#version 310 es
#extension GL_OES_texture_buffer : require

layout(binding = 4) uniform highp samplerBuffer uSamp;
layout(binding = 5, rgba32f) uniform highp readonly imageBuffer uSampo;

void main()
{
    gl_Position = (texelFetch(uSamp, 10) + imageLoad(uSampo, 100));
}

