger1, 0,        ROT0,   "Afega (Hea Dong Corp license)",     "Red Hawk (Italy)", 0 ) // bootleg? strange scroll regs
GAME( 1997, redhawke, stagger1, stagger1, stagger1, 0,        ROT270, "Afega (Excellent Co. license)",     "Red Hawk (Excellent Co., Ltd)", 0 )
GAME( 1997, redhawkb, stagger1, redhawkb, redhawkb, 0,        ROT0,   "bootleg",                           "Red Hawk (bootleg)", 0 )
GAME( 1998, grdnstrm, 0,        grdnstrm, grdnstrm, 0,        ORIENTATION_FLIP_Y, "Afega (Apples Industries license)", "Guardian Storm", 0 )
GAME( 1998, grdnstrmk,grdnstrm, grdnstrmk,grdnstrk, grdnstrm, ROT270, "Afega",                             "Sen Jin - Guardian Storm (Korea)", 0 )
GAME( 1998, bubl2000, 0,        popspops, bubl2000, bubl2000, ROT0,   "Tuning",                            "Bubble 2000", 0 ) // on a tuning board (bootleg?)
GAME( 1998, hotbubl,  bubl2000, popspops, bubl2000, bubl2000, ROT0,   "Pandora",                           "Hot Bubble" , 0 ) // on an afega board ..
GAME( 1999, popspops, 0,        popspops, popspops, grdnstrm, ROT0,   "Afega",                             "Pop's Pop's", 0 )
GAME( 2000, mangchi,  0,        popspops, mangchi,  bubl2000, ROT0,   "Afega",                             "Mang-Chi", 0 )
GAME( 2000, spec2k,   0,        firehawk, spec2k,   spec2k,   ORIENTATION_FLIP_Y, "Yona Tech",             "Spectrum 2000 (Euro)", 0 )
GAME( 2001, firehawk, 0,        firehawk, firehawk, 0,        ORIENTATION_FLIP_Y, "ESD",                   "Fire Hawk", 0 )

// bee-oh board - different display / interrupt timing to others?
GAME( 1991, manybloc, 0,        manybloc, manybloc, 0,        ROT270,             "Bee-Oh",                "Many Block", GAME_NO_COCKTAIL | GAME_IMPERFECT_SOUND )
