/***************************************************************************
Lovely Cards/Poker/Pontoon driver, updated by El Condor from work by Uki and
Zsolt Vasvari respectively.
Later cleaned up by Curt Coder and Scott Yellig.
---

Lovely Poker by Uki/El Condor
Enter switch test mode by pressing the Deal key twice when the
crosshatch pattern comes up.

After you get into Check Mode (F2), press the Deal key to switch pages.

Memory Mapped:

0000-5fff   R   ROM
6000-67ff   RW  Battery Backed RAM
9000-93ff   RW  Video RAM
9400-97ff   RW  Color RAM
                Bits 0-3 - color
                Bits 4-5 - character bank
                Bit  6   - flip x
                Bit  7   - Is it used?
a000        R   Input Port 0
a001        R   Input Port 1
a002        R   Input Port 2
a001        W  Control Port 0
a002        W  Control Port 1

I/O Ports:
00         RW  YM2149 Data  Port
               Port A - DSW #1
               Port B - DSW #2
01          W  YM2149 Control Port

---

Pontoon Memory Map (preliminary)

Pontoon driver by Zsolt Vasvari
Enter switch test mode by pressing the Hit key twice when the
crosshatch pattern comes up
After you get into Check Mode (F2), press the Hit key to switch pages.

Memory Mapped:

0000-5fff   R   ROM
6000-67ff   RW  Battery Backed RAM
8000-83ff   RW  Video RAM
8400-87ff   RW  Color RAM
                Bits 0-3 - color
                Bits 4-5 - character bank
                Bit  6   - flip x
                Bit  7   - Is it used?
a000        R   Input Port 0
a001        R   Input Port 1
a002        R   Input Port 2
a001        W   Control Port 0
a002        W   Control Port 1

I/O Ports:
00         RW  YM2149 Data Port
               Port A - DSW #1
               Port B - DSW #2
01          W  YM2149 Control Port

TODO:

- What do the control ports do? Payout?
- CPU speed/ YM2149 frequencies
- Input ports need to be cleaned up
- NVRAM does not work for lvcards?
- AGEMAME marks lvpoker/ponttekh as GAME_SUPPORTS_SAVE, needs checking.

***************************************************************************/

#include "emu.h"
#include "cpu/z80/z80.h"
#include "sound/ay8910.h"

extern UINT8 *lvcards_videoram;
extern UINT8 *lvcards_colorram;
extern WRITE8_HANDLER( lvcards_videoram_w );
extern WRITE8_HANDLER( lvcards_colorram_w );

extern PALETTE_INIT( lvcards );
extern PALETTE_INIT( ponttehk );
extern VIDEO_START( lvcards );
extern VIDEO_UPDATE( lvcards );

static UINT8 payout;
static UINT8 pulse;
static UINT8 result;

static MACHINE_START( lvpoker )
{
	state_save_register_global(machine, payout);
	state_save_register_global(machine, pulse);
	state_save_register_global(machine, result);
}

static MACHINE_RESET( lvpoker )
{
	payout = 0;
	pulse = 0;
	result = 0;
}

static WRITE8_HANDLER(control_port_2_w)
{
	switch (data)
	{
		case 0x60:
		payout = 1;
		break;
		case 0xc0:
		payout = 1;
		break;
		default:
		payout = 0;
		break;
	}
}

static WRITE8_HANDLER(control_port_2a_w)
{
	switch (data)
	{
		case 0x60:
		payout = 1;
		break;
		case 0x80:
		payout = 1;
		break;
		default:
		payout = 0;
		break;
	}
}

static READ8_HANDLER( payout_r )
{
	result = input_port_read(space->machine, "IN2");

	if (payout)
	{
    	if ( pulse < 3 )
		{
			result = result | 0x40;
	        pulse++;
        }
       else
    	{
        	pulse = 0;
        }
   }
   return result;
}

static ADDRESS_MAP_START( ponttehk_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x5fff) AM_ROM
	AM_RANGE(0x6000, 0x67ff) AM_RAM AM_BASE_SIZE_GENERIC(nvram)
	AM_RANGE(0x8000, 0x83ff) AM_RAM_WRITE(lvcards_videoram_w) AM_BASE(&lvcards_videoram)
	AM_RANGE(0x8400, 0x87ff) AM_RAM_WRITE(lvcards_colorram_w) AM_BASE(&lvcards_colorram)
	AM_RANGE(0xa000, 0xa000) AM_READ_PORT("IN0")
	AM_RANGE(0xa001, 0xa001) AM_READ_PORT("IN1") AM_WRITENOP // lamps
	AM_RANGE(0xa002, 0xa002) AM_READ(payout_r) AM_WRITE(control_port_2a_w)//AM_WRITENOP // ???
ADDRESS_MAP_END

static ADDRESS_MAP_START( lvcards_map, ADDRESS_SPACE_PROGRAM, 8  )
	AM_RANGE(0x0000, 0x5fff) AM_ROM
	AM_RANGE(0x6000, 0x67ff) AM_RAM AM_BASE_SIZE_GENERIC(nvram)
	AM_RANGE(0x9000, 0x93ff) AM_RAM_WRITE(lvcards_videoram_w) AM_BASE(&lvcards_videoram)
	AM_RANGE(0x9400, 0x97ff) AM_RAM_WRITE(lvcards_colorram_w) AM_BASE(&lvcards_colorram)
	AM_RANGE(0xa000, 0xa000) AM_READ_PORT("IN0")
	AM_RANGE(0xa001, 0xa001) AM_READ_PORT("IN1") AM_WRITENOP
	AM_RANGE(0xa002, 0xa002) AM_READ_PORT("IN2") AM_WRITENOP
	AM_RANGE(0xc000, 0xdfff) AM_ROM
ADDRESS_MAP_END

static ADDRESS_MAP_START( lvcards_io_map, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_GLOBAL_MASK(0xff)
	AM_RANGE(0x00, 0x00) AM_DEVREAD("aysnd", ay8910_r)
	AM_RANGE(0x00, 0x01) AM_DEVWRITE("aysnd", ay8910_data_address_w)
ADDRESS_MAP_END

static ADDRESS_MAP_START( lvpoker_map, ADDRESS_SPACE_PROGRAM, 8  )
	AM_RANGE(0x0000, 0x5fff) AM_ROM
	AM_RANGE(0x6000, 0x67ff) AM_RAM AM_BASE_SIZE_GENERIC(nvram)
	AM_RANGE(0x9000, 0x93ff) AM_RAM_WRITE(lvcards_videoram_w) AM_BASE(&lvcards_videoram)
	AM_RANGE(0x9400, 0x97ff) AM_RAM_WRITE(lvcards_colorram_w) AM_BASE(&lvcards_colorram)
	AM_RANGE(0xa000, 0xa000) AM_READ_PORT("IN0")
	AM_RANGE(0xa001, 0xa001) AM_READ_PORT("IN1") AM_WRITENOP // lamps
	AM_RANGE(0xa002, 0xa002) AM_READ(payout_r) AM_WRITE(control_port_2_w)
	AM_RANGE(0xc000, 0xdfff) AM_ROM
ADDRESS_MAP_END

static INPUT_PORTS_START( lvcards )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Analyzer")
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) PORT_NAME("Red")
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) PORT_NAME("Black")

	PORT_START("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD3 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD4 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Deal / Double")
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_BET )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) PORT_NAME("Cancel / Take Score")
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(3)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW0")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "Reset?" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x07, 0x07, "1 COIN =" )
	PORT_DIPSETTING(    0x06, "5$" )
	PORT_DIPSETTING(    0x05, "10$" )
	PORT_DIPSETTING(    0x04, "15$" )
	PORT_DIPSETTING(    0x03, "20$" )
	PORT_DIPSETTING(    0x07, "25$" )
	PORT_DIPSETTING(    0x02, "50$" )
	PORT_DIPSETTING(    0x01, "75$" )
	PORT_DIPSETTING(    0x00, "100$" )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
INPUT_PORTS_END

static INPUT_PORTS_START( lvpoker )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Analyzer") PORT_TOGGLE
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_MINUS) PORT_NAME("Memory Reset")
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Clear Stats")
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS) PORT_NAME("Hopper Reset")
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) PORT_NAME("Red")
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) PORT_NAME("Black")

	PORT_START("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD3 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD4 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Deal / Double")
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_BET )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Remove Credit as coins")

	PORT_START("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SPECIAL ) // Token Drop
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) PORT_NAME("Cancel / Take Score")
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(3)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(3)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(3)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SPECIAL ) // Overflow
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL ) // Token Out
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL)

	PORT_START("DSW0")
	PORT_DIPNAME( 0x07, 0x07, "Winning Percentage" )
	PORT_DIPSETTING(    0x06, "70%" )
	PORT_DIPSETTING(    0x05, "74%" )
	PORT_DIPSETTING(    0x04, "78%" )
	PORT_DIPSETTING(    0x03, "82%" )
	PORT_DIPSETTING(    0x02, "86%" )
	PORT_DIPSETTING(    0x07, "90%" )
	PORT_DIPSETTING(    0x01, "94%" )
	PORT_DIPSETTING(    0x00, "98%" )
	PORT_DIPNAME( 0x08, 0x08, "Max. Payout Adjustment")
	PORT_DIPSETTING(    0x08, "Free")
	PORT_DIPSETTING(    0x00, "2000")
	PORT_DIPNAME( 0x10, 0x10, "Bonus Game Difficulty")
	PORT_DIPSETTING(    0x10, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hard ) )
	PORT_DIPNAME( 0x60, 0x20, "Payment Method" )
	PORT_DIPSETTING(    0x00, "Credit In/Coin Out")
	PORT_DIPSETTING(    0x20, "Credit In/Credit Out")
	PORT_DIPSETTING(    0x40, "Coin In/Coin Out")
	//PORT_DIPSETTING(    0x60, "Credit In/Coin Out") Again, clearly no Coin in, Credit out
	PORT_DIPNAME( 0x80, 0x80, "Memory Reset Switch" )
	PORT_DIPSETTING(    0x80, "Disabled" )
	PORT_DIPSETTING(    0x00, "Enabled" )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x07, 0x06, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 1C_6C ) )
	PORT_DIPNAME( 0x38, 0x30, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x28, DEF_STR( 2C_2C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x38, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x18, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x00, "1 Coin/10 Credits" )
	PORT_DIPNAME( 0x40, 0x40, "Coin C (Service Switch)" )
	PORT_DIPSETTING(    0x40, "1 Push/1 Credit" )
	PORT_DIPSETTING(    0x00, "1 Push/10 Credits" )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
INPUT_PORTS_END

static INPUT_PORTS_START( ponttehk )
	PORT_START("IN0")
	PORT_SERVICE( 0x01, IP_ACTIVE_LOW )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Reset All")
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Clear Stats")
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_U)  PORT_NAME("Call Attendant")
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS) PORT_NAME("Hopper Reset")
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Bonus Game")
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Stand")
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Hit")
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Use Credit") PORT_CODE(KEYCODE_L)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Remove Credit as coins") PORT_CODE(KEYCODE_A)

	PORT_START("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SPECIAL )// Token Drop
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(3)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(3)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(3)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SPECIAL )	// Overflow optometric switch - reversed logic
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_3) PORT_NAME("Coinout Sensor") //Token Out
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL )//Motor On?

	PORT_START("DSW0")
	PORT_DIPNAME( 0x07, 0x07, "Winning Percentage" )
	PORT_DIPSETTING(    0x06, "70%" )
	PORT_DIPSETTING(    0x05, "74%" )
	PORT_DIPSETTING(    0x04, "78%" )
	PORT_DIPSETTING(    0x03, "82%" )
	PORT_DIPSETTING(    0x02, "86%" )
	PORT_DIPSETTING(    0x07, "90%" )
	PORT_DIPSETTING(    0x01, "94%" )
	PORT_DIPSETTING(    0x00, "98%" )
	PORT_BIT( 0x18, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x60, 0x20, "Payment Method" )
	PORT_DIPSETTING(    0x00, "Credit In/Coin Out" )
	PORT_DIPSETTING(    0x20, "Coin In/Coin Out" )
	PORT_DIPSETTING(    0x40, "Credit In/Credit Out" )
	//PORT_DIPSETTING(    0x60, "Credit In/Coin Out" ) Again, clearly no Coin in, Credit out
	PORT_DIPNAME( 0x80, 0x80, "Reset All Switch" )
	PORT_DIPSETTING(    0x80, "Disabled" )
	PORT_DIPSETTING(    0x00, "Enabled" )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x07, 0x06, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 1C_6C ) )
	PORT_DIPNAME( 0x38, 0x30, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x28, DEF_STR( 2C_2C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x38, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x18, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x00, "1 Coin/10 Credits" )
	PORT_DIPNAME( 0x40, 0x40, "Coin C (Service Switch)" )
	PORT_DIPSETTING(    0x40, "1 Push/1 Credit" )
	PORT_DIPSETTING(    0x00, "1 Push/10 Credits" )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
INPUT_PORTS_END


static const gfx_layout charlayout =
{
	8,8,    /* 8*8 characters */
	RGN_FRAC(1,1),   /* 2048 characters */
	4,      /* 4 bits per pixel */
	{0,1,2,3},
	{4,0,12,8,20,16,28,24},
	{32*0, 32*1, 32*2, 32*3, 32*4, 32*5, 32*6, 32*7},
	32*8
};

/* Graphics Decode Information */

static GFXDECODE_START( lvcards )
	GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 )
GFXDECODE_END

/* Sound Interfaces */

static const ay8910_interface lcay8910_interface =
{
	AY8910_LEGACY_OUTPUT,
	AY8910_DEFAULT_LOADS,
	DEVCB_INPUT_PORT("DSW0"),
	DEVCB_INPUT_PORT("DSW1"),
	DEVCB_NULL,
	DEVCB_NULL
};


static MACHINE_DRIVER_START( lvcards )
	// basic machine hardware
	MDRV_CPU_ADD("maincpu",Z80, 18432000/6)	// 3.072 MHz ?

	MDRV_CPU_PROGRAM_MAP(lvcards_map)
	MDRV_CPU_IO_MAP(lvcards_io_map)
	MDRV_CPU_VBLANK_INT("screen", irq0_line_hold)

	// video hardware

	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_SCREEN_VISIBLE_AREA(8*0, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(lvcards)
	MDRV_PALETTE_LENGTH(256)

	MDRV_PALETTE_INIT(lvcards)
	MDRV_VIDEO_START(lvcards)
	MDRV_VIDEO_UPDATE(lvcards)

	// sound hardware
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD("aysnd", AY8910, 18432000/12)
	MDRV_SOUND_CONFIG(lcay8910_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( lvpoker )
	MDRV_IMPORT_FROM( lvcards )

	// basic machine hardware
	MDRV_NVRAM_HANDLER(generic_1fill)
	MDRV_CPU_MODIFY("maincpu")
	MDRV_CPU_PROGRAM_MAP(lvpoker_map)
	MDRV_MACHINE_START(lvpoker)
	MDRV_MACHINE_RESET(lvpoker)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( ponttehk )
	MDRV_IMPORT_FROM( lvcards )

	// basic machine hardware
	MDRV_NVRAM_HANDLER(generic_1fill)
	MDRV_CPU_MODIFY("maincpu")
	MDRV_CPU_PROGRAM_MAP(ponttehk_map)
	MDRV_MACHINE_RESET(lvpoker)

	// video hardware
	MDRV_PALETTE_INIT(ponttehk)
MACHINE_DRIVER_END

ROM_START( lvpoker )
	ROM_REGION( 0x10000, "maincpu", 0 )
	ROM_LOAD( "lp1.bin",	  0x0000, 0x4000, CRC(ecfefa91) SHA1(7f6e0f30a2c4299797a8066419bf247b2900e312) )
	ROM_LOAD( "lp2.bin",	  0x4000, 0x2000, CRC(06d5484f) SHA1(326756a03eaeefc944428c7e011fcdc128aa415a) )
	ROM_LOAD( "lp3.bin",	  0xc000, 0x2000, CRC(05e17de8) SHA1(76b38e414f225789de8af9ca0556008e17285ffe) )

	ROM_REGION( 0x10000, "gfx1", 0 )
	ROM_LOAD( "lp4.bin",	  0x0000, 0x2000, CRC(04fd2a6b) SHA1(33fb42f54646dc91f5aca1c55cfc932fa04f5d77) )
	ROM_CONTINUE(			  0x8000, 0x2000 )
	ROM_LOAD( "lp5.bin",	  0x2000, 0x2000, CRC(9b5b531c) SHA1(1ce700361ea39a15c9c62fc0fa61df0cda62a340) )
	ROM_CONTINUE(			  0xa000, 0x2000 )
	ROM_LOAD( "lc6.bin",	  0x4000, 0x2000, CRC(2991a6ec) SHA1(b2c32550884b7b708db48bb7f0854bbad504417d) )
	ROM_RELOAD(				  0xc000, 0x2000 )
	ROM_LOAD( "lp7.bin",	  0x6000, 0x2000, CRC(217e9cfb) SHA1(3e7d76db5195c599c2bf186ae6616b29bc0fd337) )
	ROM_RELOAD(				  0xe000, 0x2000 )

	ROM_REGION( 0x0300, "proms", 0 )
	ROM_LOAD( "3.7c",		  0x0000, 0x0100, CRC(0c2ead4a) SHA1(e8e29e21366622c9bf3ee5e807c83b5cd7da8e3e) )
	ROM_LOAD( "2.7b",		  0x0100, 0x0100, CRC(f4bc51e2) SHA1(38293c1117d6f3076081b6f2da3f42819558b04f) )
	ROM_LOAD( "1.7a",		  0x0200, 0x0100, CRC(e40f2363) SHA1(cea598b6ed037dd3b4306c2ca3b0b4d5197d42a4) )
ROM_END

ROM_START( lvcards )
	ROM_REGION( 0x10000, "maincpu", 0 )
	ROM_LOAD( "lc1.bin", 0x0000, 0x4000, CRC(0c5fbf05) SHA1(bf996bdccfc5748cee91d004f2b1da10bcd8e329) )
	ROM_LOAD( "lc2.bin", 0x4000, 0x2000, CRC(deb54548) SHA1(a245898635c5cd3c26989c2bba89bb71edacd906) )
	ROM_LOAD( "lc3.bin", 0xc000, 0x2000, CRC(45c2bea9) SHA1(3a33501824769656aa87649c3fd0a8b8a4d83f3c) )

	ROM_REGION( 0x10000, "gfx1", 0 )
	ROM_LOAD( "lc4.bin", 0x0000, 0x2000, CRC(dd705389) SHA1(271c11c2bd9affd976d65e318fd9fb01dbdde040) )
	ROM_CONTINUE(		 0x8000, 0x2000 )
	ROM_LOAD( "lc5.bin", 0x2000, 0x2000, CRC(ddd1e3e5) SHA1(b7e8ccaab318b61b91eae4eee9e04606f9717037) )
	ROM_CONTINUE(		 0xa000, 0x2000 )
	ROM_LOAD( "lc6.bin", 0x4000, 0x2000, CRC(2991a6ec) SHA1(b2c32550884b7b708db48bb7f0854bbad504417d) )
	ROM_RELOAD(			 0xc000, 0x2000 )
	ROM_LOAD( "lc7.bin", 0x6000, 0x2000, CRC(f1b84c56) SHA1(6834139400bf8aa8db17f65bfdcbdcb2433d5fdc) )
	ROM_RELOAD(			 0xe000, 0x2000 )

	ROM_REGION( 0x0300, "proms", 0 )
	ROM_LOAD( "3.7c", 0x0000,  0x0100, CRC(0c2ead4a) SHA1(e8e29e21366622c9bf3ee5e807c83b5cd7da8e3e) )
	ROM_LOAD( "2.7b", 0x0100,  0x0100, CRC(f4bc51e2) SHA1(38293c1117d6f3076081b6f2da3f42819558b04f) )
	ROM_LOAD( "1.7a", 0x0200,  0x0100, CRC(e40f2363) SHA1(cea598b6ed037dd3b4306c2ca3b0b4d5197d42a4) )
ROM_END

ROM_START( ponttehk )
	ROM_REGION( 0x10000, "maincpu", 0 )
	ROM_LOAD( "ponttehk.001", 0x0000, 0x4000, CRC(1f8c1b38) SHA1(3776ddd695741223bd9ad41f74187bff31f2cd3b) )
	ROM_LOAD( "ponttehk.002", 0x4000, 0x2000, CRC(befb4f48) SHA1(8ca146c8b52afab5deb6f0ff52bdbb2b1ff3ded7) )

	ROM_REGION( 0x8000, "gfx1", 0 )
	ROM_LOAD( "ponttehk.003", 0x0000, 0x2000, CRC(a6a91b3d) SHA1(d180eabe67efd3fd1205570b661a74acf7ed93b3) )
	ROM_LOAD( "ponttehk.004", 0x2000, 0x2000, CRC(976ed924) SHA1(4d305694b3e157411068baf3052e3aac7d0b32d5) )
	ROM_LOAD( "ponttehk.005", 0x4000, 0x2000, CRC(2b8e8ca7) SHA1(dd86d3b4fd1627bdaa0603ffd2f1bc2953bc51f8) )
	ROM_LOAD( "ponttehk.006", 0x6000, 0x2000, CRC(6bc23965) SHA1(b73a584fc5b2dd9436bbb8bc1620f5a51d351aa8) )

	ROM_REGION( 0x0300, "proms", 0 )
	ROM_LOAD( "pon24s10.003", 0x0000, 0x0100, CRC(4623b7f3) SHA1(55948753dec09d0a476b90ca75e7e092ce0f68ee) )  /* red component */
	ROM_LOAD( "pon24s10.002", 0x0100, 0x0100, CRC(117e1b67) SHA1(b753137878fe5cd650722cf526cd4929821240a8) )  /* green component */
	ROM_LOAD( "pon24s10.001", 0x0200, 0x0100, CRC(c64ecee8) SHA1(80c9ec21e135235f7f2d41ce7900cf3904123823) )  /* blue component */
ROM_END

GAME( 1985, lvcards,		0, lvcards,  lvcards,  0, ROT0, "Tehkan", "Lovely Cards", 0 )
GAME( 1985, lvpoker,  lvcards, lvpoker,  lvpoker,  0, ROT0, "Tehkan", "Lovely Poker [BET]", 0 )
GAME( 1985, ponttehk,		0, ponttehk, ponttehk, 0, ROT0, "Tehkan", "Pontoon (Tehkan)", 0 )
